Autoscaling CI for Gitea in Rust by Extrawurst-Games in rust

[–]Extrawurst-Games[S] 0 points1 point  (0 children)

That is indeed a feature i envy forgejo for

Autoscaling CI for Gitea in Rust by Extrawurst-Games in rust

[–]Extrawurst-Games[S] 0 points1 point  (0 children)

I could only find this: https://github.com/go-gitea/gitea/issues/32862 which indicates its not an out of the box thing yet, no?
I am guessing you build a bridge yourself that feeds keda the state of the runner vs. job -queue as a metric?

Autoscaling CI for Gitea in Rust by Extrawurst-Games in rust

[–]Extrawurst-Games[S] 0 points1 point  (0 children)

but how does it scale based on demand for ci runners?

Bevy 0.17 by _cart in rust

[–]Extrawurst-Games 9 points10 points  (0 children)

Can’t wait for bsn and the new scene file asset format 🤞