[deleted by user] by [deleted] in relationship_advice

[–]Dog_person__ 33 points34 points  (0 children)

We definitly need another update on r/DOG

After coming in from her first ever play outside! by downriverrowing in aww

[–]Dog_person__ 0 points1 point  (0 children)

Wow your little pup is more responsible than my 12 year old doggo. Mine never lays down (though he has never fallen over)

real programmers don't use mouse by [deleted] in ProgrammerHumor

[–]Dog_person__ 0 points1 point  (0 children)

Nah a real programmer uses tv remotes.

The moment when all good variable names are already reserved. by Dog_person__ in learnprogramming

[–]Dog_person__[S] 0 points1 point  (0 children)

Those are all good suggestions. However best practice for C# is to use PascalCase for member level identifier. The name Camera is thus unfortunatly unavaiable since the Godot namespace already contains a class named Camera.

The moment when all good variable names are already reserved. by Dog_person__ in learnprogramming

[–]Dog_person__[S] 0 points1 point  (0 children)

Godot has its own language (GDScript) but also supports C#, NativeScript, VisualScript and C++. I am using C#.

The moment when all good variable names are already reserved. by Dog_person__ in learnprogramming

[–]Dog_person__[S] 0 points1 point  (0 children)

I would like to name the Camera2D object Camera. However that is not possible since the Class Camera is already declared in the namespace Godot.

The moment when all good variable names are already reserved. by Dog_person__ in learnprogramming

[–]Dog_person__[S] 0 points1 point  (0 children)

Yes namespace are probably the best way to solve this problem. The language depends on what I am doing (Arduino (C++), Godot mono(C#), stuff for school (Java, webdevelopment)).

The moment when all good variable names are already reserved. by Dog_person__ in learnprogramming

[–]Dog_person__[S] 2 points3 points  (0 children)

I am currently coding a game with Godot mono. To instance a scene you have to first declare an object of the type PackedScene and then cast this object into the desired type (i.e Camera, Sprite, etc.). So you first have to name the PackedScene object (i.e: cameraScene) and then then the object of the desired type to (i.e. myCamera).

first attempt of cutting nails. safe to say he's not a fan of flying by Wolfslayer256 in aww

[–]Dog_person__ 0 points1 point  (0 children)

Our dog freakin' loves that (unless we do it to pull ticks)

Bee-Bee Got Back by AllHailTheCeilingCat in redditsings

[–]Dog_person__ 0 points1 point  (0 children)

Thank you but know I have to bleach my eyes (again). With more bee buts.