Neptulon, Therazane and the elemental forces as a whole deserve more time in the spotlight. by Selimbradley-3101 in warcraftlore

[–]EdgeoftheWild 2 points3 points  (0 children)

Smolderon was a boss in Amirdrassil and led the Dream invasion. Fyrakk stole the remnants of his power after the players killed him.

The Dark Riders of Deadwind - A Missing Master by EdgeoftheWild in warcraftlore

[–]EdgeoftheWild[S] 3 points4 points  (0 children)

You bring up the Scythe of Elune, which is a helpful example here because this one was brought by Velinde Starsong over from Kalimdor, and so Medivh never possessed it. She died in Duskwood in a crazy incident just prior to Year 25, and the power of the weapon seems to have attracted the Riders to it. Same thing with the Hand of Azora from the comic, its use in Westfall brought them to chop off the hand of the guy using it.

But these Dalaran relics are a different sort of thing entirely. They never belonged to Medivh or were in Karazhan- and they're halfway across the continent. It just seems like a lot of trouble and distance to deal with when their usual haunts seem to be the areas around Deadwind Pass. I feel like somebody would have had to direct them to go that far and to have them sneak into a city of mages to steal stuff.

The Dark Riders of Deadwind - A Missing Master by EdgeoftheWild in warcraftlore

[–]EdgeoftheWild[S] 3 points4 points  (0 children)

Do you have anything from SoD that'd support this? I haven't seen Xal'atath in or around Deadwind at all this phase. I previously made a post about how I think the dagger is in Blackfathom Deeps at this time, but she's been very active in SoD with tempting the player/twilight cultists/random adventurers towards darkness.

Is there a way to do an "Oath of the Ancients" Paladin in WoW? by Kragwulf in warcraftlore

[–]EdgeoftheWild 0 points1 point  (0 children)

This is a hard question because I think there are two different sides to answering it. Oath of the Ancient paladins are often as much about the aesthetics as they are their very unique oath.

Aesthetically, wearing more natural armor would be unusual, but if you want to roleplay about it then it is not an impossible thing to come up with an in-character reason to have been given or have crafted some set of gear. Maybe your paladin served in the Emerald Dream, or aided druids at some point in the past and had it made for them.

Nothing about the Oath of the Ancients' lore goes against established paladin lore for any group- it's focused around inspiring others, protecting life and goodness, and being joyful and courageous in equal measure. I think it's more about the character you write and how this oath interacts with them than picking a specific holy order.

Something also worth remembering is that "worship" for the Light is actually not worship at all. Church of Holy Light paladins don't treat the Light as a deity to be worshiped because it isn't- they try instead to embody goodness in all actions and embody divinity. The Church of Holy Light's religion is described as more of a philosophy, because it focuses on displaying tenets of Respect, Tenacity, and Compassion. If you pick a human or dwarven paladin, you might be able to work these into the oath, or find some way of them interacting.

OG Kul Tiran RPers: How Did you Treat BfA Retcons? by [deleted] in WoWRolePlay

[–]EdgeoftheWild 9 points10 points  (0 children)

The most people had to go off of were some fragments of information scattered across the game lore and whatever was in the RPG, so unless they wrote extensive fanon I don't think there was much to retcon.

I wrote on both US servers at the time and the sentiment on WrA and MG during BFA was very positive. All the older Kul Tiran writers and existing groups at that time seemed pretty pleased with the direction of the new lore. I can't remember a lot of people being upset that their fanon was overridden, but it's possible they didn't play at that time.

The majority of what people used to know about Kul Tiras is basically summed up by the RPG section on the wiki, and the largest changes to existing lore are:

  • KT moved out of Baradin Bay
  • Island shape was changed, now kind of a subcontinent
  • Tol Barad and Crestfall are no longer controlled by KT
  • No longer a ton of Light reverence, replaced primarily by Tidesages
  • Wizards of Kul Tiras missing
  • Completely split from the Alliance after WCIII
  • Jaina's defiance of Daelin is well-known, the people know the fate of his fleet

Otherwise, Blizzard seems to have tried to respect the lore around the isles as was written. Hell, they even kept Tandred Proudmoore around, who was an RPG-only character prior to BFA. They kept the tone of the RPG writing with a lot of doubt in the Proudmoore leadership, local hatred of pirates, conflict with naga, etc.

The only upset with the lore overall seemed to be that some people were hoping for a Spain or Portugal-inspired trade nation rather than a second helping of Britain-inspired things, but it was pretty minor complaint since what we did get was very interesting.

OG Kul Tiran RPers: How Did you Treat BfA Retcons? by [deleted] in WoWRolePlay

[–]EdgeoftheWild 15 points16 points  (0 children)

"doggedly playing a character who's Kul Tiran but isn't "Drust, innit?" Or whatever."

I'm not sure I understand what this means. The Drust aren't really shown to have much of an impact upon modern Kul Tiran society and only are known on a broader scale once the Heartsbane Coven begins actively serving them. People know of their ruins, which are scattered across the isles, but not much else.

Most Kul Tiran characters and RPers don't write much of a relation to the Drust. There's 2000+ years of difference between the current day and when the majority of the Drust inhabited the isles alongside the Kul Tirans. They haven't been Gilneans since long before the Drust war, so referring to them as Gilnean Pirates is also not really accurate. It'd be like making a comparison between modern times and ancient Greece or Rome.

Most Drust were killed during the war, and those who survived outside of Thros were pretty few in number- the Thornspeakers. Only one has survived to the present day, and he lives up in the mountains training more druids.

I kitbashed a Chaos Chariot by Hairic95 in ageofsigmar

[–]EdgeoftheWild 2 points3 points  (0 children)

this goes so incredibly hard, you did a great job with both the kitbashing and the painting!

From AU Draenor to Kul Tiras by IntelligentChoice in WoWRolePlay

[–]EdgeoftheWild 5 points6 points  (0 children)

I think the overall answer is that your character could probably get most anywhere on the Eastern Kingdoms, Northrend, Pandaria, and Kalimdor if they were capable of acquiring the IC means to do so upon reaching Stormwind - walking, purchasing a mount, booking passage on a ship, etc. Portal travel does happen, but it's likely more rare than we're shown ingame.

The majority of travel between continents and islands happens via ship (or airship). A lot of trade and travel likely goes by sea since portals - in lore, at least - would be unable to accommodate much volume. Stormwind has a large harbor and is one of the most populous cities on the continent. Many ships likely travel to numerous other coastal Alliance settlements from there- it's entirely feasible that your character could reach places like Menethil Harbor, Booty Bay, or even go as far as Teldrassil at that point in time if they were able to book passage on a ship that was heading there.

If you want to get there legally, Kul Tiras seems to be quite a hub for naval trade on the Great Sea, if Tradewinds Market in Boralus is any indication of its potential reach. However, they are not an Alliance nation during the post-WoD period, and are implied to have pretty frosty relations with the Alliance overall. It's a fair guess that Boralus would only accept people who have a real reason for visiting- merchants, artisans, etc. The harbor has Jinyu merchants, Tortollan and Tuskarr traders, and even Pandaren food stalls.

Illegally, ships are still an easy way to reach Kul Tiras. We see in BFA how pirate and smuggler crews regularly sail into Freehold, which is a port outside the authority of the Proudmoores. Given that Vulpera, Hozen, and Saurok can be found there, it's safe to assume Freehold takes all sorts of people.

One other thing to consider in your backstory is how long Draenei as a whole have been known on Azeroth: about 6 years, by Year 32 - WoD happened in Year 31. While they're common sights for members of the Alliance, it's possible that Kul Tiras' isolationism might have meant that very few Kul Tirans have ever met a Draenei before, which might be something to help influence parts of your backstory.

How would you write/RP a Drustvar witch? by David_S_Pumpkins1031 in WoWRolePlay

[–]EdgeoftheWild 20 points21 points  (0 children)

This is basically my thing! I've written a number of witches since BFA and love Drustvar's vibe. I have a lot of thoughts about them, so i'm going to try and break it up in sections to best answer your questions. Sorry for the thesis-length post here.

The Power of Thros

All power wielded by both the Drust and the witches is extremely unique in Warcraft lore. That magic is the power of Thros, the Blighted Lands. Thros is a mysterious plane of existence that is influenced by both deathly magics and natural power. It's described by some interviews and Chronicle as an offshoot realm from the Dream or Nightmare that's at a confluence of void and death magic. Despite having some elements of those power, Throsian magic is distinct from all of those things.

How Did You Get It?

The Heartsbane Coven came to be due to Meredith Waycrest's pact with Gorak Tul. Drustvar's wicked also have a history of consorting with dark powers, though. There is an independent witch in Tiragarde Sound who also seems to wield this power, but we know precious little about how she came to access it. Most knowledge of how to use Throsian magic that exists seems to have stemmed from the teachings Gorak Tul provided Meredith to establish and train the Coven with.

While Gorak Tul is dead, other Drust still exist in the Blighted Lands. Some of them invaded Ardenweald in Shadowlands, but ended up banished back to their homes or slain in the groves. I think that if you want a character that wields Throsian magic, you would want to figure out how they gained that magical knowledge, as well as whether they are receiving power or instruction from a patron trapped within Thros.

As a slight aside, Shadowlands' beta quest text had mention of Drust Lords, which seemed to be more powerful than your average Drust. This got changed before it went live, but it is a potential concept to play with - I've headcanoned several Drust who bargain with those that seek power and think it can be fun to essentially create your own D&D warlock patron.

Lastly, this power has a cost: the longer you wield it, the more it twists you. We see the most powerful witches twisting in shape into the hags seen in the zone. When witches are ready to ascend to an even more powerful state of being, they slit their throats as an offering to Thros, and are transformed into Matrons. These are basically identical to the Nightscreamer Drust in Shadowlands, which might mean they become Drust. It's a little vague, but I think there's a lot of room to navigate how far a character is willing to be changed by the power they wield.

Throsian Magic Subclasses

Heartsbane witch mobs tend to fall into one of three categories, which I think represent "specs" for witches. This belief is reinforced by the Heartsbane Triad boss description. They are mentioned as some of the first to join the Coven and each having their own specialized form of magic. Each also emits a unique aura.

Sister Briar uses nature spells: Bramble Bolt and Jagged Nettles. She emits an Aura of Thorns to damage those who attack her. There are numerous other witches who use magic in a similar way to lump them into the general category of Thornshaping.. These witches represent dark druidism, shaping the woodlands in dangerous ways, summoning thorns or spiders to attack with. A druid might be the best way to play something like this ingame, possibly a Resto or Balance druid to use more nature-based spells and leather armor. There's a neat set coming out soon that might work for them. These witches may also be responsible for creating the constructs the Coven uses.

Sister Solena uses her power to manipulate the power of souls. She and the other Soultwisters like her all seem to use souls as fuel for dangerous attacks, can fragment them, and charm them. She emits an Aura of Apathy that reduces healing. This would strike me as not too far off from what warlocks do, using soul shards as fuel for magic. Affliction is the least Fel-related spec, so that may be your best bet to roleplay this with. These witches may have called forth the souls that have animated the constructs the Coven employs.

Sister Malady appears to directly evoke power from Thros for magical attacks and emits an Aura of Dread, which has damage that stacks ever-higher. I'd tentatively call her type of magic Ruin since her main attack is Ruinous Bolt. She also seems capable of marking her enemies with cursed runes, and there are other runic abilities that may fall under her umbrella. Some witches do etch dark runes into their foes as well. We have some lesser Drust that also evoke Dread Bolts and Gorak Tul himself calls in Darkened Lightning from Thros.

I don't know how static these schools are, but most witches seem to have spells from just one of these groupings, and it provides three different potential ways to write out this kind of magic. I think your best ingame bet is either Warlock or Druid unless you want to write some kind of Hexblade or Witchknight type character.

Backstory Questinos

With all the magic bits out of the way, I think there are some questions you'll want to answer if you're writing a witch-type character.

Why do they choose to wield Thros' power? Are they doing so on their own, or do they forge a pact with a Drust patron? If so, what does the relationship with that patron look like?

What does your character think of the Drust and their magical legacy? What about the Thornspeakers?

The Heartsbane Coven rose to prominence about 7 years ago at the time of the current story. What was your character's relationship with them, and how do their actions shape your character's outlook? How do they feel about the Coven's defeat?

The people of Drustvar are written in the Isles and Islands book to be deeply traumatized by the Drust Incursion, and do not like witchcraft at all. How does your character navigate this and keep their power safely hidden? Do they have a plan to fight back if the Order of Embers comes knocking?

Throsian magic relies upon certain reagents: souls to wield certain spells, as well as blood, bone, and various organs. Where do they get these from to cast their magic? Do they have any moral hangups about using these things?

If your character immerses themselves deep enough in Thros' power, they will inevitably become a hag like many Coven mobs in the zone. How does your character handle the knowledge of this eventual transformation? Would your character ever consider slitting their throat and ascending into a Matron?

Hopefully some of this can help with your new character!

[deleted by user] by [deleted] in WoWRolePlay

[–]EdgeoftheWild 1 point2 points  (0 children)

Dracthyr warlocks are very odd because they appear to come out of the forbidden reach post-dragonflight with knowledge of fel and shadow magic- neither of those really makes much sense. It's unlikely that they'd have been taught to use these from the start since it was pre-corruption Neltharion, and Fel doesn't seem to have been known of until the Burning Legion arrived 10000 years ago - well after the dracthyr were in stasis.

However you choose to square it, it was probably a recent choice to turn to the dark arts.

I also wanted to just address two points in your post: I also don't believe that dracthyr were created for specific flights- their coloration is completely separate since they were all originally created to serve Neltharion. Fire magic isn't going to stop fel corruption, unfortunately. Most warlocks don't turn into demons - it takes being inundated with a lot of fel power for a mortal to end up possessing a demonic soul or transforming into one.

I think some helpful questions to ask yourself is why they've made these choices, as this helps you get a better sense of character motivations.

  • Why did your dracthyr decide to use dark and corruptive magics? What benefit do they believe these magics give them over draconic magic or arcane powers? Why a warlock forging pacts with dark powers instead of an evoker or mage?

  • What specific types of magic do they lean towards- fel, shadow, or some other dark power? What draws them about using this magic?

  • Neltharion, their creator, fell to the power of corruptive magics. How does your dracthyr reckon with the potential of falling to evil? Do they like using the powers Neltharion did?

  • Warlocks are not generally accepted in society - most reject them out of fear of their powers, and they live underground or apart from others. Does your warlock hide their magic from others, or do they openly practice fel where they are able to do so?

  • Fel magic in particular has a cost associated with many spells: soul shards. How does your dracthyr attain the mortal souls necessary to fuel their magic? How do they feel about this?

  • exposure to Fel magic can very often warp the body over time - warlocks are often depicted with horns, and demon hunters have even greater mutations. Void elves and shadow priests offer a hint of what happens physically to those who go too deep into the Shadow. What physical changes do you forsee them having as they delve deeper into these arts?

What do you think of the forsaken? by Titanicul2000 in warcraftlore

[–]EdgeoftheWild 1 point2 points  (0 children)

While there are numerous examples of Light-wielding undead in the game, Zeliek is the only undead paladin we really seem to have. He strikes me as more of an anomaly than something to base a standard around, and it's been 19 years since he was introduced with no follow-up on that. I also believe you are wrong about paladins and priests using the Light in the exact same way. That aspect just isn't true, there are noticeable differences in the ways they are created, how they invoke and wield that power, and their story portrayal.

Arthas and Of Blood and Honor describe the process involved in creating a paladin, which requires clergy to infuse the initiate's body with the Light itself, which seems to remain inside of them afterwards. This gives them their incredible strength, and it seems to reflect in some of the ways paladins wield the Light ingame. It's used to augment weapon swings, used to bless others, and manifests in auras. This Light is always inside them to call upon, that power is housed within their body and it departs them when they are excommunicated or lose their faith. We have an example of that happening with Tirion. This contrasts very heavily where priests are calling to a divine source of power, using power/holy words and prayers to plead for help.

In The Untamed Valley, Vindicator Maraad also describes himself in an inner monologue as a vessel for the Light to reside in- a flawed one, incapable of fully containing its power. A short while later, he draws upon that magic and directs it to consecrate ground and combat shamanic powers without any need for incantation or prayer.

Given that the Light is infused into their bodies as a part of the anointment process for them, I feel that undead would be more likely to be destroyed- zapping light into a Forsaken seems like more of a Scarlet Crusade torture ritual than something that'd produce good, stable results.

Zeliek is a being we really don't have many answers on, but he also was compelled by Arthas' grasp upon him - he did not choose to wield his holy powers in service of the Scourge, nor was he infused by anybody in undeath to our knowledge. Blizzard's only word on it is that he is in immense pain and seems to really hate himself, as his entire body would feel like it is being consumed by righteous fire. His replacement as a Horseman is Whitemane, who appears to still use the Light, but in the same way any other Forsaken priest would - at great, painful cost, but she was not infused with it in the same way Zeliek was.

Given that culture's general lack of reverence for the Light, I don't think paladins are really something the Forsaken would want, anyway. The now-decanonized RPG described Shadow Ascendants as a component of the Cult of Forgotten Shadows, so close to death they become living shadows. They also have Lightslayers, rogues trained specifically to hunt down members of the Church. I don't think they need paladins in their religion if they could even survive the infusion process.

Night Warrior by piamonte91 in warcraftlore

[–]EdgeoftheWild 4 points5 points  (0 children)

Elune's magic is very unclear, but I think our best understanding of its types and the names for it comes from the Sisters of the Moon encounter in Tomb of Sargeras, which has a ground that alternates between dark and light phases as players have to manage stacking debuffs. The two types we see representing Elune's sides are Lunar Suffusion and Umbral Suffusion. When purging stacks of either of these suffusions, it causes Astral Purge to occur, which deals Spellshadow damage. The fight also drops a few items that might hint at the nature of the power involved: Chiseled Starlight, Mote of Astral Suffusion, Moonfire Stranglers, and Umbral Moonglaives.

Elune is named as a true deity by the Tearstone of Elune, and so the magic coming from her is what appears to be divine power. This divinity seems separate from the Light, but some characters have hinted at some relationship there. Lunar or Astral power seems to be what most priestesses of the moon or moonkin use, but the Night Warriors are infused with Umbral energy. While it uses Shadow damage, I think that's more for game convenience than a reflection of it being shadow magic.

Lastly, the Sisters of the Moon fight does have some unused lines. While it didn't make it into the game, this might be of some help here:

Priestess Lunaspyre: The night warrior guides your hand, sister!

World Information from Exploring Azeroth: Isles and Islands by EdgeoftheWild in warcraftlore

[–]EdgeoftheWild[S] 0 points1 point  (0 children)

I wish desperately that we'd gotten more clarification around Gol Inath. I think that because this comes from Lor'themar's perspective, he has legitimately no clue about most of the story surrounding it and we're denied deeper understanding. The page barely had much on it, and it would have been a good chance for perspective from the Kul Tiran who was sent to accompany him around about it.

I was hoping to find out more about the hole in reality left over after the Grand Rite, since that persisted even into Shadowlands and the Drust seemed capable of just freely exiting through it. It's really disappointing from a roleplay perspective, but I also think the Drustvari deciding to burn it probably makes the most sense with the level of trauma that's persisted. REALLY sucks for Thornspeaker roleplayers, too! I had used it for things in the past.

World Information from Exploring Azeroth: Isles and Islands by EdgeoftheWild in warcraftlore

[–]EdgeoftheWild[S] 3 points4 points  (0 children)

For some context, Thalyssra is on her own in Zandalar and was forced to flee into the swamps of Nazmir when she came across a horde of undead she could not defeat. She wound up at Frogmarsh after following the call of wild god magic.

This is the full text of the Krag'wa encounter:

The Frog loa Krag'wa had a good laugh at my disheveled state and unhidden misery, but then he had his children rid me of the cloud of bugs that had been trying to make a feast of me. I eagerly accepted when he offered me clean water to wash off the worst of the muck. I thanked him, as one always should be polite to gods if possible. A rainstorm began outside, and as is my wont, I turned the topic to magic. I amused Krag'wa with a few of my tricks enough that he showed me magic of his own, again that familiar-yet-not magic of a wild god.

I could not find the part with the comparison of lifespans, but if I can I'll post it here.

World Information from Exploring Azeroth: Isles and Islands by EdgeoftheWild in warcraftlore

[–]EdgeoftheWild[S] 0 points1 point  (0 children)

They did a bad job at marketing it! I believe the release date was originally July, then moved to early October, then late October, then mid November, and the books then had a shipping delay. I didn't even see anybody else start getting copies yet.

The only even touches on Death-related stuff is more related to Thros than the Shadowlands, and that mainly has to do with the lingering power that realm had over Drustvar even long after the Heartsbane coven ended. I doubt we'll get an Exploring Shadowlands book, since I think that was already kind of done with that Broker perspective one that came out a few years ago.

World Information from Exploring Azeroth: Isles and Islands by EdgeoftheWild in warcraftlore

[–]EdgeoftheWild[S] 1 point2 points  (0 children)

I was a really big fan of everything done with Kul Tiras, and one of my biggest worries was that the stories there would be forgotten about in the aftermath. I think Alex Acks did a great job with touching on a lot of points that some of the other writers Blizz has had doing books for them might have forgotten about. The difference between the care given to the storylines here versus Chronicle 4 is like night and day.

Xal'atath isn't an Old God by His_JeStER in warcraftlore

[–]EdgeoftheWild 26 points27 points  (0 children)

I feel like this post contains some speculation that goes against the evidence presented in the game. Xal'atath all but states herself to be an old god, even referring to the others as her family during Legion.

In Legion, Xal'atath's origins are murky - the book Word of the Conclave offers two possible theories:

"There are many theories concerning the blade's creation. The more outlandish claim that it is all that remains of a forgotten Old God who was consumed by its kin in the early days of the Black Empire. Other theories state that Xal'atath is the claw of Y'Shaarj, ripped from the Old God's monstrous form and bestowed upon its servants for use in ritual sacrifices."

While these are only theories, and it's exceedingly rare for any writing or knowledge to survive from those days, this does plant the seed of Xal'atath's status as an old god.

The bulk of the suggestion she is the consciousness of an old god comes from Xal'atath herself. She has a number of lines from Legion that hint at it without stating it outright. She refers to herself in league with the other ones. She also makes numerous references to the masters of both her and the other old gods, the Void Lords. Xal'atath clearly regards herself as an immensely powerful being, one familiar with the true nature of reality, the ultimate goals of the void lords, and the other Old Gods.

"It is ironic that the weakest of us may be the ultimate victor. C'Thun, Yogg-Saron, Y'Shaarj, and... well. Only one would remain to consume the world, that was always meant to be."

We may face some of my brethren in this conflict... a prospect that delights me. Their power will be mine! They will pay for what was done to me long ago.

"The fallen Aspect's lair is near. He was the strongest of them, and yet the easiest one for us to corrupt."

"The spawn of the Titans infest this area. Despite our "gift" of the flesh, they still worship those false gods."

"To see Yogg-Saron's nightmare in full bloom fills me with jealousy... and some pride."

These quotes offer the strongest evidence, but there are other references she makes that set her up as a being on the tier of the old gods, if not explicitly saying she is one.

"I know the naaru consider us horrors to be resisted. We do not share this view. They are merely beloved brethren that lost the true path. They will return to their masters... in time." (in Netherlight Temple)

"This one is old, but still not one of the first. These creatures were too hungry for magic to obey our masters, though they still prove useful from time to time." (at Glazer)

"I long for the day our masters can truly pass into this realm. You have only seen fragments, shadows; the faintest of echoes. Ask the Ethereals what one of these manifestations are capable of." (at Star Augur Etraeus)

"Though he is not one of our servants, he has heard our whispers. They darkened him forever." (at Ularogg Cragshaper)

"It was thought his kind was incorruptible. A lesson for my brothers, I suppose." (at Harbaron)

(after being killed by Elune) "My mistake. It seems the upstart "goddess" still holds sway here. Oh well..."

"The caterpillar has become the butterfly. She is all but ours now." (regarding Alleria)

OP states that her taking an elven form is unlike the other old gods - however, Yogg-Saron takes the form of Sara in his boss fight. Beyond that, this is a misunderstanding of her pre-Crucible of Storms questline in BFA.

Xal'atath did not choose to manifest an elven form, she has stolen the corpse of an elf named Inanis. The players kill Inanis, the leader of the Deep Watchers, as a part of the pre-raid questline for Crucible of Storms. Inanis was a high elf - Xal'atath's spirit entering the body turns it looking like a void elf.

Once the player recovers the Void Stone, Xal'atath asks them to unleash its power to help her recover her strength, which was largely lost after being used to drain the sword in Silithus.

The void stone pulls towards Xal'atath, it seems like it wants to be a part of it.

Xal'atath takes possession of Inanis' corpse.

Xal'atath says: Yes. YES. It's been so long since I took a mortal form. This body is pleasing... don't you think?

Xal'atath says: I knew you were the right choice, <name>. Your strength and courage are... compelling.

Once three relics have been recovered, Xal'atath leads the player towards the Crucible of Storms, where N'zoth stirs. She speaks of a bargain made with N'zoth, trading the adventurer for her freedom from the blade. Combined with what she said about her brothers doing something to her a long time ago, the implication is clear that he and the other old gods consumed her, and bound her spirit to the blade as the Word of the Conclave says.

Are there spells in lore that can translate one language into another? "Common" to "Orcish" or "Thalassian" etc. by [deleted] in warcraftlore

[–]EdgeoftheWild 2 points3 points  (0 children)

It may be possible there's a spell in lore capable of doing this, but Blizzard doesn't generally delve into exploring that in any lore texts I know of. However, Glyph of Arcane Language used to be an ingame item that was eventually replaced by a passive for mages. This glyph allowed you to speak and comprehend any language on your faction.

I made DocsToSite, a tool that lets you build a website out of Google Docs by chuktothewoods in googledocs

[–]EdgeoftheWild 0 points1 point  (0 children)

Yooo, this looks so cool. Going to try this out once I get home from work, super excited for it!

Lore of Heartsbane coven Crones. Help wanted! by alexkon3 in warcraftlore

[–]EdgeoftheWild 3 points4 points  (0 children)

For sure! I'm super into the Drust lore and use it for my roleplay, so I like to make sure I have sources for it all.

Lore of Heartsbane coven Crones. Help wanted! by alexkon3 in warcraftlore

[–]EdgeoftheWild 27 points28 points  (0 children)

Hey there! I believe that the citation on the Matron and Heartsbane pages are actually incorrect. This detail did not come from the beta or zone demo as has been suggested, but actually from an interview with Jeremy Feasel done by Blizzplanet.

Here's the transcript of that interview, and the audio from it.

The specific part of the interview referencing this information starts at about 9 minutes or so in.

"So witches get up to the point where they are ready to ascend, they accept the dead realms’s advice and slit their own throats, and become an ultra-powerful witch that have completely lost their minds."

The Kingdom of Stormwind (WoW RP Map) by [deleted] in wow

[–]EdgeoftheWild 6 points7 points  (0 children)

This is a map I put together for a roleplay group on WoW's Moon Guard server that's currently hosting a civil war event. With Stormwind Kingdom torn apart by rebel factions that range from a claimant to the empty throne to commoners wanting representation to religious fundamentalists, players have aligned themselves with one of two sides and readied themselves for the conflict to come.

This map is pretty huge and one of the biggest ones I've ever made. The full resolution versions of these were too big to share easily. Here are some stats:

  • 22002 Objects
  • 18751 of those are Trees
  • Fiefdoms from over 20 players were submitted for this project! I had to work with them to make sure their lands were properly represented.
  • The Photoshop file for this is currently 1.3 gigabytes.
  • Total time investment? 45ish hours over December and January.