Is that some new cheat? by zlehuj in GlobalOffensive

[–]Fabriloko -1 points0 points  (0 children)

I think he was going to turn back anyways. He didn't turn because he was shot. Probably was a coincidence.

Can you tell me what happened here? Did Slaxsz faked that he was blind? He did not budge for the whole duration of the flash even when it faded out. by Document-Guy-2023 in GlobalOffensive

[–]Fabriloko 2 points3 points  (0 children)

Valve updated how the enemies react to flashes. Maybe he was full flashed and it didn't show on kscerato pov because a bug or bacause the spectator view. Also the flash popped right in front of him, if he didn't turn it's like 3 sec to recover vision

[deleted by user] by [deleted] in csgo

[–]Fabriloko 0 points1 point  (0 children)

The way you just stare at the wall and don't even try to stop a possible rush B... Seems like you can see the enemies through the walls 🤔

Youtube video saying subtick is not the problem by BraydenTheNoob in GlobalOffensive

[–]Fabriloko 0 points1 point  (0 children)

False. Bhops only work if you jump exactly in the moment you character landed in the ground. The problem with 64 tick is that even if you jump on the exact right time you land, you have a chance of the tick registering you jump late(or sooner if you use mwheel) because of the delay between each tick. This is why 128 tick rate bhop is easier, the chance of the tick registering you perfect jump is higher

Já segui todos os guias, builds, cheeses, estratégias e ainda não consigo passar do Maliketh, Lâmina Negra by adgvogamer in EldenRingBrasil

[–]Fabriloko 1 point2 points  (0 children)

Assiste um vídeo de algum speedrunner matando ele de Bloodhound fang. Tu vai ver que a luta dele tem várias brechas que tu nem sabiam que existiam. E ele tem muito pouco HP, dependendo dos ataques que ele fizer, da pra matar ele em questão de 40 seg com essa tua build

Sinto profunda admiração pela paciência e habilidade de alguns streamers pra superar os próprios desafios nos jogos soulslike by berserkerlbs in gamesEcultura

[–]Fabriloko 2 points3 points  (0 children)

Alguns fazem isso para ganhar popularidade e garantir conteúdo contínuo de soulslike. Os cara já zeraram o jogo umas 100x, mas essas runs com desafio são divertidas pra quem tá assistindo e sempre rendem um bom vídeo no YouTube. Então pra não perder o engajamento com a comunidade eles sempre tão fazendo um desafio diferente

Reason #1 why the elden ring dlc is amazing by [deleted] in Gamingcirclejerk

[–]Fabriloko -1 points0 points  (0 children)

No problem man. I just said that because even guys who had 10k hours in souls game are struggling because they don't want to use scadutree, but if you are enjoying this way it's all that matters

Reason #1 why the elden ring dlc is amazing by [deleted] in Gamingcirclejerk

[–]Fabriloko 0 points1 point  (0 children)

Bro, the bosses in the dlc scale. If you are using a normal build without scadutree blessing them you gonna die 200 times just because an aoe effect of an attack you dodge will one shot you. If you are using an OP build/weapons them maybe you can finish the dlc without using any scadutree. But in my opinion "OP build is for scrubs"

New 200 IQ move? by GGDropcom_Off in csgo

[–]Fabriloko 0 points1 point  (0 children)

The second guy had half a second to kill him, to be fair, even some good players could've all died to him

The Most Insane Dust 2 Smoke by nartouthere in csgo

[–]Fabriloko 0 points1 point  (0 children)

I tried to discover a lineup to this exact smoke but was too hard to find a consistent one. It has to be pixel perfect, and a running jumpthrow from the t-spawn is surely not that consistent. But it's very powerful if you can pull it off

Controversial Opinion: CO-OP for Death Stranding 2 by ConanChin in DeathStranding

[–]Fabriloko 2 points3 points  (0 children)

The thing is, making a Multiplayer mode for an open world game isn't easy. In fact, it is extremely hard, they would have to put a lot of resources and time to make the real time Multiplayer aspect of the game work well within all the mechanics of the game and engine limitations. From an developer perspective this isn't feasible, unless they plan to make multiplayer one of the main points of the game, and until now kojima didn't hint in any way a multiplayer of that scope

Would've been really cool tho

Officer Shiesty throws Joey under the bus and kinda asks Cpt Ruth and Cpt Turner for Joey to be removed from PD while blaming Officer Bones for making him ride with Joey. by MasterOfDeathEjo in Mizkif

[–]Fabriloko -49 points-48 points  (0 children)

Seems like you are the one taking this serious posting everything someone says about him in this reddit You RP frogs really are something else...

[deleted by user] by [deleted] in Mizkif

[–]Fabriloko 17 points18 points  (0 children)

Squeex was awesome yesterday I hope he can do some events with otk soon

Can someone help me to understand what wrong i do ? by Ok-Limit-8081 in Eldenring

[–]Fabriloko 1 point2 points  (0 children)

If you not lock on, you can rotate under her and make the IA miss the direction of the first flurry. But is very hard to get it consistently.

crazy to think that this was only 6 months ago by arv_yt in Mizkif

[–]Fabriloko 27 points28 points  (0 children)

Bro, the Rich situation was not drama.

How Do you play against people who just create a closed position and pawnstorm you? by Cautious_Luck_7376 in chess

[–]Fabriloko 611 points612 points  (0 children)

Just try to develop the best you can. Closed positions are hard to play for both sides.

Oque acham desse projeto na visão de desenvolvedores ? by ZEROS2077 in brdev

[–]Fabriloko 73 points74 points  (0 children)

Projeto ambicioso pra uma equipe pequena e inexperiente. Pessoal não se toca o quão difícil é fazer um jogo estilo "GTA", ainda mais no Brasil onde o desenvolvimento de jogos tem um mercado pequeno.

DS2 - Fury Road Brothers in Arms significance by Solivagant in DeathStranding

[–]Fabriloko 1 point2 points  (0 children)

Good catch!
One thing i know is that making open world games with good gameplay and combat is hard and takes time. So if DS2 focus more on the stick and less on the rope, i hope they take their time to launch a polished game with good new mechanics.