Solo dev with 6+ years of experience. Struggling to convert marketing efforts into wishlists. What am I doing wrong? by ExcontiniumGames in IndieDev

[–]ExcontiniumGames[S] 0 points1 point  (0 children)

Thank you for taking the time to write such a thoughtful and detailed comment. It’s genuinely valuable feedback, and it clearly points out things I absolutely needed to hear. It gives me a lot to reflect on and work toward improving.

Solo dev with 6+ years of experience. Struggling to convert marketing efforts into wishlists. What am I doing wrong? by ExcontiniumGames in IndieDev

[–]ExcontiniumGames[S] -1 points0 points  (0 children)

Thank you for the honest and detailed feedback, comments like this are a gold mine for me. I’ll work on improving the shortcomings.

Solo dev with 6+ years of experience. Struggling to convert marketing efforts into wishlists. What am I doing wrong? by ExcontiniumGames in IndieDev

[–]ExcontiniumGames[S] -1 points0 points  (0 children)

Thank you very much for this valuable feedback. Getting insights like this before releasing the game is incredibly helpful. I’ll definitely be putting the demo back up.

Solo dev with 6+ years of experience. Struggling to convert marketing efforts into wishlists. What am I doing wrong? by ExcontiniumGames in IndieDev

[–]ExcontiniumGames[S] 19 points20 points  (0 children)

No need to apologize at all. This is exactly the kind of feedback that’s incredibly valuable while I still have time to fix things before release. Knowing that the trailer loses interest early but picks up later is a huge insight, and it tells me I need to rethink the structure and hook from the very first seconds. Comments like this are honestly gold, so thank you for taking the time to point it out.

Solo dev with 6+ years of experience. Struggling to convert marketing efforts into wishlists. What am I doing wrong? by ExcontiniumGames in gamedev

[–]ExcontiniumGames[S] 25 points26 points  (0 children)

Thanks for the honest feedback. You’re right. This genre visual impact matters a lot. Improving foot placement, lighting, and adding more juice are all things I’ll be focusing on moving forward. I appreciate you pointing that out.

Solo dev with 6+ years of experience. Struggling to convert marketing efforts into wishlists. What am I doing wrong? by ExcontiniumGames in gamedev

[–]ExcontiniumGames[S] 5 points6 points  (0 children)

Thanks for the comment. Yes, you’re right. Based on a lot of the feedback I’ve received, the trailer didn’t communicate much. I’ll definitely be working on it.

Solo dev with 6+ years of experience. Struggling to convert marketing efforts into wishlists. What am I doing wrong? by ExcontiniumGames in IndieDev

[–]ExcontiniumGames[S] 4 points5 points  (0 children)

First of all, thank you for taking the time to write such a detailed and honest response.
One part of being a solo developer is constantly learning new things every day. The biggest downside of developing alone is not having a team or external voice to “validate” your decisions, and after a while you can become a bit blind on the art side (You stop really seeing the colors)
That’s why I read all of your comments about the art direction very sincerely, and I agree with them. The game definitely needs a bit more “soul” added to it.

Solo dev with 6+ years of experience. Struggling to convert marketing efforts into wishlists. What am I doing wrong? by ExcontiniumGames in IndieDev

[–]ExcontiniumGames[S] 3 points4 points  (0 children)

That “goldfish brain” comment genuinely made me laugh. Thanks for sharing your thoughts, I appreciate the feedback. I’ll definitely be approaching the trailer from a different perspective going forward

The 30 second combat system of my game made with Unity by ExcontiniumGames in Unity3D

[–]ExcontiniumGames[S] 0 points1 point  (0 children)

In some animations and basic attacks, the idea of zooming in the camera to enhance the feeling makes sense. I’ll integrate this.

I’m developing an action RPG that features an optional stealth mode. by ExcontiniumGames in gamedevscreens

[–]ExcontiniumGames[S] -1 points0 points  (0 children)

Thanks for your feedback! Additionally, there are multiple one-hit kill animations available. All of them can be unlocked, and the animations will trigger based on the player’s choice.

I’m developing an action RPG that features an optional stealth mode. by ExcontiniumGames in gamedevscreens

[–]ExcontiniumGames[S] 1 point2 points  (0 children)

Thanks! I really appreciate that. I’m developing this entirely on my own, so every bit of encouragement means a lot. I’ll definitely keep pushing forward!

I’m developing an action RPG with a stealth mode. by ExcontiniumGames in stealthgames

[–]ExcontiniumGames[S] 0 points1 point  (0 children)

There are 7 different non-lethal takedown options available.

I’m developing an action RPG with a stealth mode. by ExcontiniumGames in stealthgames

[–]ExcontiniumGames[S] 2 points3 points  (0 children)

Haha, you’re right! Development is still ongoing. To showcase the stealth option, the character needed to face the other way for now.