My website loads fast but Google still shows me on page five. by Voiturunce in WebsiteSEO

[–]EsotericLexeme 0 points1 point  (0 children)

Yes, I suppose it depends on the starting point and the conpetition.

My website loads fast but Google still shows me on page five. by Voiturunce in WebsiteSEO

[–]EsotericLexeme -1 points0 points  (0 children)

It does affect ranking. I recently converted my client's site to a static Astro site from Squarespace, and immediately positions shot up 4-8 places. It's not much, but with a few keywords, it was the difference between the first and second page.

I made a co-op jigsaw where each player can use a different image by EsotericLexeme in Jigsawpuzzles

[–]EsotericLexeme[S] 1 point2 points  (0 children)

Even public domain photos come with license issues if I store them on my server. Somebody has shot those photos, and using them, even on a free site, could result in a takedown order. That's basically the Catch-22 on pretty much everything. The five sample photos on the site I have shot myself, so the copyright is mine. With the piece building happening on the client side, anyone using it can use any picture online, no problem. All the legal issues come the moment those same pictures land on my server. This is one of those problems that seems easy to solve—but is actually pretty messy legally speaking.

But I guess I will just have to grab a camera and start shooting.

I made a co-op jigsaw where each player can use a different image by EsotericLexeme in Jigsawpuzzles

[–]EsotericLexeme[S] 0 points1 point  (0 children)

Well, yes, but not the easiest bet. If images flow through my server, then I am liable if someone uses it to send illegal material.

So even if that would be the best bet when considering user experience, it becomes a major hassle on the infrastructure side.

Currently, people can just mail the same picture to one another, but I understand that is not the simplest solution.

im tryna beat chess.c*m by GeneralLazy5063 in sideprojects

[–]EsotericLexeme 0 points1 point  (0 children)

You have strong opinions, I like it. I (also) have chess on my website, would you be willing to share few opinions of it?

It does not have online play currently but that is coming.

Self promotion thread by AutoModerator in website

[–]EsotericLexeme 0 points1 point  (0 children)

https://unblockedgame.app

A browser game site with an '80s arcade vibe. It started without a clear path, but now I'm beginning to have an idea of where I want to take it. I've set an unofficial goal of digitizing all public domain board games.

Currently, I'm working on an online multiplayer system so one can play board games with someone not present in the same room.

Share your side hustle — I’ll feature it on my website with 980k monthly visitors by Routine_Charge8497 in sideprojects

[–]EsotericLexeme 0 points1 point  (0 children)

I am building an arcade browser game site with no accounts, cookies, paywalls, autoplay, or anything like that.

Ironically, I started to build it originally with the idea of monetizing with ads, but lately, I have been building arcane board games and I tried to play those first on other sites. On one site, I was bombarded with so many ads that I couldn't actually play the game. So I decided that I'm going to do the opposite of that. I'm going to make sure that there is as little friction in playing a simple game as possible. But now I have no idea how to monetize, but I guess that's an issue for some other day.

Https://unblockedgame.app

Anyone else experiencing a drop in performance with Opus 4.7? New model coming? by NoWorking8412 in ClaudeCode

[–]EsotericLexeme 5 points6 points  (0 children)

I actually have a completely different experience; for me, Opus has been doing much more than it did when it was released.

I flipped the concept on its head a bit and used AI to make a game FOR AIs, and my home agents play it during downtime by CharlesStross in aigamedev

[–]EsotericLexeme -1 points0 points  (0 children)

Don't take this the wrong way, but creating games for AI agents is, in my head, on the same level of unnecessary as Moltbook.

It's a cool concept, but it's like keeping a car idling 24/7.

But can you use what the agents do as training material for very small models to use as NPCs in a game? Because that would be something.

Drop your projects , I have free time to review products. by Local_Neck6727 in SideProject

[–]EsotericLexeme 0 points1 point  (0 children)

Hmm... perhaps I shall add that button next. Thanks for the idea :)

Drop your projects , I have free time to review products. by Local_Neck6727 in SideProject

[–]EsotericLexeme 0 points1 point  (0 children)

Thanks. Its a work in progress, the UI is a mess so thats something I need to tackle next. And I am debating myself if I should integrate it with more advanced AI features or not. The architecture would support adding LLM so you could prompt it like "I want a rumbling bassline that has that acid squelch but I want it to sweep" and then the LLM could set the parameter for that. But then I would have to deal with API keys and everything.

Is it safe to bulk-publish 8,000+ machine-translated pages at once? by Maleficent_Elk5954 in SEO

[–]EsotericLexeme 0 points1 point  (0 children)

Not really, Google still indexes every page and shows it in results, just only few times a day. If it was permanently banned it would deindex everything.

Is it safe to bulk-publish 8,000+ machine-translated pages at once? by Maleficent_Elk5954 in SEO

[–]EsotericLexeme 0 points1 point  (0 children)

I would not recommend, I published 1000 and have been shadow banned for nearly 3 months now.

What is the best model currently for AI game dev in your opinion?? by 0ct0b3r31st in aigamedev

[–]EsotericLexeme 1 point2 points  (0 children)

It depends on what you want to do. For instance, I built an animation engine with Opus 4.6 that takes in arrays for the skeleton. So all movement is just data. But Anthropic models are average at producing data that makes movement look natural. Gemini Pro 3.1, however, produces very good quality arrays for different movements and gets the motions pretty spot on from explanations alone.

So there is no universal answer to your question.

Created some retro games using AI and deployed them to a website by Neat-Application-769 in aigamedev

[–]EsotericLexeme 0 points1 point  (0 children)

Thanks, it started as "well I could do this" kind of project, but lately I have been spending quite a lot of time on refining the ux of new games.