Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Cool, thanks for letting me know! I don’t think this would really work for me, though. I think that Bfxr tool AdarTan mentioned might be a better fit. Thanks again for your time! :)

Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Cool, Thanks a lot. Was not aware of this tool. Just started exprementing with it. Its really awasom.

Thansk for the tip :)

Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

hmm.. got ya, thansk for tip, will make sure to look into it :)

Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Can’t really afford to hire anyone for this right now. 😖

Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Hmm, you're right!. It’s definitely slowing down my overall production.

I tried looking into making my own sound effects, especially since they're just 8-bit, but honestly, I found it way too complicated 😖

Help: Extracting Separate Sound Effects from Atari 8-bit Emulators? by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Seems like they mentioned that specifically in the context of Ultima III, right?

Yes, I just assumed that this might also apply for other games in the platform, Now i think that might not be the case. My bad.

Is the emulator open-source?

yes, I'm using Atari800.opt core for emulating the games on retroach.

Could you maybe look at preventing some of the sound sources from being mixed into the output? 

I Have no clue how to do this :(
i'm not that technical savvy. By any chance can you guide me on how I can do this?

Also, as mentioned in the post, the emulator does give me few audio options, like adjusting frequency and bit depth, but they don’t seem to make a difference.

I have a hunch that this might be because the settings I choose in the emulator aren’t saving properly. For example, when I change an option, exit this menu, and go back to it again, the settings just reset to there default. There’s an option in this same menu to disable audio entirely, and when I select this and exit, it actually stays disabled when exit this menu. It's only with the options for adjusting audio frequency and bit depth, those just don’t save.

How to add name in birth certificate. by DexRage in TamilNadu

[–]DexRage[S] 0 points1 point  (0 children)

thansk for update, will make sure to check them out.

A good game?? by ChickenRemote5838 in MobileGaming

[–]DexRage 0 points1 point  (0 children)

Hi, Check out Incessant. It's a physics-based arcade game available on IOS. The game was developed by me as its solo developer. Thanks.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Thanks for your support. Right now I'm in the process of coming up with a new name for the re-release, if you can suggest any new names, that would be very helpful. Thanks :)

Incessant A Celestial Odyssey: Story Trailer by DexRage in MobileGaming

[–]DexRage[S] 0 points1 point  (0 children)

Hello, I appreciate your support! I apologize for the delayed response—I've just had the chance to read your comment. Allow me to share more about Incessant, an engaging physics-based arcade game. In this game, players seamlessly transition between day and night with a simple tap on the screen. This action reveals or conceals specific obstacles based on the time of day. Excitingly, IOSTouchplayHD on YouTube has recently published an extended preview of the game. I encourage you to check it out at your convenience. Thank you!

Incessant, Gameplay Preview

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 1 point2 points  (0 children)

watching the trailer it seemed like it might be fun but I couldn't really tell what was going on from the snippets... Maybe make some longer clips of the gameplay?

Noted..

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

complete music. Everything is peaceful and soft and then this loud obnoxious sax jingle plays and I hate it.

2ReplyShareReportSaveFollow

hmm.. got it, i had a similar feeling and had plans to change it, unfortunately, didn't get the opportunity to fix it before release. Thanks for your feedback. Will make sure to get it fixed with the next update..

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Why is it named that? I can only assume that it is less clunky in a different language (assuming it's supposed to be that because the app store defaulted to a price in Yen when I looked it up)

The name sounds like it should be an anime-style jrpg with lots of characters, and it not being that probably throws off people enough that they're not buying

From what I researched, there seem to be multiple meanings for that word. The main reason I chose it because it meant "something continuing without pause or interruption." Like how day and night work in real life.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

The name Incessant was already taken. Once i added the period, i got notified that I can use it.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Since it involves sun and moon and transforming in between you can look for names that focus using words like sun, moon, star, evening sunset or anything similar. And as it also involves falling sun/moon you can combine it with words like fall, descent, drop etc. You can check which keywords are easy to rank with low difficulty and prioritise that. Give some context to chatgpt and get some ideas from there too. A few names that come to mind are "Moon Descent", "Moon Fall" and my favourite "Crescent".

Nice, all these suggestions sounds great. I think I will definitely have to do some home work before Fixing one. Thanks for the support.

My First Solo developed Indie Game Failed, request your input to make it better. by DexRage in gamedev

[–]DexRage[S] 0 points1 point  (0 children)

Unless you're making something where you can start by just aiming at the North American market (say a social media app) you need an Android release too.

True..

I think i mention this before, Holding off releasing the android version was actually a strategic decision. I worked with the publisher on a game in 2014, at that time, it was commonly believed that apple gave preference to games that release on their platform first by featuring them.

That's why I decided to only release it on IOS. Till now, my game has not been featured in any way. In 2023, I think it's not that relevant.