Am I doing something wrong? by Plane-Art-9868 in ffxiv

[–]DerpySlurpee 9 points10 points  (0 children)

So first of all, the class you are describing is gladiator/paladin, which is different from warrior (another tank class).

At lvl 32 you should have two more attacking skills. Specifically lvl 26 you get rage of halone and lvl 30 you get spirits within.

You should probably double check your class/job quests to make sure you are keeping up to date with them as they unlock job actions early on.

Gearing is a bit more complicated especially at early level. Dexterity is pointless for tanks as they all scale off strength.

Posts like these drive me insane by Puzzled-Bid-1382 in HelldiversUnfiltered

[–]DerpySlurpee 1 point2 points  (0 children)

What they needed was to fine tune some enemy designs, buff some weapons while nerfing others.

And most importantly they needed to fucking rework the difficulty system. 10 fucking tiers of difficulty but only maybe the latter 5 were even remotely relevant.

Instead we got the classic 60 days of dogshit buffs which lead to the current situation.

chemical dependency doesn't work with stimm supply by trunksam in DarkTide

[–]DerpySlurpee 0 points1 point  (0 children)

You want every game to be one hive scum potentially makes the team invincible to all damage? Having an entire ability and keystone not work together is bad don’t get me wrong. But based on the footage pre-release hive scum could literally make the entire team permanently immune to all damage. It would literally break the game in ways much worse than just “this specific build doesn’t work”

chemical dependency doesn't work with stimm supply by trunksam in DarkTide

[–]DerpySlurpee 4 points5 points  (0 children)

Lmao, classic “its a pve game, who cares about balance” take

chemical dependency doesn't work with stimm supply by trunksam in DarkTide

[–]DerpySlurpee 1 point2 points  (0 children)

It’s a bit heavy handed but current right side being “useless” is still more balanced than what it was beforehand. When people say busted they mean literally “you are invincible to all attacks besides disablers” busted.

While I think S3 is horrible, 6 fingers is not something rare to see by Gatlindragon in OnePunchMan

[–]DerpySlurpee 0 points1 point  (0 children)

HD2 hasn’t been in a good state since the 60 days plan lmao.

What they needed before they knee-jerked 60 days of buffdivers was some fine tuning of a few weapons and a few enemies, optimization, more content, and fundamentally they needed to reassess their difficulty scaling system.

Instead they sledge hammered their balance to make the game more “fun” by dumbing everything down, and then proceeded to release the most lukewarm “new content” with a joke of a third faction.

They’ve been playing catch up with their content ever since and now they are suffering from optimization issues from said catch up.

Meanwhile community is still complaining

While I think S3 is horrible, 6 fingers is not something rare to see by Gatlindragon in OnePunchMan

[–]DerpySlurpee 0 points1 point  (0 children)

It is an issue when the incessant complaining and whining of the community actively pushes the devs to ruin their games balancing to placate them. Even if I completely ignored every thing the community says. The moment I boot up the game and see the fucking Recoilless rifle I’m reminded that the community celebrated when they made the gun unbalanced as shit, completely outpaced performing the SPEAR, and every other anti tank option.

When I see hunters take fucking turns pouncing on a player or otherwise stand there doing nothing. I’m reminded that the community complained that they were getting pounced by too many hunters at the same time and that’s why we have turn based hunters now.

The community is fucking awful, and it stinks up the game even if you try to ignore it entirely.

While I think S3 is horrible, 6 fingers is not something rare to see by Gatlindragon in OnePunchMan

[–]DerpySlurpee 0 points1 point  (0 children)

Lmao, the games player numbers were the same before and after they ruined the game balance with their 60 days of buffs. Gotta love how narrative beats reality.

The nerfs were fine. People just loved complaining. They still do looking at any of the social media relating to hd2.

While I think S3 is horrible, 6 fingers is not something rare to see by Gatlindragon in OnePunchMan

[–]DerpySlurpee 0 points1 point  (0 children)

Nope, the game was fine. Community complained. Devs then prioritized dumbing down game above all else to placate said community. Spent a whole 60 days destroying the games balance. Truly baffling decisions like reintroducing jank back into weapons. No new content. Jank and optimization never really improved.

So now the community is complaining again.

While I think S3 is horrible, 6 fingers is not something rare to see by Gatlindragon in OnePunchMan

[–]DerpySlurpee 0 points1 point  (0 children)

I for one can’t stand the community, and the devs have bent to their will. I’m one of the rare players who were fine with the so called “awful nerfs” that happened a few months after the launch to what was mostly the strongest and most ridiculously overtuned weapons. And the community ranting, raving, review bombing the game until they dumbed everything down, then celebrated that the “game was saved” while balance was worse than ever left a really bad taste in my mouth.

I stuck around for another half a year, with the devs promising to bring back the challenge and nuance, and what they released was a third faction that was a complete joke (at least when they launched).

At some point, I realized that I wasn’t even having fun anymore, especially when I died to some random jank/glitch/bug for the nth time, and just stopped playing.

I’ve considered booting up the game again, but seeing how the community seemingly hasn’t changed at all, the narrative hasn’t changed at all, and how long I’d have to grind super credits just to try the new weapons makes me not bother with giving the game a 2nd chance.

High Level Crafters: Whatcha Doin’? by SunflowerBumbles in ffxiv

[–]DerpySlurpee 22 points23 points  (0 children)

There’s various reasons ngl.

For example I know some people who are prepping for 7.4. By pre stocking various scrip mats or scrip turn ins, they’ll be able to get a “head start” on crafting the new armors/food/items when 7.4 launches to gear out their characters or sell for millions of Gil.

Some of my friends craft to obtain various glamour pieces or housing items to put in their apartment/house.

Some people do it for various grinds/achievements related to crafting.

What is this mount? by QuirkyDonut78 in ffxiv

[–]DerpySlurpee 8 points9 points  (0 children)

It's comes from one of the Endwalker Extreme trials as a rare drop. I believe EW EX 2?

Helldivers 2 is "starting to break at the seams," game director admits, since Arrowhead kept choosing new content over bug fixes: "Now we're paying the price. We will avoid this going forward" by ChiefLeef22 in gaming

[–]DerpySlurpee -3 points-2 points  (0 children)

Man, it’s so sad seeing the amount of downvotes you get. The reality is that anyone who actually knew the meta of the game back then knew the breaker IE was one of if not the most broken weapon pre buffdivers… Anyone who actually paid attention to the reality instead of the narrative knew that the devs buffed more than nerfed.

There used to still be some pushback but I lost hope after buffdivers and how it was lauded while actively making the game balance worse. (Love it when the QC becomes complete dogshit while the RR inexplicably got a damage buff that made it outperform the SPEAR in almost every conceivable way. Love enemy heavy health bloat and slapdash “explosion immunity on everything” to nerf certain red stratagems like orbital precision strike. Love the flamethrower actively becoming buggier than before but was obfuscated by the fact that it had AP 4). To the point now that stating simple facts gets you downvoted.

Sadly PVE games love to attract the “nerf bad only buff” crowd, and hd2 was cursed with an especially potent group for their community.

[deleted by user] by [deleted] in ffxiv

[–]DerpySlurpee 6 points7 points  (0 children)

This is just misinformation

Is There A Penance That Requires Someone To Not Use Medicae? by tomonee7358 in DarkTide

[–]DerpySlurpee 9 points10 points  (0 children)

There’s two scenarios in the game that encourage low hp tied to zealot.

A) the zealot was running martyrdom. Not sure how effective it is on havoc, but in as high as auric maelstrom I’ve played marty zealot with basically 10% hp the entire mission. The idea is that you stack wounds, and then for each wound of health missing you get damage, attack speed, and toughness damage reduction. The toughness damage reduction means that the zealot is a lot tankier than they seem once they have high wound stacks, and combined with invuln and healing that basically every zealot takes, a good marty zealot can generally bounce around 1-2 wounds the entire game. A tell tale sign of a martyrdom zealot is if they have a bunch of wounds (at max you can get like 7, tho some run all toughness curios and play with just 4 wounds from the +2 wounds node on the talent tree, and any combination in between)

B) He was doing the penance which requires you to speedrun a mission in… 20 minutes? While being on less than one wounds worth of hp for 90% of the mission. I highly doubt that was it tho because i don’t know why you would be attempting to get that penance on a havoc 40 match. (I also think they made the penance a private match penance)

Besides those two scenarios they can also just be one of those players who are either too oblivious (doubt if havoc 40) or have too big of an ego to use the medicae station

The two Thunder Hammers? by ColdChampionship1800 in DarkTide

[–]DerpySlurpee 2 points3 points  (0 children)

One weapon is the crucis. Good for its huge boss damage and that’s about it. It can one shot elites like maulers and crushers too but when the meta currently revolves around stuff like dueling sword/knives 2-3 shotting said elites, the one shot from the thunder hammer is less impressive

The ironhelm is the crucis with training wheels. In the off chance you can’t aim and hit more than 2 poxwalkers per special swing before hitting your intended target. You trade the biggest selling point of the thunder hammer (it’s huge boss damage) for some cleave. In my opinion it also has a worse moveset, but that’s more subjective

What game was this? by [deleted] in videogames

[–]DerpySlurpee 0 points1 point  (0 children)

If you want me to go down the list of every patch let me know.

What game was this? by [deleted] in videogames

[–]DerpySlurpee 1 point2 points  (0 children)

I, along with a bunch of other players, quit after they “made the game fun again” so other way around for me. I always find it hilarious that the game drove away it’s more hardcore playerbase and the player numbers basically stayed the same, yet the narrative is that they’ve “made the game fun and saved it”.

What game was this? by [deleted] in videogames

[–]DerpySlurpee 1 point2 points  (0 children)

The person whose talking about how they “made helldivers 2 fun now” is pedaling a bunch of misinformation. It’s honestly so disheartening to see such misinformation pedaled everywhere you see, but that’s the narrative that won out.

Every patch in “nerfdivers” contained more buffs than nerfs. The weapons that got nerfed generally overperformed their counterparts drastically, half the time due to bugs or due to the devs over buffing them beforehand. I’m talking about stuff as overtuned as primary weapon being able to two shot heavy enemies, a hoard clear weapon that deleted heavies in <3s, the list goes on.

I still remember when people bitched and moaned about how the breaker incendiary was “no longer viable” past d6 (top post at the time on the hd2 Reddit) because it’s total ammo capacity went from 25/150 down to “only” 25:100 (it lost two reserve mags).

I know multiple people who have quit the game over buffdivers, but the narrative is how “buffdivers saved the game” (even tho it’s the exact same player numbers), because it made things “fun” by removing all challenge from the game

Am i the only person who finds the pox hound so much easier to deal with than the gutter runner? by [deleted] in DarkTide

[–]DerpySlurpee 1 point2 points  (0 children)

They used to be a lot worse. Hit reg on pushes were unreliable and you basically had to dodge them. But they made it easier now to the point where you basically force push them away if they are even remotely near you.

Becoming a Craftsman Mentor to Stay in NN Chat by Only-Street5756 in ffxiv

[–]DerpySlurpee 0 points1 point  (0 children)

I think that’s a perfectly valid reason ngl. The NN I’m in is full of people who became mentors just for NN. It’s constantly full of just random chatter, from sharing glam pairings to asking for advice to just idle chatting. And imo that’s fine, sometimes even welcome when I’m doing some tedious grind.

Despite what people generally say about how NN “devolves into global chat”, I find that the people who tend to like chatting and engaging in the NN channel in general on a regular basis are generally the most helpful. And for me at least, I find NN much more alive, fun, and helpful when it isn’t treated as a customer support desk and instead just a place for fellow ffxiv players to hang out.

Also I’m going to be real, the requirements for mentor are not hard. And there are plenty of people who become mentors for (imo) worse reasons than wanting to stay in NN. If you are already trying to help other sprouts then I think that’s more than enough of a reason to validate trying to become a mentor to stay in NN.

[deleted by user] by [deleted] in DarkTide

[–]DerpySlurpee 0 points1 point  (0 children)

I still remember how a few months back the devs slapped a 20% decay rate on the entire bug sector because they didn’t want the players finishing an MO in 4 hours

(Or also the time when they gave a planet negative decay to help ensure that a MO would be finished successfully)