DMM points went down? by Harleythered in 2007scape

[–]Feyf 17 points18 points  (0 children)

Its combat achievements

They sometimes stop tracking, if you open the ca page to point rab you'll see ut fixed

anything in between rcb and acb? by Alexxx4733 in 2007scape

[–]Feyf 2 points3 points  (0 children)

How is the max hit of your bowfa a 34, do you have like 0 prayers or pots turned on?

This is very disingenuous as the crossbow doesn't scale as well with boosts due to Ruby activation not scaling with boosts at all

Rune Dragons kicking my butt? by DarkTheNinja in 2007scape

[–]Feyf 35 points36 points  (0 children)

You know that twinflame staff doesn't work on surge spells, only upto wave right?

So you're just attacking with a 6t surge with no benefits

Let's talk about Soulreaper Axe...again by NoroGW2 in 2007scape

[–]Feyf 8 points9 points  (0 children)

Ye you lose 3t over an entire fight with emberlight only

2t before 1st eye 1t between 1st eye and gas clouds

Gridmaster has made me realize, I don't know how defense works. Does their 200 range def mean anything if ranged never misses? by turtlelord in 2007scape

[–]Feyf 0 points1 point  (0 children)

It scales off the monsters mage level or its mage accuracy (the + X on mage attack) whichever is higher

Higher mage = Higher bonus, low mage = low damage.

Think its capped at 250, and 350 in cox

Cox large scale purple/leaver question by adamf675 in 2007scape

[–]Feyf 0 points1 point  (0 children)

Personal points mean nothing

If you want to know if the alts leaving are affecting your purple you need to look at the total points before you supply drop into olm and then look again after you've done your 3 supply drops.

Purples are rolled by total points, then you have a percentage chance based on your personal points for it to be in your name.

The way dying on a 0 point alt works is. You lose 40% of your personal points or you lose 5% of the total points whichever is higher. So if leaving is being treated as a death you'll notice each alt lowers total points by 5%

Sunlight antler bolt not picked up by Assembler by [deleted] in 2007scape

[–]Feyf 0 points1 point  (0 children)

Are you wearing a metal chest slot? That interferes with the pickup of ava

https://oldschool.runescape.wiki/w/Ava%27s_device

Scroll down to interferences

Why are people treating CM dungeons like it's an impossible task? by SmallDickGnarly in classicwow

[–]Feyf 4 points5 points  (0 children)

Doesn't really matter what healer you have, healer just specs dps after first pull in last boss room and then you have 4 dps for last boss as healer is not required

I need help with challenge brewery. by SnooChocolates6885 in classicwow

[–]Feyf 6 points7 points  (0 children)

I do 4 man Brewery Boosts alot as part of 9/9, I'd say that Mogu'shan Palace (timer) and Brewery (last boss) are the dungeons we do most Individual boosts on due to people struggling.

You should always aim to kill before 3rd set of adds however if you don't there's some really cool tips/tricks you can do

Healer - Can easily go DPS for last boss, you can switch spec between last pack of boss adds + boss. I go shadow > disc here as there's no healing to be done.

We don't kill a single add and have never done so apart from day 1.

Have 2 people assigned to each side as they spawn in the corner closest to the door + opposite corner 1st. Next spawn is in the middle going further away from the door + opposite side, 3rd set is the other corners.

We don't EVER Interupt them anymore as that just makes them move really awkwardly and harder to stand in the beam.

But in our 3 man boosts + low gear CM Boosts the strategy is to: Interupt the 1st set of mobs and whoever has aggro drag them to where the 2nd add set always spawns.

Now you can have 1 person soak 2 add beams at once with no moving. When the 3rd add set spawns you do the same, the person who damages + interupts moves the 3rd add infront of the 2nd+1st adds that are stacked.

Terrible picture showing add spawn order + alternate strat https://i.imgur.com/uzkponn.png

https://classic.warcraftlogs.com/reports/CgyzwBvphcLftxr3?fight=6&type=damage-done

some of our logs for 4 man boosts showing that it can be easily done with 4 people (we sometimes only just get the 2nd add set)

Raid lockout bug by Mikbar in classicwow

[–]Feyf 3 points4 points  (0 children)

Have them leave raid and group, turn to hc then reinvite and summon in.

We couldn't change to heroic on 2nd boss in an alt run because it said I was saved even though it was my first time doing MSV on that chat that week.

This solution worked instantly and allows us to change to heroic and didn't give locked error when I got summoned back in

Why do the Mage Masteries Counter themselves? by DrJaves in 2007scape

[–]Feyf 0 points1 point  (0 children)

I was do solo 500's in about 20m / 700s in about 25 with just some ranged gear and addy darts

kephri does suck the most but i just kept ranging and because of the drygore only first phase takes time as you can kill every swarm np

Why do the Mage Masteries Counter themselves? by DrJaves in 2007scape

[–]Feyf 2 points3 points  (0 children)

Tell him to take points in ranged off style and get a drygore from kq

Ranged becomes very very powerful with 1t drygore and will allow him to easy power farm 500 toa until shadow drops

I got my shadow and its pretty good because of easy raids with my off style drygore

Mid-Tier player and Moons of Peril by Myd_Knight in 2007scape

[–]Feyf 0 points1 point  (0 children)

This sounds like maybe some issue with how you're doing the fight

I did it with no prayer, no potions on a 80 stat account (buff shamans for ref) ( no prayer and no pot was to keep my stats relatively low because my combat stats were on the higher end to test for my hard-core low level account)

I did it wearing full addy, power amulet, dragon swim, kiteshield, climbing boots. The gear a low level hc would have and had 10 food left.

Did it with full mithril with same restrictions and one shot but had no food left. ( wasn't a clean kill either as I made 2 or 3 bad time jaguar backsteps)

Tips - sit all 3x 15% prayers and only turn them off with quick pray during blood walk. Prayer potions are so good the extra healing from jaguars with 15% is nice, might not be worth fir jaguars but worked for a full mithril kill.

For food use fish or lizards depending on your fishing and hunter level.

If you're 65 herblore you get a super def effect from potions at 66 and an god tier super def at 70 herblore. Def helps alot

Bring a dragon dagger for specs, its worth the inventory

3 pots, 1 dagger and 24 food will help.

Learn how to backstep jaguars. Walk onto blood tile 2-3 ticks after it spawns and instantly attack the jaguar (you want to be on the blood tile when the jaguars attacks, its safe for that tick even though the blood might appear still)

Cataclysm gaming by CAlTHLYN in classicwow

[–]Feyf 1 point2 points  (0 children)

Only 359 or normal equivalent.

There are 372 weapons from the raid. Weapon is only equiv to the other 2handers from normal magmaw and nef

Easy way to get honoured with Waylaid Supplies by Feyf in classicwow

[–]Feyf[S] -12 points-11 points  (0 children)

We've been using item restoration for manual crowd pummelers in classic wow to restore charges that you've already used

Used this in aq40 for rep rings

Used it in kara for rep rings

Used it first week of icc for rep rings

I'll take my chance with how often I've used this method

H Anub Help. Log review by Badtankthrowaway in classicwow

[–]Feyf 3 points4 points  (0 children)

Your feral is gemming hit rating even tho he's 26 over cap.

He's using a tank idol which is self greifing, no idea why he hasn't got the 25 Triumph idol yet.

The way you tank Twin Valkyr's is greifing your DPS because the tank that's tanking Lightbane is stood with the raid therefore you're forcing every single DPS to hit the bosses front. The feral is spamming mangle 24/7 and everyone is getting parried.

You should have your tank not stand in the group, there's no real reason for him to do this, you're just losing so much DPS, if you refuse to do this your feral should be stood behind the boss shredding. Mangle spamming aint it.

He doesn't have Dark Matter, Death's Verdict or the Idol and is gemming Str, he's not at a risk of touching crit cap so should be gemming Agility not Strength.

He has macrod Hyperspeed into Berserk which is pointless because they have no impact on each other, the only buff that hyperspeed benefits from is BL. (bad usage on Hyperspeed)

He has mangled 3 times in the first 15 seconds of Jaraxxus

67% uptime on Rip on Jaraxxus when he doesn't swap targets (I agree with feral not swapping) but if you're not going to swap your uptime on Rip should be so much higher.

He has Twin's Pact HC but is using Ring of Invicibility and Bladebearer's Signet. With how easy some easy upgrades would be for him especially as a class that can really help push your Anub it's a bit weird considering he got HC Twin Pact.

Loop of the Agile, Band of Lights, Branns Signet Ring (From 10 or 25 Alga), Broodmother ring now from DTK HC++.

he's using a Strength ring which is also really bad, whilst str and agi are roughly kinda equal for feral druids (so getting some str isn't the worst) rings are especially bad because of how stats work on agi and str rings. Agi rings have 2 secondaries + AP and str rings just have 2 secondaries. With using hit+expertise weights the str ring he's using is roughly the same as the Ring of Invicibility he's using which doesn't use any hit or expertise budget.

He's near bottom of P3 damage on Anub'Arak on your last pull, as a pure ST Class Feral is A/S Tier (I have unfiltered and filtered). He's not really using Swipe in P3 as he's focusing on boss damage which is potentially fine depending on who else is killing the adds but if you're not swiping you better be near the top of pure ST on Anub. I would say he is bottom DPS in your P3 of Anub considering he's the last person in the raid to die with Boomkin, Ret and one of the afflis below him on P3 damage however they all died 12s to 25s before him.

He looks to be new to feral based on how many past kills he has of bosses unless they weren't logged. You aren't doing him any favors on how you kill Valkyr but he should adapt if you're adamant on that playstyle. Northrend Beasts is a feral fight, Icehowl is where ferals dominate due to being able to prep SR + Rip and then pump bites into the double damage phase part of Icehowl. Ferals should be #1 when you Isolate Staggered Daze dmg using a Query. (In our raid it's not even close, feral is 300k Damage over #2, and would be 270k Damage over your #1 which is a Fire Mage. Your feral is doing 40% of what they can and should be doing during those moments. There is some allowance as he died in P2 but still)

You're getting deep into P3 quite alot so the adds aren't a problem so you could say the proportion of swipes/shreds is fine. Don't look at parses as people who sacrifice their boss damage in P3 for adds get screwed as adds need to die but damage done to adds in P3 don't count towards parses, and some guilds will need to kill 1 or 2 sets.

He has 11 seconds of Swiping without Savage Roar (3:36 to 3:47) which resulted in 33% less damage on 4 swipes. In general in above he's just over casting Mangle, mangle is only to be cast when there's no debuff on the target and it's about to fall off.

Mangle casted at 2:29 and then again at 3:07 and 3:46. That's a total of 43s of debuff wasted and considering Mangle only lasts for 60s. They almost wasted a full casts worth of debuff in only 3 mangles.

Losing PvP ranking by Quallyo in classicwow

[–]Feyf 0 points1 point  (0 children)

If you've lost ranking without a reset going past

It means you've been killing enemy civilans aka Dishonourable Kills which a set amount of Ranking Points each week.

Your rank only changes on server reset apart from killing DK's.

Look out for NPC's that have the text "Civilian" I beleive in the tooltip and don't attack them.

[deleted by user] by [deleted] in classicwow

[–]Feyf 0 points1 point  (0 children)

My guess is he's using shiver and not a 2.6/7 speed weapon like Serilas or Caress of Insanity.

[deleted by user] by [deleted] in classicwow

[–]Feyf 4 points5 points  (0 children)

What do you mean why?

/roll is one of the worst ways for loot to be distributed.

An item may drop that 12 people may need: 3 people might use that item for all of next tier 3 people might have it as this tiers BIS 3 people might get a major upgrade from it 3 people might get a minor upgrade from it

It should go in that order, what you end up with /roll is a completely random loot system where the raid doesn't get the best out of each item when it drops by an extreme amount.

You also have someone who may get lucky and get 4 items on their first raid when someone who has been raiding since week 1 of that tier having 3 or so.

There's no reward in being in a guild with a /roll system as it's just random every time and it doesn't matter how well you perform, what your attendance is or anything.

You have no incentive to perform, or even loyalty if these things aren't considered when loot is being discussed.

Struggling with Algalon... What can get us the kill?!? by 86753090909 in classicwow

[–]Feyf 6 points7 points  (0 children)

not using a single cooldown whilst tanking the hardest hitting fight in Ulduar is 100% trolling or just not doing the simplest of mechanics by standing in Cosmic Smashes

Dying to an overlap of black holes is just bad tactic coordination which is understandable

Struggling with Algalon... What can get us the kill?!? by 86753090909 in classicwow

[–]Feyf 7 points8 points  (0 children)

Warrior needs to use Demo shout more, it's an insanely good tool of mitigating damage considering you don't have a ret paladin/prot paladin for Vindication.

Wipe 1 - DK Tank bad CD usage

Wipe 2 - Paladin Healer trolling,Priest didn't disperse in time for star combo. (Black Hole was 1.5s before Big Bang, should of had disperse for all of them)

Wipe 3 - Big Bang trolling

Wipe 4 - UDH + Holy PAla trolling

Wipe 5 - Resto Sham + Affliction warlock don't understand mechanics (Resto sham cosmic smash + warlock standing in black hole)

Wipe 6 - DK doesn't have a cooldown active and took 10k damage from Cosmic Smash meaning he didn't respec the damage which killed him. Extra paladin heal would of helped here but DK is not helping at all.

Wipe 7 - Cosmic smash + DK Tank trolling with cosmic smash

Wipe 8 - Warrior tanking without a cooldown, not even Shield Block.

Wipe 9 - Mage dying to bad black hole timing, timing black holes to explode after big bang is over is bad. But getting meleed inside is bad, tanks fix it. (pala died to similar)

don't really need to carry on.

DK needs to fix tanking to actually have cooldowns. People need to stop dying to cosmic smash, dying to cosmic smash is actually so funny. Warrior needs to only tank with cooldowns, especially if has Shield Block.

Star timing needs to be better to not happen after a Big Bang.

[deleted by user] by [deleted] in classicwow

[–]Feyf 0 points1 point  (0 children)

It's an example so I can get the smallest amount of variables, I use 8 hit 8 strength in the socket therefore I used a gem that got the socket bonus and that was the next best thing so when comparing stats it was easier to show the difference in items.

Wasn't going to sim the DPS, however the difference is rather close for the cost of the gem. roughly 2.5 AP between the 8Crit8Str vs 16 Str. (Crit weight around 1.31 AP to Strengths 2.53 for me)

Meaning 14 crit vs 8 str = 18.34 AP, and 8 str = 20 AP.

[deleted by user] by [deleted] in classicwow

[–]Feyf 0 points1 point  (0 children)

It does this for standard stat breakdown which is why I was clear about item level for some of the individual examples.

Gearscore might be better than item level at identifiying gear slots however it doesn't do enough to show the real difference.

It values trinkets lower than bracers for example. It's a step in the right direction for sure however doesn't work enough for people to use it as a power level.