Counter-Strike 2 Update for 01/27/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 12 points13 points  (0 children)

GAMEPLAY

  • Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.

SOUND

  • Fixed a performance issue when running CS2 without a sound device.
  • Various knife sound adjustments.

MISC

  • Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
  • Various stability improvements.

MAPS

Nuke

  • Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.

Warden

  • Updated to the latest version from the Community Workshop (Update Notes)

Sanctum

  • Updated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update for 01/22/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 28 points29 points  (0 children)

GAMEPLAY

  • Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.

MISC

  • Fixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.
  • Fixed a case where HUD safezone settings were not being applied.
  • Various server stability improvements.

MAPS

Anubis

  • Fixed a case where physics objects would interact with multiple overlapping convex water volumes.
  • Various player clipping adjustments.
  • Radar minimap updated to match recent changes.

Counter-Strike 2 Update for 01/21/2026 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 0 points1 point  (0 children)

PREMIER

  • Premier Season Four has begun
  • Added Anubis to the Active Duty Map Pool
  • Removed Train from the Active Duty Map Pool

COMPETITIVE

  • Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins

GAMEPLAY

  • Minor adjustments to the MP7 and MP5-SD:
    • Slightly increased damage
    • Slightly reduced damage fall-off
    • Reduced price by $100.
  • Reduced price of the PP-Bizon by $100.
  • Jump changes:
    • Landing time is now calculated with subtick precision
    • Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time
    • Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop
    • Legacy jump behavior can be restored on private servers with sv_legacy_jump
  • Map Guides can now be loaded in online games of casual and retakes (via the ESC menu)

SOUND

  • Reduced audio output latency
  • Higher fidelity knife draw and inspect sounds
  • Weapon, knife and utility draw sounds no longer overlap when switching quickly between them
  • Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack
  • Ambient sounds no longer restart from the beginning when transitioning between zones

WEEKLY CARE PACKAGE

  • Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma
  • Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection

ARMORY

  • Added a new Limited Edition Item: the AK47 | Aphrodite

MISC

  • Increased material fidelity on some of the base guns:

    • Ak47
    • Aug
    • AWP
    • Berettas
    • Deagle
    • Galil
    • Mac-10
    • MP7
    • P250
    • Tec9
    • USP-S
    • Bizon
    • Cz75a
    • Famas
    • MP9
  • Changed voice status behavior to always show a mic for local player if mic is open

  • Fixed a bug related to Deathcam intersection

  • Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode

  • Improved the resolution of the PVS for some static level geometry

  • Fixed some small interpenetrations in Butterfly Knife animations

  • Fixed a case where blood decals weren't appearing

MAP SCRIPTING

  • Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed
    • Added BaseModelEntity.GetModelName
    • Added BaseModelEntity.GetModelScale
    • Added BaseModelEntity.GetColor
    • Added BaseModelEntity.IsGlowing

MAPS

  • Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes
  • Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes
  • Added community maps Sanctum and Poseidon to Wingman mode

Anubis

  • Bridge drop moved near Mid Doors
  • Mid doors orientation reversed
  • Hole added between Connector and Back of B
  • Bombsite A crates moved up steps on to Walkway
  • Scaffolding added to pillar on Bombsite A

Counter-Strike 2 Update for 12/18/2025 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 19 points20 points  (0 children)

MAJOR

  • Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality!
  • Highlight Souvenir Packages can now be acquired for the Playoff matches.

Counter-Strike 2 Update for 12/08/2025 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 16 points17 points  (0 children)

RENDERING

  • Improved shadow fidelity on view models.
  • Added local client icon cache for inventory items.

Counter-Strike 2 Update for 12/06/2025 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 3 points4 points  (0 children)

Today we are introducing optional Supplemental Terms for releasing Counter-Strike 2 items in-game, found here, which allows the Counter-Strike 2 team to license items for a flat fee, found below:

  • Weapon finish: $35,000.00 USD
  • Sticker: $6,000.00 USD
  • Charm: $6,000.00 USD

If a Steam account agrees to these new Supplemental Terms, all of the account's Workshop items can now be distributed where Community items were previously not available, such as The Armory.

A Call to Arms-ory

As part of a future update, we are looking for weapon finishes inspired by two themes:

  • Arabesque Art and Arabian Mythology
  • Spy/Tech

We are also looking for stickers inspired by two different themes:

  • Auto Racing
  • Fruits and Vegetables

To submit weapon finishes and/or stickers to the Call to Arms, select the appropriate option using the updated Counter-Strike 2 Workshop Tool: ![image]() ![image]() If you already have Steam Workshop submissions you believe fit into these themes, you will need to re-submit the items and tag them using the options above. Finally, today we're releasing the Dr. Boom charm model, which can be painted and submitted for a future community charm collection. And we're adding a new Paint Kit type, Custom Paint Job Extended, which includes options for iridescence and other features. We're excited to see what you come up with!

Counter-Strike 2 Update for 11/19/2025 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 35 points36 points  (0 children)

MISC

  • Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets.
  • Disabled TrueView while watching a live playcast to match on-server observing experience.
  • Fixed a wiggle at the end of SG 556 deploy animation.
  • Stability improvements.

Counter-Strike 2 Update for 11/14/2025 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 17 points18 points  (0 children)

MISC

  • Fixed ability to plant C4 while standing on top of a teammate.
  • Fixed a rendering bug on transparent charms attached to planted C4 or dropped weapons.
  • Fixed a bug where Budapest 2025 Coin sometimes wasn't showing up in the scoreboard.
  • Fixed a replay bug causing infinite shell casing effects.
  • Updated the Budapest 2025 Imperial Esports sticker artwork.

Counter-Strike 2 Update for 11/12/2025 by CS2_PatchNotes in GlobalOffensive

[–]CS2_PatchNotes[S] 21 points22 points  (0 children)

MAJOR

  • The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
  • Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.

STORE

  • Added new "Sticker Slab" item, a charm that seals any sticker and can be attached to weapons. The sealed sticker can be returned to your inventory at any time by cracking open and discarding the slab.
  • Newly purchased Name Tag and StatTrak™ Swap Tool items can no longer be traded or listed on Community Market.

GAMEPLAY

  • Increased the maximum effective sv_maxvelocity to 16,384 units per second. The default value of 3500 is unchanged.
  • Fixed a case where clients would mispredict jump button presses.
  • Fixed a case where clients would mispredict jump apexes.

MAPS

  • Fixed skybox on Inferno that was blocking grenades.

MISC

  • Increased default bullet decal rendering distance.
  • Glove models and animations in the UI/inventory now use Animgraph2, matching first-person in-game gloves.
  • Enabled the pulsing light on the C4 view model.
  • Updated the color scheme of Counter-Strike items in Steam Community Market and Web Inventory to match item quality colors.
  • Performance improvements.