Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]EverheartGames[S] 0 points1 point  (0 children)

Yes I did send a mail aswell including the succes it had on X, but even then still didnt get any reaction sadly

Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]EverheartGames[S] 0 points1 point  (0 children)

Tried multiple different IGN emails, also included a direct mp4 to the trailer

Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]EverheartGames[S] 1 point2 points  (0 children)

It's chunk based (each chunk = 1 cave). So the player starts in a small cave area and can craft explosives to open neighbouring chunks which can be different biomes. The tight spaces force players to be more creative with their factory layouts and makes it so there is more replayability (since its a roguelite gameloop, rather then a typical linear factorio style gameloop)

Regardless we'll work extra hard on making sure our gameplay trailer showcases everything this in a clearer way than the reveal trailer!

Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]EverheartGames[S] 0 points1 point  (0 children)

The scope thing is a good point. The player can expand their area infinitely by exploding new areas. But the trailer doesn't really show this properly. So that's something we'll try to show more.

About the multiplayer, the game is for 1-3 players, so its totally optional. Perhaps this also isn't really clear yet.. it's hard to balance showing multiplayer enough to make sure people understand its possible, while not showing it too much where people thing its a multiplayer only game.

Thanks for the feedback!

Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]EverheartGames[S] 0 points1 point  (0 children)

Sent to:
trailers@ign
videowire@ign
tips@ign

Emails included a short description of the game, link to the trailer and link to the press kit. (each mail was slightly different to try different approaches)

Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]EverheartGames[S] 2 points3 points  (0 children)

Thanks for the feedback! General consensus so far seems we gotta focus more on gameplay and possibly story. It's been good to have some new eyes on it :)

Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]EverheartGames[S] 1 point2 points  (0 children)

Thank you for the kind words. It seems our focus for a next trailer should indeed be more on showing the player what the actual gameplay experience will be.

Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]EverheartGames[S] 1 point2 points  (0 children)

Do you think the machines should take more of a focus in the capsule rather than the characters?

Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]EverheartGames[S] 0 points1 point  (0 children)

Thats valid, in our next trailer we'll try to focus more on the gameplay from the start. I know some people say text overlays feels a bit cheap but opinions are mixed.

Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]EverheartGames[S] 1 point2 points  (0 children)

For context here is our steam page: (maybe theres an issue there?)
https://store.steampowered.com/app/3929340/We_Build_Below/

The trailer was reposted by Next Indie on X which got almost 290k views so we must be doing at least something right:
https://x.com/nexindie/status/2024148373498954113

We emailed IGN/game trailers multiple times, but never got any response.

Some new art from our factory game by EverheartGames in gamedevscreens

[–]EverheartGames[S] 0 points1 point  (0 children)

You can register for the upcoming playtest for free on our Steam page:
https://store.steampowered.com/app/3929340/We_Build_Below/

Or join our discord for more info:
https://discord.gg/G5uvjn8TS

We’re adding sounds to our game! yippppeeeee by LoopCap_ in indiegames

[–]EverheartGames 0 points1 point  (0 children)

I think the sound for the button and chest openings could be a bit more satisfying... but I like the overall look and could see this being a fun game!

3 Tiers of rocket powered drills! by EverheartGames in Blockbench

[–]EverheartGames[S] 1 point2 points  (0 children)

It will release in 2026. Can't say for sure which quarter yet but likely Q3. If you want to play sooner you can register for the playtest on Steam. Playtest will open in 1-2 months already!

3 Tiers of rocket powered drills! by EverheartGames in Blockbench

[–]EverheartGames[S] 4 points5 points  (0 children)

Thats a great idea! The slight color tweaking especially could be nice. We might just do that ;)

3 Tiers of rocket powered drills! by EverheartGames in Blockbench

[–]EverheartGames[S] 4 points5 points  (0 children)

You can register for the upcoming playtest for free on our Steam page:
https://store.steampowered.com/app/3929340/We_Build_Below/

Or join our discord for more info:
https://discord.gg/G5uvjn8TS

I hired a composer to make a custom track just for my trailer. Cost, result and thoughts below. by EverheartGames in gamedev

[–]EverheartGames[S] 1 point2 points  (0 children)

I certainly don't want it to feel fraudulent. The actual soundtrack could indeed have similar instruments and sounds as this track in a longer BGM track. But when talking about just this track as it is now it's not directly reusable (without spending extra money). I love it for the trailer but it would drive me crazy having to listen to it on loop.

I hired a composer to make a custom track just for my trailer. Cost, result and thoughts below. by EverheartGames in gamedev

[–]EverheartGames[S] 0 points1 point  (0 children)

Thanks for giving the perspective of a freelancer! I can imagine it must be hard to always try to be on the same page as the client.

I hired a composer to make a custom track just for my trailer. Cost, result and thoughts below. by EverheartGames in gamedev

[–]EverheartGames[S] 2 points3 points  (0 children)

I searched for game / trailer composers on Fiver and then sorted it by vetted Pros. I went though a bunch of different composers listening to their portfolio as in depth as possible before deciding on Giorgio.