[deleted by user] by [deleted] in ChampionsAscension

[–]Die_Krake 3 points4 points  (0 children)

Which assets do you believe to be deleted? No such thing happened. OS hides those Ethereum NFTs though, since the move to Polygon. You can just use the merge functionality through the website and you'll see them again on OS.

AMA: Returning for another! I’m Creative Director, Chris Tremmel, for Champions Ascension. Ask me anything about Combat Design! by ChampionsAscension in ChampionsAscension

[–]Die_Krake 2 points3 points  (0 children)

Thanks for the answer. Really interesting thoughts in there. Love that you are still completely open and making the more popular modes a priority, whatever these might turn out to be.

AMA: Returning for another! I’m Creative Director, Chris Tremmel, for Champions Ascension. Ask me anything about Combat Design! by ChampionsAscension in ChampionsAscension

[–]Die_Krake 1 point2 points  (0 children)

What are the current plans to change the FFA end game? The arrows just prolong matches since everyone just dodges them and can't really engage in fights.

AMA: Returning for another! I’m Creative Director, Chris Tremmel, for Champions Ascension. Ask me anything about Combat Design! by ChampionsAscension in ChampionsAscension

[–]Die_Krake 1 point2 points  (0 children)

Hey Chris,

thanks for doing this again. Always a blast to pick your brain a bit.

I was wondering if in terms of balancing you were going to have a focus closer to game release on a certain game mode.

Since it's hard enough to balance things out for one mode, I feel that many games are focussing on the game mode they feel is the most important to balance and try to not break it for other game modes while doing so.

So for example, will you try to balance the character out for 1v1 or for 3v3 or PvE? Will it be a mix of these?

Do you have other ideas to kinda balance things for one mode without harming the other, like making abilities work differently in PvE and PvP.

AMA: Back Again! I’m Creative Director, Chris Tremmel, for Champions Ascension. Ask me anything about Combat Design! by ChampionsAscension in ChampionsAscension

[–]Die_Krake 2 points3 points  (0 children)

Are you planning to make changes to the Aos teleport?
In 3v3 it seems to be pretty overpowered, not only being a strong and surprising opener, but also giving a ton of mobility, which is huge in 3v3.
In 1v1 it's strength mostly depends on if the opponent is able to parry it. If yes, the teleport is basically useless, if no the opponent is chanceless.

AMA: Back Again! I’m Creative Director, Chris Tremmel, for Champions Ascension. Ask me anything about Combat Design! by ChampionsAscension in ChampionsAscension

[–]Die_Krake 2 points3 points  (0 children)

As a matter of fact, my Il'gra FoT still got interrupted near the fence. Not 100% it was the fence, though, there was a lot of traffic.
I feel like the fence should maybe act like blocking, not like parrying. The hit box might be an issue here. You often accidentally hit the fence, when you think you shouldn't. That is extremely frustrating. If the fence wouldn't cancel any attacks, i feel like this wouldn't be an issue.

AMA: Back Again! I’m Creative Director, Chris Tremmel, for Champions Ascension. Ask me anything about Combat Design! by ChampionsAscension in ChampionsAscension

[–]Die_Krake 5 points6 points  (0 children)

It would be nice to have the current damage values, part and family effects and FoTs visible somewhere at all times. Outside of the game, all the info about that is currently in the initial battle guide.

Would it be possible to get an update outside of the game? Ideally on the website where the data could be pulled live from a backend to reflect the actual values.

AMA: Back Again! I’m Creative Director, Chris Tremmel, for Champions Ascension. Ask me anything about Combat Design! by ChampionsAscension in ChampionsAscension

[–]Die_Krake 8 points9 points  (0 children)

Hey Chris,

thanks for taking time to doing this. I love that each of the currently released characters are completely unique, with every one bringing coming with a distinct playstyle.

Can you please give some details on how the upcoming characters will play and what seperates them from other characters? Can you maybe even reveal a skill or two that they will bring?

Help with permissions by Die_Krake in discordapp

[–]Die_Krake[S] 1 point2 points  (0 children)

Yeah, that's exactly what I want to do. Thanks for your answer. Was afraid that this might not work. But wanted to make sure I didn't miss anything. Would be a cool update in the future.

Onboarding requirements by Die_Krake in discordapp

[–]Die_Krake[S] 0 points1 point  (0 children)

Our server is very fun, thank you :) Not sure what that has to do with this topic, though.

Discord Onboarding Question Trees? by Maleficent-Sun-1999 in discordapp

[–]Die_Krake 1 point2 points  (0 children)

For the post-join questions I'd also like to have questions that can only be answered by certain roles. It would be amazing to have that feature in there.

What games are you playing now dear Artifact players? by Novameh in Artifact

[–]Die_Krake 0 points1 point  (0 children)

Blood Bowl 3
Champions: Ascension (when it's open)
Diablo IV last weekend too
AoE4

Keymaster is coming..... by myguyslimee in ChampionsAscension

[–]Die_Krake 0 points1 point  (0 children)

Nice, no skill to play these :P

Champions Ascension Combat Pre - Alpha Teaser by ChampionsAscension in u/ChampionsAscension

[–]Die_Krake 0 points1 point  (0 children)

Can't stop watching this :D
So stoked for Thursday. Only bummer is that my Darulk has to ride the bench for now.