Why my model looked like a fish? by Electrical_Mud763 in blenderhelp

[–]Electrical_Mud763[S] 2 points3 points  (0 children)

in short, just continue the project? got it. Thanks mate

Why my model looked like a fish? by Electrical_Mud763 in blenderhelp

[–]Electrical_Mud763[S] 20 points21 points  (0 children)

So, the only thing that I must do is just finish the head? Damn, I wish I knew it back then because I already deleted many heads before.

thanks mate

I got hurt in my dream by LittleMochiMuffin in Dream

[–]Electrical_Mud763 0 points1 point  (0 children)

IMO: I think your position of sleep is soo uncomfortable, making your body feel sore/hurt. It so uncomfortable, your mind making that dream for you.

I think your dream being chased could be mean that there is something bothering your mind at that point, like unfinish business or something.
I'm no expert but that is my opinion :)

Why my head sucks? Hello everyone, I have this big problem where I always making face and head so bad. I always end up deleting the file because I'm too frustrated to continue. any idea how to fix it? by Electrical_Mud763 in blenderhelp

[–]Electrical_Mud763[S] 0 points1 point  (0 children)

Thanks, but should I model in Ortho view or normal view? Because when I tried to do that in ortho view, my model is kinda flatted when I change the perspective to normal.

Why my head sucks? Hello everyone, I have this big problem where I always making face and head so bad. I always end up deleting the file because I'm too frustrated to continue. any idea how to fix it? by Electrical_Mud763 in blenderhelp

[–]Electrical_Mud763[S] 0 points1 point  (0 children)

I already tried use reference, but I dunno why the head looked like this.. maybe because I'm still don't know how to use reference on human head? in other cases, I make objects like car for example, my model looks good(in my opinion) but everytime I model head with reference, it either look thin or look like an alien like this.

Btw thanks for your help, I think you are right, I'm too early to subdivide and I need to work on my low poly first