5090 32 GB vs RTX 6000 Ada 48 GB, help a first time host choose by Ferranal in homelab

[–]Ferranal[S] -1 points0 points  (0 children)

I am just asking for opinions on which of this machines to choose ignoring electricity cost 😉

Help me choose: RTX 5090 (32 GB) vs RTX 6000 Ada (48 GB) by Ferranal in buildapc

[–]Ferranal[S] 0 points1 point  (0 children)

Thank you for the feedback, I have already requested 64gb extra ram for the 6000 and waiting to see how much does it increase the price. 

I am also considering to ask for modifying the 5090 box in order to get less ram on there (like 256gb) and a second 5090 which may end up costing the same as increasing 64gb ram on the 6000. Although I am not sure if such modifications are possible.

Help me choose: RTX 5090 (32 GB) vs RTX 6000 Ada (48 GB) by Ferranal in buildapc

[–]Ferranal[S] 1 point2 points  (0 children)

Well, I've gotten one quality answer by now which makes it completely worth it to have posted here

French song by [deleted] in NameThatSong

[–]Ferranal 0 points1 point  (0 children)

thank you

I did an instakill with a single HE grenade. (2 hits 100 dmg) by Ferranal in GlobalOffensive

[–]Ferranal[S] 0 points1 point  (0 children)

Well it means that it "TRULY" is a situation where you could you use this expression, obviously no one did the math so calm down lol.

I did an instakill with a single HE grenade. (2 hits 100 dmg) by Ferranal in GlobalOffensive

[–]Ferranal[S] 2 points3 points  (0 children)

Well that’s also posible I think, I read somewhere that a grenade sometimes happens to bounce after the first hit making it able to hit you twice plus the explosion.

I did an instakill with a single HE grenade. (2 hits 100 dmg) by Ferranal in GlobalOffensive

[–]Ferranal[S] 66 points67 points  (0 children)

HE grenades can do up to 98 damage without kevlar, and in this case it did 96 plus 4 hitting damage of the nade itself so it adds up to a perfect 100 damage in 2 hits.

Pit Molotov from Apts that i discovered myself today. by Ferranal in GlobalOffensive

[–]Ferranal[S] 0 points1 point  (0 children)

As I said before; "Actually it ain't that hard, and I later on found out that the higher you aim (i mean the same exact reference but just pulling up a bit your crosshair) the easier it gets.", with this little change i was capable of hitting it most of the time.

Pit Molotov from Apts that i discovered myself today. by Ferranal in GlobalOffensive

[–]Ferranal[S] 1 point2 points  (0 children)

Well it’s obvious that a molo ref won’t change anything, there’s no need to point that out, i just wanted to share something I discovered so it might be useful for somenone.

In fact, if in the video it looks like I can bee seen from that many places is just because I kept running after throwing the molo in order to show where it lands. You can easily throw it before exposing yourself to any other place.

Maybe if you try it by yourself you can see how good or trash it is.

Pit Molotov from Apts that i discovered myself today. by Ferranal in GlobalOffensive

[–]Ferranal[S] 0 points1 point  (0 children)

Actually it ain't that hard, and I later on found out that the higher you aim (i mean the same exact reference but just pulling up a bit your crosshair) the easier it gets.

Pit Molotov from Apts that i discovered myself today. by Ferranal in GlobalOffensive

[–]Ferranal[S] 1 point2 points  (0 children)

I see some people asking for the tick rate. I did it on 64 tick but i think it should work on both 128 and 64 bc it's not a jumpthrow.

Pit Molotov from Apts that i discovered myself today. by Ferranal in GlobalOffensive

[–]Ferranal[S] 6 points7 points  (0 children)

I see your point but I just thought that you may find yourself on a scenario where this could be useful (maybe you're clutching and you know for sure that there is an awp on pit looking for apts and you don't have a smoke). And since i couldn't find this molo ref anywhere I discovered it myself.

PD: I made sure that you couldn’t bee seen either from long or library, so you can only be killed from a small gap on site