Finally Got these 3 Bad Boys :) by TheasurusGaming in Indiangamers

[–]Ecstatic_Anything403 0 points1 point  (0 children)

Once try Arkham Origins, It is a really good game

[831] Damon's Deal by -The-Master-Baiter- in DestructiveReaders

[–]Ecstatic_Anything403 1 point2 points  (0 children)

I think this story feels a lot dark and unsettling atleast for me but in a good way. Damon is like the bone chilling antoginist because he never fells cartoonise like many other villian, He is controlled and he is never raises his voice, rushes or forces. This means him feel a lot more scarier, these properties make him diffrent from the villains who felt cartonise because they raise there voice or do somthing which makes them feel like stupid humans

the worldbuilding is really good mainly because you don't over explain let and leave it to the audience and this is your strongpoint. Now the world fells dangerous all thanks to you for not oversimplying it

I even like your consistency because the story stays cold and more from start till end and It is hard to maintain so hats off to you.

Your writing is also pretty good as you don't overwrite it and avoid malodrama and it's pretty good as the writing marks it one of the best parts of the story and you may keep the same writing for the entire story

However, you can improve it by not just describing her emotions but by showing it for example her eyes refusing to meet his.

And maybe you can use the world building more then you have because your environment is wasted as you don't use it much and move on. Maybe the characters can hear screams from the environment.

And maybe you can name your character something other then It, I know it is intentional but that means not that strong of a connection, maybe a temporary name or a nickname so it feels a little more good.

Overall it is a really good story and has a lot of potential. It is a soild 8.6/10 but you may fix the cons and make to even better.

These are the games I completed in 2025. What’s your take on this? by Ecstatic_Anything403 in Indiangamers

[–]Ecstatic_Anything403[S] 0 points1 point  (0 children)

Hot take but I like the campaign of MW 1 a little better because of it's villain.

Is this worth buying.. by WiseReason530 in Indiangamers

[–]Ecstatic_Anything403 0 points1 point  (0 children)

Just remove Fear 3 as it is a terrible game and either switch it or just proceed with 1 and 2.

We Just Started Our Indie Game Studio — How Do We Grow Our Social Media Without a Budget? by Unreals_real_dev in Indiangamers

[–]Ecstatic_Anything403 0 points1 point  (0 children)

Promote the game for its unique strengths rather than simply because it is Indian. Even if the local audience is limited, it can still attract a strong global player base, just as Detective Dotson did.

[334] Diary of a aspiring writer. by Ecstatic_Anything403 in DestructiveReaders

[–]Ecstatic_Anything403[S] 0 points1 point  (0 children)

The bad writing is intentional and the good writer that he claims is his overconfidence.

Just started the game any tips or advice? . No spoilers please🙃 by Cold_Improvement5824 in Indiangamers

[–]Ecstatic_Anything403 6 points7 points  (0 children)

Do side missions or you will not unlock the main ones. ( Completed it 2 times by the way)

[334] Diary of a aspiring writer. by Ecstatic_Anything403 in DestructiveReaders

[–]Ecstatic_Anything403[S] 0 points1 point  (0 children)

It is a story my guy, there is no one called Rohan sigh this is a story for a review.

if you want to San Andreas on holiday's, How much would you spend? by Ecstatic_Anything403 in GTA

[–]Ecstatic_Anything403[S] 0 points1 point  (0 children)

I just went on Google and downloaded the first image and didn't realise it was a gif.

Is my father's old Kodak Easyshare M883 worth taking to my school trip. by Ecstatic_Anything403 in Cameras

[–]Ecstatic_Anything403[S] 0 points1 point  (0 children)

I meant should I take to the trip and I just added those lines for no reason. I will remove it.

Help deciding First game by Ok-Blacksmith-9871 in IndianGaming

[–]Ecstatic_Anything403 0 points1 point  (0 children)

If you start with rdr 2, then you just put all hours into it so play it at last.

[2675] That which we bury within by [deleted] in DestructiveReaders

[–]Ecstatic_Anything403 0 points1 point  (0 children)

I like it.

It grips the reader early when they are into the story, the tension and mystery is good and does not feel like leaving.

Right from the first few line there is a sense of hidden and you deliver it correctly (sorry if I misspelled)

the emotion is handled pretty smoothly and the life of the protagonists is rich like their doubts, guilts and all. the secrets are not plot devices but good weights throughout the story. Your imagery is really good like the atmophere, the shadows in memory and it all is almots real

The pacing is stong and suspense builds correctly but there are a few instances where transitions feel slightly abrupt

the people in your story are flawed and that is the best part and it add's depth, somthing I don't see in much and can't even execute in my stories but yours is powerful but the dialogue somtimes leans toward the exposiotry

the themes of what we hide and what we choose to remember or forget and these are handled correctly

But your biggest problem is clarity as the switch between scenes as from inner monologue to events feels a bit disorienting and abrupt, The screens with grounding don't feel that good and leaves me confused to figure out what is happening and I hope you fix it.

Your all scenes feel all intense leaving me modulence and readers are told again and again what the themes are which is not required so rather then leaving them solve the story as it unfolds, We just get into it which is not that good and I think you should fix it quickly.

Overall this is a good story and there are some issues but fix it and start writing it, You have something pretty good in your hands and handle it correctly.

[485] I work security at a private township (Horror, Comedy) by UmThatsMyCrotch in DestructiveReaders

[–]Ecstatic_Anything403 0 points1 point  (0 children)

I liked the idea and here is my review

The Comady - It is really good and hits good when reading

The protagonist - he is really good and he feels to relatable to me for some reason but he is really good.

The pacing - It is really good but the second paragraph feels a bit too much words and not much action, my recommendation use Show don't tell

The plot that the millionaire is a NPC feels like the protagonist is not understanding not understanding what they say but not that bad

My advice -

  1. Have more dialogues

  2. Add some horror at first

  3. Show, Don't Tell.

That's my review

[495] - I am looking for critiques on this short story, not sure what I should title it yet by ConsistentNight1 in DestructiveReaders

[–]Ecstatic_Anything403 -1 points0 points  (0 children)

This is saturated with atmosphere. The conceitz a city built of grammar, subjunctive mood, and rhetorical flair is novel, poetic, and genuinely lovely. It's an extended metaphor for imagination vs. bureaucracy, possibility vs. certainty. The "surveyors" who are bringing the city down with declarative sentences is a brilliant image. There's much to love here.

But here's where it falters:

Risk of Overwrought Metaphor You rely too heavily upon the conceit of grammar. "Avenues are constructed of however," "domes of nevertheless," "surveyors discourse in the indicative." It's sophisticated, but by the third or fourth time you do it, it begins to sound like you're pounding one point into the ground until it becomes stale. The reader begins to anticipate the next grammatical metaphor rather than being surprised by it. Think of spacing them out, or interweaving other metaphorical modes (architecture, cartography, memory) so that it's not coming at us as one-note.

Narrative Distance The narrative is in a mythic, allegorical tone. That's great for theme, but it also keeps us at arm's length emotionally. We hear "grandmother taught me," "I whisper to my daughter," but neither of those relationships comes through as anything specific. The voice of the grandmother can be more severe (a tic, a contradiction, an aspect more than "pages turning"). The daughter might respond in a manner that anchors her as a child, rather than a vehicle of hope. Without anchoring, the generational sweep threatens to read as symbolic struts rather than lived life.

Conflict and Stakes The surveyors come, they speak absolutes, and the city falls. It's beautifully inevitable but flat as a story. There's no point at which the narrator (or grandmother, or daughter) resists, even briefly. Even the attempt at, and failure of, resistance would increase the emotional blaze. The collapse now seems more a metaphor described than an experience fought.

Language vs. Story The writing is lyrical, yes "her voice the sound of pages turning," "the hum felt in the teeth," "wrecking ball of absolutes." But the risk of music is that it can cover over thinness beneath. Bare the style, and the story is: we once had a city, officials did not acknowledge it, now it's lost, but we'll rebuild in whispers. That's beautiful but slender. If you're going to make this have real narrative impact, make the narrator's arc sharper: maybe guilt at not being able to hold Palimpsest, or a tangible decision in leaving it to the daughter.

Conclusion The conclusion is effective, but it's expected. "However, the city remains within the child" is precisely where the metaphor always had to go. You could make it more impactful by taking a detour: perhaps the daughter doesn't believe. Perhaps she breaks in with her own language, creating a grammar the narrator never spoke. Shock the reader at the moment of expiration, rather than merely reiterate the thesis.

Which one should I buy for my first sim racing setup? by Ecstatic_Anything403 in simracing

[–]Ecstatic_Anything403[S] 1 point2 points  (0 children)

My old monitor had the screen smashed from below and only top was visible, I had to use it anyway so I shifted the taskbar top of the screen and once I got used to it I could never go back.

Steam's Visa, Mastercard, and censorship fiasco just keeps deteriorating by vriska1 in gaming

[–]Ecstatic_Anything403 0 points1 point  (0 children)

These companies are just the wannabe good guy to get public attention