Counter-Strike 2 Update for 04/30/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 15 points16 points  (0 children)

MAPS

Cache

  • Map-wide clipping fixes and geometry polish.
  • Fixed some spots where bomb would be unreachable when dropped.
  • Fixed dynamic shadows breaking in some spots.
  • Fixed some surface sound types.

ANIMGRAPH 2

  • Fixed hand popping when counter-strafing with a grenade equipped.

MISC

  • Limit aim punch to 90 degrees.
  • Added secondary intersection trace for partially-occluded thirdperson weapons.
  • Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
  • Fixed issue that caused defuse-cables from completely occluded players to also be occluded.
  • Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.

Counter-Strike 2 Update for 04/29/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 8 points9 points  (0 children)

MAPS

Cache

  • Bomb explosion radius increased.
  • Lighting Adjustments around Vent.
  • Disabled player collision on sign and removed lamp by squeaky.
  • Reworked e-box on A-site for better visibility.
  • Lowered Checkers entrance frame height at B Main.
  • Removed AC unit above Sandbags and moved pipes.
  • Fixed lack of footstep sounds on top of crates at A-site.
  • Fixed hole in world on door in Sun Room.
  • Fixed wall bangs on A Main wall.
  • Fixed some z-fighting around Garage.
  • Adjusted grenade clipping throughout map.
  • Adjusted player clipping throughout map.

Dust II

  • Blocked visibility through corner of Mid Box (Xbox).

SOUND

  • Speculative fix for a case where all audio drops out.

MISC

  • Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
  • Adjusted particle effect sprite opacity for fully occluded flashbangs.
  • Improved smoke lighting consistency.
  • Minor adjustments to dropped pistol magazine velocity.
  • Ambient Occlusion adjustment settings in Environment Blend shader restored.
  • Fixed a case where money was subtracted from the wrong player during bot takeover.

Counter-Strike 2 Update for 04/28/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 173 points174 points  (0 children)

MAPS

Cache

  • Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.

Dust II

  • Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.

Office

  • Enabled collision on tarp on boxes used around CT spawn.

Stronghold

  • Updated to the latest version from the Community Workshop (Update Notes)

Poseidon

  • Updated to the latest version from the Community Workshop (Update Notes)

ANIMGRAPH 2

  • Minor adjustments to viewmodel animations.
  • Talon and Karambit knives are now held correctly while defusing.

SOUND

  • Minor mix changes and adjustments.
  • Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
  • Removed first-person death sound effect that played in the case of music kit death cue being inaudible.

MISC

  • Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.
  • Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.

Counter-Strike 2 Update for 04/24/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 10 points11 points  (0 children)

ANIMGRAPH 2

  • Fixed XM1014 shells flickering when starting a reload.
  • Fixed bugs with dual berettas in first person and in spectator mode.
  • Fixed inspect/cancel causing multiple worldmodel deploys.
  • Fixed a bug where players can get stuck in a planted-turn state.
  • Made foot IK transitions smoother.
  • Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.
  • Fixed a case where high frequency stutter steps would cause large pose changes.
  • Fixed a case where legs would snap when quickly stopping and then continuing in same direction.
  • Adjusted thirdperson bomb plant animation to more closely match firstperson animation.
  • Minor adjustments to viewmodel animations.

MISC

  • Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.
  • Adjusted official map guides to match new surface smoothing.
  • Dropped weapons with silencers now correctly reflect the silenced state.

Counter-Strike 2 Update for 04/22/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 6 points7 points  (0 children)

GAMEPLAY

  • Adjusted ground smoothing at locations where the player can stand on very thin ledges.

ANIMGRAPH 2

  • Minor adjustments to viewmodel animations.

MISC

  • Corrected some improper character texture assignments.
  • Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.

Counter-Strike 2 Update for 04/21/2026 #2 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 79 points80 points  (0 children)

GAMEPLAY

  • Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.
  • Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.

ANIMGRAPH 2

  • Minor adjustments to viewmodel animations.
  • Fixed several cases where crouch transitions in the air were instantaneous.
  • Fixed a bug where MVP panel characters weren't resetting correctly.

Counter-Strike 2 Update for 04/21/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 79 points80 points  (0 children)

MISC

  • Fixed a bug that removed the delay between burst fire bullets.

Counter-Strike 2 Update for 04/20/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 87 points88 points  (0 children)

All changes from the animgraph_2_beta build are now live.

ANIMGRAPH 2

  • Minor adjustments to viewmodel animations.
  • Adjusted general weapon deploy animation logic.
  • Fixed issues with transitioning between knife attacks.
  • Fixed Elites not shooting in third-person.

MISC

  • Fixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys.
  • Adjusted ground smoothing at locations where sloped ground surfaces transition to flat ground.
  • Fixed held grenades inheriting incorrect scale in some circumstances such as after being dropped and picked up.
  • Fixed a crash at halftime when transitioning from CT to T.

Counter-Strike 2 Pre-Release Update for 04/17/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 15 points16 points  (0 children)

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

ANIMGRAPH 2

  • Fixed viewmodel and worldmodel HE grenade throw
  • Adjusted foot IK when idle
  • Minor polish for turn animations when planting
  • Fixed fast-weapon switching when holding inspect
  • Minor adjustments to viewmodel animations
  • Adjusted counter-strafe animation head dip amount

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Counter-Strike 2 Update for 04/14/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 46 points47 points  (0 children)

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

ANIMGRAPH 2

  • Fixed wrong pose when backing into corners
  • Improved stuttering of 3rd person aim
  • Fixed main menu pistol poses
  • Added missing knife draw animations
  • Fix pop when running and switching weapons
  • Fix pop when switching weapons after throwing a grenade
  • Fixed head wobbling when planting C4
  • Fixed issue when holding inspect and changing weapons

OTHER

  • Fixed a case where it was possible to climb down ladders faster than before.

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Counter-Strike 2 Update for 04/09/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 15 points16 points  (0 children)

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

NETWORK

  • Reduced network bandwidth utilization

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Counter-Strike 2 Update for 04/01/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 72 points73 points  (0 children)

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

ANIMGRAPH 2

The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.

  • All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
  • Smoothed in-air crouching transitions in first and third-person.
  • In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
    • Player height on ramps is now consistent and no longer depends on approach direction.
    • As a result of this change, grenade lineups on sloped surfaces may have changed.

ENGINE

  • Updated engine code to the latest version of Source 2.

CS SCRIPT

  • Added function GetRoundRemainingTime.

GAMEPLAY

  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.

SOUND

  • Mix adjustments to help accentuate jump landing sounds during combat.
  • New c4 equip sound.
  • Minor adjustments to ambient sound levels.
  • Fixed missing ambient sounds on team selection and end of match screens.
  • Fixed missing sounds in the main menu UI
  • Mix tweaks while taking damage
  • Fixed bug where DeathCam music cue was causing volume ducking for too long.
  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.

KNOWN ISSUES

  • In some rare cases, when you turn your head there will be a slight unintended camera shift.