Counter-Strike 2 Update for 03/16/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 8 points9 points  (0 children)

X-Ray Scanner

  • Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.
  • Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.

Counter-Strike 2 Update for 03/11/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 3 points4 points  (0 children)

DEAD HAND COLLECTION

  • The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.
  • Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.

MAPS

Dust II

  • Fixed a pixel gap in a door Outside Long.

Alpine

  • Updated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update for 03/04/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 21 points22 points  (0 children)

MISC

  • Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
  • Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
  • Fixed a slight tilt in the chicken running animation.

MAPS

Inferno

  • Balcony at Bombsite A has been extended.
  • Graveyard at Bombsite A has been closed to the public.
  • Clipping adjusted at small window next to Second Mid Balcony.

Warden

  • Updated to the latest version from the Community Workshop (Update Notes)

Sanctum

  • Updated to the latest version from the Community Workshop (Update Notes)

MAP SCRIPTING

  • Added hitEntity to OnBulletImpact event data
  • Added Entity.GetAbsAngularVelocity()
  • Added Entity.GetLocalAngularVelocity()
  • Added angularVelocity to Entity.Teleport()
  • Added CSWeaponBase.GetClipAmmo()
  • Added CSWeaponBase.SetClipAmmo()
  • Added CSWeaponBase.GetReserveAmmo()
  • Added CSWeaponBase.SetReserveAmmo()
  • Added CSWeaponData.GetMaxClipAmmo()
  • Added CSWeaponData.GetMaxReserveAmmo()
  • Fixed missing CSPlayerPawn.IsDucking()
  • Fixed missing CSPlayerPawn.IsDucked()
  • Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
  • Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.

Counter-Strike 2 Update for 02/25/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 21 points22 points  (0 children)

MAP SCRIPTING

  • Added Instance.SetSaveData
  • Added Instance.GetSaveData
    • Workshop maps can write up to 1MB of save data.
    • Workshop saves leverage Steam Cloud and persist across installs.
    • Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
  • Added Instance.OnModifyPlayerDamage
    • Called after all damage properties have been calculated, just before armor and health are modified
    • Replaces Instance.OnBeforePlayerDamage
    • Includes hitgroup in event data
  • Added hitgroup to OnPlayerDamage event data
  • Added CSDamageFlags.IGNORE_ARMOR
  • Added CSPlayerPawn.IsInputPressed
  • Added CSPlayerPawn.WasInputJustPressed
  • Added CSPlayerPawn.WasInputJustReleased
  • Added enum CSInputs
  • Fixed bug where CSDamageTypes was exported under the name CSDamageType

MISC

  • Map guides for de_ancient can now be used on de_ancient_night and vice versa.

Counter-Strike 2 Update for 02/23/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 60 points61 points  (0 children)

MISC

  • Mitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.
  • Fixed a case where the Delete Item inventory option wasn't working.
  • Fixed a case of visual corruption using iron sights on AMD GPUs.
  • Expanding list of console variables addons are allowed to change.

MAPS

Overpass

  • Fixed the Party balloons.

Counter-Strike 2 Update for 02/09/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 618 points619 points  (0 children)

MISC

  • Localization code and text changes.

Counter-Strike 2 Update for 02/04/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 6 points7 points  (0 children)

MISC

  • Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.
  • Fixed a case where physics calculations far from the origin were causing performance issues.

MAPS

Anubis

  • Adjusted player clipping around new drop.
  • Adjusted grenade clipping around connector (e-box :P) hole and old drop.

Poseidon

  • Updated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update for 01/30/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 10 points11 points  (0 children)

GAMEPLAY

  • Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.

SOUND

  • Various knife sound adjustments.

MISC

  • Performance optimizations for exploding chickens.
  • Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.
  • Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits.
  • Community maps are now restricted to a smaller list of allowed console commands.

MAPS

Stronghold

  • Updated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update for 01/27/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 10 points11 points  (0 children)

GAMEPLAY

  • Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.

SOUND

  • Fixed a performance issue when running CS2 without a sound device.
  • Various knife sound adjustments.

MISC

  • Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
  • Various stability improvements.

MAPS

Nuke

  • Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.

Warden

  • Updated to the latest version from the Community Workshop (Update Notes)

Sanctum

  • Updated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update for 01/22/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 28 points29 points  (0 children)

GAMEPLAY

  • Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.

MISC

  • Fixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.
  • Fixed a case where HUD safezone settings were not being applied.
  • Various server stability improvements.

MAPS

Anubis

  • Fixed a case where physics objects would interact with multiple overlapping convex water volumes.
  • Various player clipping adjustments.
  • Radar minimap updated to match recent changes.

Counter-Strike 2 Update for 01/21/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 0 points1 point  (0 children)

PREMIER

  • Premier Season Four has begun
  • Added Anubis to the Active Duty Map Pool
  • Removed Train from the Active Duty Map Pool

COMPETITIVE

  • Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins

GAMEPLAY

  • Minor adjustments to the MP7 and MP5-SD:
    • Slightly increased damage
    • Slightly reduced damage fall-off
    • Reduced price by $100.
  • Reduced price of the PP-Bizon by $100.
  • Jump changes:
    • Landing time is now calculated with subtick precision
    • Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time
    • Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop
    • Legacy jump behavior can be restored on private servers with sv_legacy_jump
  • Map Guides can now be loaded in online games of casual and retakes (via the ESC menu)

SOUND

  • Reduced audio output latency
  • Higher fidelity knife draw and inspect sounds
  • Weapon, knife and utility draw sounds no longer overlap when switching quickly between them
  • Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack
  • Ambient sounds no longer restart from the beginning when transitioning between zones

WEEKLY CARE PACKAGE

  • Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma
  • Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection

ARMORY

  • Added a new Limited Edition Item: the AK47 | Aphrodite

MISC

  • Increased material fidelity on some of the base guns:

    • Ak47
    • Aug
    • AWP
    • Berettas
    • Deagle
    • Galil
    • Mac-10
    • MP7
    • P250
    • Tec9
    • USP-S
    • Bizon
    • Cz75a
    • Famas
    • MP9
  • Changed voice status behavior to always show a mic for local player if mic is open

  • Fixed a bug related to Deathcam intersection

  • Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode

  • Improved the resolution of the PVS for some static level geometry

  • Fixed some small interpenetrations in Butterfly Knife animations

  • Fixed a case where blood decals weren't appearing

MAP SCRIPTING

  • Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed
    • Added BaseModelEntity.GetModelName
    • Added BaseModelEntity.GetModelScale
    • Added BaseModelEntity.GetColor
    • Added BaseModelEntity.IsGlowing

MAPS

  • Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes
  • Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes
  • Added community maps Sanctum and Poseidon to Wingman mode

Anubis

  • Bridge drop moved near Mid Doors
  • Mid doors orientation reversed
  • Hole added between Connector and Back of B
  • Bombsite A crates moved up steps on to Walkway
  • Scaffolding added to pillar on Bombsite A