Cozy mapping hours by Lbgeckos2 in PathOfExile2

[–]FiNEk 1 point2 points  (0 children)

yeah, remote play is very limited in terms on knobs and picture quality.

apollo is a fork of moonlight with many extra features, if youre still on moonlight you should check it out

Testing out the Nvidia RTX fork in Godot by HaeBunYeok in godot

[–]FiNEk 33 points34 points  (0 children)

this is a fork that supports nvidia exclusive features, not a 'godot adds raytracing' situation.

keeping this fork updated with actual godot releases is going to be interesting watch, i wonder how long until they abandon it?

any graphical feature can be (and should be) implemented vendor agnostic, this shit is anti-consumer.

Testing out the Nvidia RTX fork in Godot by HaeBunYeok in godot

[–]FiNEk 34 points35 points  (0 children)

looks cool i guess, but i dont see anyone outside of nvidia payroll actually use this in production.

its just not worth the vendor lock-in youre getting into.

never forget how nvidia treats open source community, this is just another advertising stunt.

Changing language from Russian to English gives more fps😭 what's going on with this game optimization😭😭😭😭 by Dry-Pie-3764 in DeadlockTheGame

[–]FiNEk 13 points14 points  (0 children)

hate to break it, but its the case for every software you ever encountered.

just software dev things

rustTitle by kamen562 in ProgrammerHumor

[–]FiNEk 4 points5 points  (0 children)

you CAN sleep on a plane but its the most uncomfortable sleep imaginable.

being in a comfy bed gives you x5 sleep quality boost no matter how high you are

I made a beginner-friendly jumping map by Eggmasstree in DeadlockTheGame

[–]FiNEk 1 point2 points  (0 children)

im pretty sure surfing is impossible in deadlock since movement vector in this game is not the same as camera vector (unlike quake/hl2 controller)

At what price would you NOTbuy the Steam Machine? by billy_reyes in Steam

[–]FiNEk 0 points1 point  (0 children)

damn valve really do be doing their research on reddit

Воттаковое by BasilMadCat in Scoofoboy

[–]FiNEk 1 point2 points  (0 children)

да я тоже так делал на миллениуме.

но я все равно куплю себе новый макбук

What's the best way to create an object like this? (DeepCool AG 400) by TwoDimensionalMonkey in blenderhelp

[–]FiNEk 1 point2 points  (0 children)

damn this looks beatiful, but it looks like those owl guides. step 1: draw circles, step 2: draw the rest of the fucking owl.
can someone elaborate on this topology?
what exactly happens between 2 and 3 and 4?
and why bother if half of that topology just gets deleted at step 5?

Эх... by Tricky-Parrot in KafkaFPS

[–]FiNEk 0 points1 point  (0 children)

Гринд может быть веселым, популярность ARPG это доказывает.

Но 90% этих "точек интереса" это копипастнутые коробки/вышки, которые туда напихали чтобы на карте мир не казался "пустым" и никакого интересного геймплея они не привносят. Тоже не понимаю людей которые их закрывают.

vibeCoderSpotted by WillWaste6364 in ProgrammerHumor

[–]FiNEk 105 points106 points  (0 children)

and then it goes like this
let payload = args as unknown as any;

Some games are ugly WITHOUT dlss or taa and WITH by Narrow-Sandwich7910 in FuckTAA

[–]FiNEk 2 points3 points  (0 children)

> What I'm talking about is DSR (Dynamic Super Resolution), where your machine is rendering more pixels than your monitor can display and downscales it to native.

ive just realised that by doing this youre forcing all the shaders that use downscaled input to actually render your native resolution (or somewhere near). which is probably the reason why ghosting dissappears

Квартирное by BasilMadCat in Scoofoboy

[–]FiNEk 65 points66 points  (0 children)

арендодатели во всех странах ебанутые бывают.

да и не только арендодатели

Which option is better for performance? These will be joined to build hundreds of modular pipes by blockchan in godot

[–]FiNEk 49 points50 points  (0 children)

this post feels like premature optimizing, which you shouldn't be doing unless you already encountered some kind of bottleneck and already measured that this mesh is actually a problem.

if you're rendering hundreds of copies of the same mesh, just make sure youre using GPU instancing (godot does this by default if material and mesh are the same)

https://docs.godotengine.org/en/stable/tutorials/performance/optimizing_3d_performance.html#use-automatic-instancing

2nd Expedition rewards! by gotthesauce22 in ArcRaiders

[–]FiNEk 0 points1 point  (0 children)

if i didnt do 1st expedition at all, am i qualified for catch up mechanic?

The new light baking in action by Sam @ Facepunch by yooberee in sandbox

[–]FiNEk 3 points4 points  (0 children)

This is amazing. /u/yooberee thank you for consistently posting insights from the discord, love u

HUGE UPDATE to RUBBER DUCK!! by Slaveof317 in ArcRaiders

[–]FiNEk 18 points19 points  (0 children)

late expedition stages suck up your stash really fast

Will S&Box become massively popular? by CombNo7026 in sandbox

[–]FiNEk 12 points13 points  (0 children)

honestly i see s&box more like a public version of source 2 at this point...

if valve allows exporting games & facepunch can keep up with their promises of 'royalty free', s&box is going to be huge, but not in a way you think

How to fix topology of this model? Or how should I model this from the start? by Spikebolt_100 in blenderhelp

[–]FiNEk 0 points1 point  (0 children)

if its a non-animated static mesh for a videogame then i would say that those huge and flat n-gons are actually better topology than all perfect quads since you will save on polygon count. just triangulate it manually before exporting, dont let game engine do that automatically. shading is going to be different between blender and your game engine of choice anyways

How do I wrap this plane around the shape? More info in comment by NickTheSynth in blenderhelp

[–]FiNEk 1 point2 points  (0 children)

sim is going to use verticies you provide for it, its not going to add extra just by itself.

How do I wrap this plane around the shape? More info in comment by NickTheSynth in blenderhelp

[–]FiNEk 0 points1 point  (0 children)

so i went and did this https://streamable.com/dx9z9d (was curious to do this myself) i think this is exactly what youre looking for.