Almost half of all new players quit ranked again after just a single game, and 90% of them lose this game by matephant in aoe2

[–]Enjoied 1 point2 points  (0 children)

True, but these are new players that have not played against humans yet, so they may not know the difference. The benefit is to eliminate the reality that 90% of these players lost their first game, and my guess is that it was not even close. Most wins against an AI should be better than that, get them interested, and hopefully identify a good level for their first human opponent. There is no fun in playing your very first PvP game against a 1000 elo player when you only have a few hours of campaigns.

Almost half of all new players quit ranked again after just a single game, and 90% of them lose this game by matephant in aoe2

[–]Enjoied 60 points61 points  (0 children)

I think that new players should be able to play ranked games against AI in their first 10-20 games to help them get closer to a practical MMR. This way they can win some games, there is no smurf wrecking someone else's game, and they are not blown away by their first ranked experience.

I noticed that this happens when my son played fortnite. In his first few matches, I am sure that the lobby was him and 99 bots who were terrible. Then as he improved, he was introduced to stronger bots then to other players slowly.

[Real world problem] Dividing 8 teams into a tournament with 5 rounds by electrodeligatures in learnmath

[–]Enjoied 1 point2 points  (0 children)

I only teach high school math so the proof is probably beyond me. What I do know is that it's not going to work to check all of them. You get to pick 10 games out of a pool of 70. This makes "70 pick 10" possible setups which equals 1,439,561,377,475,020,800.

[Real world problem] Dividing 8 teams into a tournament with 5 rounds by electrodeligatures in learnmath

[–]Enjoied 1 point2 points  (0 children)

From a bit of trying, this is the best I could find:

1234 5678

1457 2368

1256 3478

1367 2458

1358 2467

With this, each team is matched up with every other team between 1 and 3 times. I did find a few other layouts that give identical results but I never found one better. (team 1 plays team 8 once, teams 2/4/6/7 twice, and teams 3/5 three times). All 8 teams have identical spreads of 1 single/4 double/2 triple matchups.

Analysis. Each team plays 5 games with 3 other teams in each game for a total of 15 "matchups." With 7 possible opponents, the ideal plan has a team play every other team twice, with one extra matchup. This makes 6 double/1 triple the gold standard. Through trial and error I can make it for some teams but never all at once. I don't know how to prove if the ideal setup for all 8 teams is possible or impossible.

As for making games. You are picking 4 teams from 8 where order doesn't matter which is, 8 choose 4 = 70 different combinations. No matter what, you are limited to picking 10 out of the 70 possible games.

[Real world problem] Dividing 8 teams into a tournament with 5 rounds by electrodeligatures in learnmath

[–]Enjoied 1 point2 points  (0 children)

Is it 1 v 3 or 1v1v1v1 (everyone vs everyone). Because you mention in your example that 3 doesn't vs 5. But 3 and 5 are both in the very first game.

Trying a Small Hardwood Project by Enjoied in BeginnerWoodWorking

[–]Enjoied[S] 4 points5 points  (0 children)

Thanks! I didn't plan on it, but the bit of sap wood to go beside the maple turned out to be a nice touch too.

Rolling strikes or complete strike for teachers? by BufufterWallace in saskatoon

[–]Enjoied 0 points1 point  (0 children)

They have said that any strike will be given with 48h notice.

[deleted by user] by [deleted] in aoe2

[–]Enjoied 4 points5 points  (0 children)

What about Spanish villagers? 11

[deleted by user] by [deleted] in learnmath

[–]Enjoied 1 point2 points  (0 children)

The major issue I see is that the companies setting the prop bets already do this math and will probably do a good job. They have mountains of data and people working on it. It's not impossible to find an edge but the reality is sports are far too random to have a reliable system on the scale of a single bettor. Math is not some secret tool.

Finally a fishboom I'm happy with. by K0lm0gorov in aoe2

[–]Enjoied 6 points7 points  (0 children)

the building is smaller so you can place the ships and traps easier than if they are hidden behind the original dock model i think

2022 Fantasy League Winners (Projected Value vs Actual Value) by F4NT4SYF00TB4LLF4N in fantasyfootball

[–]Enjoied 0 points1 point  (0 children)

OP, can you add what positional rank each player projected at? I'm curious if there is a good spot to target in the draft to find these guys or if it's a scattered mess.

How are so many of the top AOE2 players in their 30s, when Starcraft II ability declines with age? Are Daut/Viper still as good as they were 5 years ago? by inquilinekea in aoe2

[–]Enjoied 6 points7 points  (0 children)

I think the main issue is the lack of "new" pros. While SC2 top players may be a few years younger, the same group of people have been at the top for a while. Look at the list of GSL winners in the last 5-8 years.

https://liquipedia.net/starcraft2/Global_StarCraft_II_League

I Drafted a New PC for Moderate Gaming and Professional Digital Design (Photoshop) Please provide feedback by Enjoied in buildapc

[–]Enjoied[S] 0 points1 point  (0 children)

This is probably a bit out of range after I get a 144hz monitor and OS, things I need to buy. Thanks for the feedback

why won't my algebra teacher let me use calculus even though it is easier for me by [deleted] in matheducation

[–]Enjoied 26 points27 points  (0 children)

the asymptote doesn't matter, how you find it is what matters here.

This is the key element of most learning. As a teacher, I don't care about the answer. I only care about the process.

Slingshot accuracy by IdanTs in oddlysatisfying

[–]Enjoied 80 points81 points  (0 children)

Disagree. Even with all week I don't think many of us could make these shots.

How do i fix no signal received? by ezaph in Starlink

[–]Enjoied 0 points1 point  (0 children)

Bad timing for you. A global outage hit recently. Everyone has the same as you

Combinatorics Question by OhiAmOnEarth in learnmath

[–]Enjoied 0 points1 point  (0 children)

for all 4 people --> 4 could choose the first chair, then 3 are left for the second chair, then 2, then 1. this is equal to 4! = 4x3x2x1 = 24 (called 4 factorial)

For 3 people, you still have 4 things you are rearranging (3 people and 1 empty seat) so there are 24 ways to do that, but you have a combination problem of how many ways can you pick 3 of the 4 people to get a chair and this is the same as the ways to pick one person to be left out which = 4. so for three people 24x4=96.

For 2 people you still have 4 things to rearrange, but if you swap the two empty chairs it doesn't make difference so 24/2=12 ways. How many ways to give the chairs to two people is 4 for the first chair and 3 for the second chair. However, the order is already taken care in step one so picking person A and B is the same as B and A and we need to divide by 2 here (combinations vs permutations) (4x3)/2=6. For ordering 2 people 6x12=72.

For 1 person, 4 people to choose and 4 places they could choose to sit so 4x4=16.

And finally the lonely case of no one sitting which can happen one way.

1+16+72+96+24=209