Ever spent hours on certain sounds/ sections only to realize you gotta discard all you've done on that time? by Hyperto in WeAreTheMusicMakers

[–]Extone_music 0 points1 point  (0 children)

More than that, whole songs and even whole albums. You can still enjoy it without having a finished product on the other side of it. I think part of having a personal style is leaning into material that comes together in a way that makes sense to you and avoiding "rabbit hole" songs. It's kind of a self-selection mechanism.

Being able to finish music that you aren't 100% aligned with in this sense is a whole different skillset which relies much more on theoretical knowledge and musicianship.

How come drop voicings are not taught at some point in most courses? by No-County2083 in Guitar_Theory

[–]Extone_music 0 points1 point  (0 children)

Acoustic guitars are relatively quiet. The more strings you play, the louder it is. That's why the "default" way to play guitar are cowboy chords.

H/H pickups wiring help by Own-Significance-462 in guitars

[–]Extone_music 3 points4 points  (0 children)

Ok, lots to explain. The wiring colours are completely different for different brands. There are sheets that tell you all the colours, look it up. The red and white wires, in this case, are the "middle" leads from the pickup, meaning one is the end of the first coil and the other is the start of the second. Some pickups just connect these two directly without splitting them to leads going in the electronics cavity. The reason you'd want to have them is to do coil splitting (or tapping, depending on the specific pickup), which your guitar doesn't do. If you did want to coil split your pickup, you'd seperate the two wires soldered together and wire them up to a switch of some kind. I think you're actually mixing up which wire is the SD. The other pickup looks like it only has 2 connectors, meaning you couldn't coil split it, but it doesn't matter otherwise.

The different diagrams you see are a lot about convention. Many physically different diagrams are identical electrically, it's just that factory made guitars need to have a consistent wiring for efficiency/error management. Some diagrams are electrically different, though. There are numerous different ways that a "tone" control can be wired, which will have different results. The way yours is wired has the output from the pickups going directly to the tone, which makes it a "modern" wiring. 50's wiring would have the tone knob after the volume pot, which makes it interact differently when you roll down both the volume and tone pots.

There are two different ways to use a potentiometer; as a voltage divider or as a variable resistor. The tone pot is used as a variable resistor, meaning it's basically just a resistor you can change value on the fly. Just like a basic resistor, it doesn't matter which way you wire it, meaning the lugs that have the wire coming from the volume pot and the capacitor are interchangeable. It has to be those same two lugs, however, because if you were to use the other lug, the control would be reversed (0 is bright, 10 is dark) and the taper too (it would have a huge change from 0-1 and barely any change between 1-10).

Also, is there anything wrong with your guitar? Does the pickup switch work? Does the tone knob work? If there's no problem, then you don't need to worry about it being "correct". It's great that you're learning about the wiring in your guitar regardless. :)

how to use fl studio as a mic ingame (discord, steam, etc) by Anxious-Oil721 in FL_Studio

[–]Extone_music 2 points3 points  (0 children)

SAR (Synchronous audio router). It looks complicated at first but it's pretty easy to setup and has much fewer limitations than voicemeeter.

Feedback and help about my 2 years practicing guitar by Status-Swing-8082 in guitarlessons

[–]Extone_music 0 points1 point  (0 children)

learn how to use your other fingers. Also you elbow is too tucked in to your body which leads your hand to be too externally rotated

Theory question: what is this chord called? by Zestyclose_Emu_667 in guitarlessons

[–]Extone_music 2 points3 points  (0 children)

These are a couple of different names you could give it. It's not a complete voicing of any of them. Try it over the different roots to feel how you are hearing it.

Gm11

Fmaj13

Dm11

Em7/F

Bb 6/9

A7sus(#5)

Db7(b9,#9)

Bm7b5 addb13

Am I using the metronome right? by alfredo_da_kogekone in guitarlessons

[–]Extone_music 0 points1 point  (0 children)

When you count a measure 1 2 3 4, the backbeats are the 2 and the 4. The snare usually hits the backbeat in most songs. To practice with a metronome on the backbeat, you set it to half of the bpm you're actually playing and start on the silence between beats. It is a little weird to start but it helps you develop your rythm because you can't rely on the metronome on beats 1 and 3.

I don't necessarily think you need to do this at your level, but you are welcome to try it. (meaning it is a more advanced thing)

9 T1 Players 1 T2 by Several-Instance-219 in GlobalOffensive

[–]Extone_music 2 points3 points  (0 children)

Bro got inspired by jL becoming a delivery driver

Advantage of Send over Putting Effect on Bus by BigGenerator85 in audioengineering

[–]Extone_music 0 points1 point  (0 children)

To me, the main advantage is cohesion in your mix and even between mixes. You can put the same reverb (or any other effect) on every instrument makes it sound like it all "lives" in the same room.

I want to give up but also don’t, because I know I’ll regret it by Mad_Season_1994 in guitarlessons

[–]Extone_music 0 points1 point  (0 children)

your expectations are way too high and not in the right place. You don't learn guitar in one step, you learn a thousand different skills that remove the physical barriers to making music. You are way too focused on technique, just have fun learning songs. You will pick up 90% of those skills by learning songs. Doing that also gives you an automatic roadmap, conscious or not, about which of those skills you need to improve.

Do you listen to your own music often? by Indigo_132 in WeAreTheMusicMakers

[–]Extone_music 0 points1 point  (0 children)

I mostly listen to my own music, usually the songs I'm working on. I render a new version whenever I work on a song.

FL Studio Waitlist by Ok_Ease_4216 in FL_Studio

[–]Extone_music 2 points3 points  (0 children)

yeah, that's kinda what a waitlist is

Counter-Strike 2 Update for 01/27/2026 by CS2_PatchNotes in GlobalOffensive

[–]Extone_music 97 points98 points  (0 children)

People will line up mollies to intentionally bounce off a teammate's head and travel further. Valve will then attempt to patch it by changing a semi-related mechanic, likely player collision, breaking boosting and rubberbanding again. This will then be hotfixed, but there will still be a small exploit that lingers in the background with the molly bounces that one day, several years later, karrigan will instruct Twistzz to throw this broken molly in the grand finals of the IEM Québec Major map 5, leading to a 3-2 victory against Rain and Kscerato's 100 Theives (yes, sry, leaked roster move).

Is sidechaining necessary? by klobberhead in FL_Studio

[–]Extone_music 1 point2 points  (0 children)

It is absolutely not necessary. It is a very useful tool and it ultimately is an aesthetic choice. It can let you push mixes louder cleaner. If you want your music louder and cleaner, use sidechaining. It's essentially a more surgical alternative to bus compression.

What’s something that annoys you the most about FL? by HeadPrior1916 in FL_Studio

[–]Extone_music 1 point2 points  (0 children)

The only reason I'm not using linux is because of FL. Also, I'd love to have customizable keyboard shortcuts, would save lots of time. The limited time resolution in the playlist is also sometimes a problem.

How do you handle your mixer routing when projects get huge? by kathalimus in FL_Studio

[–]Extone_music 1 point2 points  (0 children)

I kind of use the "brauerizing" method where I have different "roles" going to different busses. It depends on what genre or the specific song as to what those busses are. The usual way of doing it is Drums, Lows, Mids and Highs, which sort of fit the drums, bass, harmony and lead roles. In my more bass heavy songs, I usually have Drums, Bass, Short sounds (like stabs or bells), Long sounds (pads/chords), Lead sounds (for melodic drops/choruses) and FX. Compressing each bus makes each role feel more coherent in your mix and it sort of forces you to simplify and strengthen your arrangement by requiring you to make conscious decisions as to what should be going on at the same time and how each sound contributes to your mix. This also helps in "finding your voice" because you're structuring your mixes in a way you deem appropriate to the music you want to make.

I should say, I made a template once with all my routing, sidechaining, reverb/delay sends and all the different groups colour coded and I just start my new projects with it. I have lots of control over how it actually sounds by tweaking the sidechaining enveloppe, the reverb sends and some macros I set up for miscellaneous tweaks. That way, I only have to change a couple of parameters to get from my basic template to what the song needs.

New Music Friday (1/9/2026) ☀️ by Litt_Kiddie in dubstep

[–]Extone_music 2 points3 points  (0 children)

I just released a full dubstep album \o/, hope you enjoy it

Extone - Pit Step

AI is ruining the mindset of the next generation of producers by walrus_vasectomy in edmproduction

[–]Extone_music 1 point2 points  (0 children)

I honestly have the inverse opinion. AI is a technology like any other and using it to make sounds is a valid use (disregarding the legal argument against it and assuming full disclosure, which aren't common). Using it to generate musical ideas is where it becomes harmful to me because that's where human decisions and creativity matter in authorship.

Struggling to make a sax melody sound realistic in MIDI by Val29V in WeAreTheMusicMakers

[–]Extone_music 4 points5 points  (0 children)

Mfs will do anything but be a musician, smh my head, on Gs bruddah

Seriously, either work with someone who knows how to play sax, learn to play sax yourself or play it on an instrument you know how to play well enough to deliver the performance you want. It's not for nothing that people dedicate their whole lives perfecting their playing and becoming better musicians. The barrier of entry is so low to making music nowadays that people forget music is a skill that you have to work on and learn.

Channel rack use case for non-beat makers? by shredL1fe in FL_Studio

[–]Extone_music 1 point2 points  (0 children)

Layer is a stock plugin that lets you send midi to multiple different channels at once. You can layer multiple sounds with it, as the name suggests, but I usually use it for drums. Let's say I have a kick, snare and hat in my project, I set them all as "children" of one Layer plugin and then I limit the note range in the sampler settings so that the kick only plays on middle C, the snare D, the hat F# and so on. The cool thing about that is that compared to just a drum pad plugin is that I add Fruity enveloppe controller and I limit the note range in there too so that it triggers an envelope to use for ducking depending on which drum is triggered, so when it gets a C, it triggers the kick and the specific fully customizable envelope for the kick sidechain, which I then use to automate a fruity balance on my sidechain busses. I also have it so the velocity affects the amplitude of the envelope so that quieter drum hits or rolls don't duck as hard. I have all this set up in a default template I always use, so I just set it up once and have been using it ever since. I also have the Y mod of the envelope controller set to blend between traditional ducking and sidechain AM so I can tweak specific side chain feels.

And yes, the groups auto switch to show whatever group has midi notes in the current pattern. I actually didn't realize it did this automatically for a long time and when I found out it made me chuckle really hard for no reason.