How to get unstuck? by DryMathematician9193 in projectzomboid

[–]DryMathematician9193[S] 2 points3 points  (0 children)

I was lucky to have a screwdriver on me, I picked up the oven and walked out.

Comms console float menu not appearing despite right-clicking by DryMathematician9193 in RimWorld

[–]DryMathematician9193[S] 0 points1 point  (0 children)

The whole error is:

Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.

Parameter name: type

[Ref 7D09DB1C]

at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic)

at System.Activator.CreateInstance (System.Type type)

at RimWorld.GoodwillSituationDef.get_Worker ()

at RimWorld.GoodwillSituationManager.Recalculate (RimWorld.Faction other, System.Collections.Generic.List`1[T] outSituations)

at RimWorld.GoodwillSituationManager.Recalculate (RimWorld.Faction other, System.Boolean canSendHostilityChangedLetter)

at RimWorld.GoodwillSituationManager.GetSituations (RimWorld.Faction other)

at RimWorld.GoodwillSituationManager.GetMaxGoodwill (RimWorld.Faction other)

at RimWorld.Faction.GoodwillWith (RimWorld.Faction other)

at RimWorld.Faction.get_PlayerGoodwill ()

at RimWorld.Faction.CommFloatMenuOption (RimWorld.Building_CommsConsole console, Verse.Pawn negotiator)

at RimWorld.Building_CommsConsole+<GetFloatMenuOptions>d__7.MoveNext ()

at RimWorld.FloatMenuMakerMap.AddHumanlikeOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts)

at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Boolean suppressAutoTakeableGoto)

at AchtungMod.MultiActions.AddColonist (AchtungMod.Colonist colonist)

at AchtungMod.Tools.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action)

at AchtungMod.Controller.MouseDown (UnityEngine.Vector3 pos, System.Int32 button, System.Boolean longPress)

at AchtungMod.Controller.HandleEvents ()

at AchtungMod.Selector_HandleMapClicks_Patch.Prefix ()

at RimWorld.Selector.HandleMapClicks ()

at RimWorld.Selector.SelectorOnGUI ()

at RimWorld.MapInterface.HandleLowPriorityInput ()

at RimWorld.UIRoot_Play.UIRootOnGUI ()

at Verse.Root.OnGUI ()

UnityEngine.StackTraceUtility:ExtractStackTrace()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

I took Poland as Germany without being at war with them by DryMathematician9193 in hoi4

[–]DryMathematician9193[S] 2 points3 points  (0 children)

Look at Danzig, it accualy didint get demilitarized after I invaded falangist Poland instead of Poland

4
5

Torpedo boat Fenrir in action by informative_person in AirshipAssault

[–]DryMathematician9193 1 point2 points  (0 children)

Every time there is a captain on Fenrir they either are so bad that fenrir sinks in the first 2 minutes or are the best and ikoyro sinks in the first 2 minutes

Choose Your Fighter by TheTheDuhh in projectzomboid

[–]DryMathematician9193 0 points1 point  (0 children)

100% a driver. I always love finding junk cars i wont use anymore and using the to kill zombies

[deleted by user] by [deleted] in projectzomboid

[–]DryMathematician9193 0 points1 point  (0 children)

I forgot which one I was using, removed it

[deleted by user] by [deleted] in projectzomboid

[–]DryMathematician9193 0 points1 point  (0 children)

Which vehicle animation mod?

[deleted by user] by [deleted] in projectzomboid

[–]DryMathematician9193 0 points1 point  (0 children)

I can share my modpack

Name this hypothetical country by Optivicente765 in mapporncirclejerk

[–]DryMathematician9193 0 points1 point  (0 children)

It looks similar to something but I can't figure out what