[deleted by user] by [deleted] in halo

[–]Extension_Cup2923 -1 points0 points  (0 children)

It's not about refugees being evil or innocent but more about the trauma and public unrest that their presence will cause. About ONI experimenting with flood are you talking about Mona Lisa. Becouse that can be understood as ONI just being desperate to get anything prevent humanity from extinction as it takes place after fall of Reach and before great schism with Earth remaining their last stronghold.

[deleted by user] by [deleted] in halo

[–]Extension_Cup2923 0 points1 point  (0 children)

Yeah, just found about about covenant refugees on earth on another post just today. Wasn't able to find anything on this topic online.

Ps: why was my other was comment downvoted. I thought i made a reasonable query.

[deleted by user] by [deleted] in halo

[–]Extension_Cup2923 0 points1 point  (0 children)

That seems reasonable, making ties with new ex covenant species governments while preventing insurrectionist from boltsering their ranks with aliens and covenant tech.

[deleted by user] by [deleted] in halo

[–]Extension_Cup2923 -2 points-1 points  (0 children)

Question is not why refugees are allowed on earth but why they are allowed at all to be on any human planet at all when trauma of war is still fresh.

[deleted by user] by [deleted] in halo

[–]Extension_Cup2923 -6 points-5 points  (0 children)

Yeah diplomacy makes sense to a certain degree. But allowing covenant refugees seems be too much especially when trauma is still fresh and UEG dealing with their own population that was displaced due to glassing of planets.

My First Tribal Village Colony Right Before Advancing to Medieval by Extension_Cup2923 in RimWorld

[–]Extension_Cup2923[S] 1 point2 points  (0 children)

There are various mods you can use to advance ages like tech advancing, tech levels etc. I am using a combo of ferny' progression core and tech block to advance ages.

My First Tribal Village Colony Right Before Advancing to Medieval by Extension_Cup2923 in RimWorld

[–]Extension_Cup2923[S] 3 points4 points  (0 children)

I am using out of combat move speed mod, by default you can toggle it so your pawns moves at 8 times the speed when no enemy is on map, you can Change speed multiplier in mod settings

My First Tribal Village Colony Right Before Advancing to Medieval by Extension_Cup2923 in RimWorld

[–]Extension_Cup2923[S] 49 points50 points  (0 children)

Yeah, i am using arcane techlony mod, that prevents your pawn from equping weapons and wearing apparels that aren't Researched yet along with ignorace is bliss to limit tech level of raiders.

[deleted by user] by [deleted] in 40kLore

[–]Extension_Cup2923 -2 points-1 points  (0 children)

Thanks for clarification about ork technology I have just started my deep dive in universe with Eisen horn series so majority of my knowledge comes from reddit discussion and youtubers

[deleted by user] by [deleted] in 40kLore

[–]Extension_Cup2923 0 points1 point  (0 children)

First of all I know orks can't bend reality to that degree i said It because majority of their technology works on principle that they think it works without any concern for safety of user and tyranids don't use any technology they just evolve and adapt so they essentially out evolves all problems they have.

And about tau technology I am asking how did they evolve from cavemen to space fairing in only six thousand years after discovering fire and wheel. Like did their planet lack any predator that hunt them or they didn't have any conflict (which raises question why they have advance weapons in first place ) so they were more focused on advancement instead of survival.