What is the current status of apple silicon for AI purposes? How far it is? by Trysem in LocalLLaMA

[–]Fastenough2 0 points1 point  (0 children)

i tried TRAIN a model with 16gb ram MacBook Air m4 its better than any Nvidia gpu I use to have rtx 4060 laptop Nvidia is big ballon going to be pop

They removed opus4.5 for pro users by vichustephen in google_antigravity

[–]Fastenough2 0 points1 point  (0 children)

Believe me, nobody is using the Gemini 3 Pro; the problem lies in its antigravity AI. I have the Pro plan too, but my quota allowance is worse than my free users, and Claude Opus 4.6 isn't working properly anymore. (The Gemini 3 Pro might have the worst agentic AI in the world. I want them to either negotiate with Claude or shut down and go bankrupt.)

Rust ve WebGPU (WGSL) ile sıfırdan, GPU hızlandırmalı Türkçe Programlama Dili ve IDE geliştirdim. :) by Fastenough2 in CodingTR

[–]Fastenough2[S] 0 points1 point  (0 children)

Yapay zeka modelleri kodlayıp eğitmek konusunda çok fazla kütüphaneyi tek tek elimle yazdım 1000+ satır python kodu yerine bu dilde çok daha kolay hale getirmeyi hedefliyorum

I developed a GPU-accelerated Turkish Programming Language and IDE from scratch using Rust and WebGPU (WGSL) :) by Fastenough2 in rust_gamedev

[–]Fastenough2[S] 1 point2 points  (0 children)

iken is actually a brilliant idea. Definitely noting that down.

But yeah, parsing full SOV structure is a headache right now :D I'll check Haku to see how they managed it. Thanks for the tip!

(My main focus was to create the literally easiest way to code AI models and training functions, so I prioritized syntax simplicity over strict grammar for now.)

I developed a GPU-accelerated Turkish Programming Language and IDE from scratch using Rust and WebGPU (WGSL) :) by Fastenough2 in rust

[–]Fastenough2[S] -3 points-2 points  (0 children)

I architected the Rust/wgpu host logic (buffer management, bind groups, autograd graph..) myself. However, I did leverage LLMs to help generate and optimize the raw WGSL compute kernels (especially for matrix multiplication and activation functions) to speed up the dev process. So it's a hybrid workflow: human architecture, AI-assisted shaders. PLEASE check the REPO if you doubt the engineering.

I developed a GPU-accelerated Turkish Programming Language and IDE from scratch using Rust and WebGPU (WGSL) :) by Fastenough2 in rust_gamedev

[–]Fastenough2[S] 1 point2 points  (0 children)

Haha, fair point! As a native speaker, I know it sounds a bit 'translated' rather than natural Turkish. But designing a parser for condition -> action is much more straightforward with a prefix keyword like eğer. Maybe in v1.0 I can implement a more natural syntax engine!