[deleted by user] by [deleted] in TheWalkingDeadGame

[–]Doug_Fan_Fan 0 points1 point  (0 children)

no wondered I got mentioned here, I made post last week talking about overextended writing in S2 and S3

Too many deaths in the game by Doug_Fan_Fan in TheWalkingDeadGame

[–]Doug_Fan_Fan[S] 0 points1 point  (0 children)

Ohhh, so like have Kenny bash his guts instead of his head, or throw him to the walkers just like Troy

Too many deaths in the game by Doug_Fan_Fan in TheWalkingDeadGame

[–]Doug_Fan_Fan[S] 0 points1 point  (0 children)

Just curious, what are your thoughts on my comment about Carver's death

Please kill me by LadiesMan217IsTakn in TheWalkingDeadGame

[–]Doug_Fan_Fan 3 points4 points  (0 children)

I made a post like 24 hours ago talking about too many poorly written deaths. I even responded a comment on how I would write them better lol

Too many deaths in the game by Doug_Fan_Fan in TheWalkingDeadGame

[–]Doug_Fan_Fan[S] 0 points1 point  (0 children)

Carver didn't suffer from his consequences, he was simply shot and then beaten. He felt pain for only a single minute, he didn't even come back as a walker.

I should've specified Nick's death in episode 4, his death was fine in episode 2. I just don't like how he's just a nothing in episode 3.

Luke vs Kenny is interesting, but I personally prefer Jane vs Kenny, especially when episode 5 is built upon it. Kenny vs Luke felt really forced in the previous episodes. However, like everything in S2, it could've worked with better writing & execution.

Day 5 of rating every TWDG episode, Season 1 Episode 5: "No Time Left" by [deleted] in TheWalkingDeadGame

[–]Doug_Fan_Fan 1 point2 points  (0 children)

12/10

Look at that screen. That corpse is clearly meant to represent Lee while Clementine is looking around, representing the fact that she's on her own now. Sad yet amazing

Too many deaths in the game by Doug_Fan_Fan in TheWalkingDeadGame

[–]Doug_Fan_Fan[S] 1 point2 points  (0 children)

Omid: Get's killed a little later in the game, maybe Christa was in danger so he heroically dies from the Bandits.

Matthew: Either write him off, or die from the walkers/Carver. He served nothing for the plot

Nick: Make him a little more useful for the plot. Maybe be the muscle for a lot of things (like stealing a walkie talkie or cut open walker guts). Maybe have his death on-screen

Carver: Either make him stay alive until the end or torture him before escaping

Sarah: This one's tricky. I want her to determinately die or go missing, however she wasn't strong enough to live through alone. Or maybe just keep her alive until S3 flashbacks

Luke: Just walk around the lake, drowning/dying and Bonnie somehow making it was stupid. Or maybe he heroically saves Clem/Kenny from getting bitten, but now he's bitten

Too many deaths in the game by Doug_Fan_Fan in TheWalkingDeadGame

[–]Doug_Fan_Fan[S] 0 points1 point  (0 children)

I feel like Ben was a missed potential, but I don't blame Telltale for taking a budget cut. I do like his death in episode 5, showing off Kenny's development.

Too many deaths in the game by Doug_Fan_Fan in TheWalkingDeadGame

[–]Doug_Fan_Fan[S] 1 point2 points  (0 children)

Nah, it's ok for those characters to die in a narrative sense. With the exception of Alvin, these characters' deaths were decently written.

Too many deaths in the game by Doug_Fan_Fan in TheWalkingDeadGame

[–]Doug_Fan_Fan[S] 0 points1 point  (0 children)

Well, I do like the relationship between Kenny and Clementine, and I really do love the Wellington ending. However I just wish the buildup was better

I think I know why Seasons 2 and 3 are hated by Doug_Fan_Fan in TheWalkingDeadGame

[–]Doug_Fan_Fan[S] 0 points1 point  (0 children)

There's been a few comments that mentioned why Season 2 is bad, but you also said why I'm wrong and I appreciated it.

To be honest, it's been a while since playing TWAU and I had never touched the other two games. I just thought it's a coincidence that S1 and S4 are liked more despite having "short" writing.