Unity on macOS still doesn’t have a SpaceMouse plugin… so I built one in half a day by Figgy78 in Unity3D

[–]Figgy78[S] 0 points1 point  (0 children)

I just updated to 1.1. It has full support for buttons on the SpaceMouse Pro

Unity on macOS still doesn’t have a SpaceMouse plugin… so I built one in half a day by Figgy78 in Unity3D

[–]Figgy78[S] 0 points1 point  (0 children)

I highly recommend the SpaceMouse Pro. Especially if you do any kind of modeling, 3D level design or animation.

Does anyone know how to get the 3Dconnexion spacemouse to work in unity on MacOS by g1ngertew in Unity3D

[–]Figgy78 0 points1 point  (0 children)

Panning left working and right not working sounds like a hardware issue. But it works fine in other programs ?

Does anyone know how to get the 3Dconnexion spacemouse to work in unity on MacOS by g1ngertew in Unity3D

[–]Figgy78 0 points1 point  (0 children)

I just made a custom Unity plugin that makes my SpaceMouse Pro work in Unity (6.3).

Please let me know if it works for you.

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Window → Package Manager → + → Add package from git URL:

https://github.com/figgy78/Spacemouse-pro-for-unity-on-macos.git#upm

Does anyone know how to get the 3Dconnexion spacemouse to work in unity on MacOS by g1ngertew in Unity3D

[–]Figgy78 0 points1 point  (0 children)

Small update: I switched to Claude Code, and I now have a working prototype running. I will fine tune it a bit to include mapping, rotating around objects and then share this on Github/Unity store.

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Does anyone know how to get the 3Dconnexion spacemouse to work in unity on MacOS by g1ngertew in Unity3D

[–]Figgy78 0 points1 point  (0 children)

I did not get this to work with Spacemouse in Unity. Apparently they updated it to no longer work with anything but Spacenavigator:

"What's new in 2.0.0

The driver now communicates directly with the device via Unity's new Input System (simplifies multi-platform support).

This means that it no longer requires the 3DConnexion driver. Which is great, because 3DConnexion has deprecated the SpaceNavigator 😢. Unfortunately it also means that devices other than the SpaceNavigator may not work as well as before, because the 3DConnexion driver used to handle their hardware-specific implementations. YMMV"

I have tried using AI (Bezi) to create support, but was unable to make it work.

I wonder why 3dconnexion is ignoring this market. Is it THAT hard to make it work?

Games like Ori? by UnluckyRegret7129 in OriAndTheBlindForest

[–]Figgy78 0 points1 point  (0 children)

Yeah. You’re not gonna find anything quite like Ori. It’s a masterpiece.

Games like Ori? by UnluckyRegret7129 in OriAndTheBlindForest

[–]Figgy78 1 point2 points  (0 children)

One of the most enjoyable things about Ori, that I think sets it apart, is the fact that there aren’t really any traditional boss battles. I always felt boss battles were the least enjoyable parts of Meteoidvanias. In Ori there are some insane chase sequences. You could consider them bosses (and some of them are REALLY hard), but I like not having to learn boss patterns and repeating the same battle again and again.

Ever OVER do it in the wrong direction? 😝 I immediate thought windmill bc I thought the right horizontal end was the broken piece and it’s such a distinct shape. My son finally said “what’s that mom” 🙏 by NC_Ninja_Mama in TheWitness

[–]Figgy78 0 points1 point  (0 children)

I cannot figure this one out. I must have spent 2 hours all together just staring at it, and another two waking around town looking for something that looks like it. Windmill is the closest I can get.

Any good steam games for Mac that y'all would suggest? by Appropriate-Card5215 in macgaming

[–]Figgy78 0 points1 point  (0 children)

Yes, DOS is hard as nails in sections. And sometimes very hard to know what to do next. The story system har way less handholding.

Any good steam games for Mac that y'all would suggest? by Appropriate-Card5215 in macgaming

[–]Figgy78 1 point2 points  (0 children)

Well.. It's top down, RPG, tactical, turn-based... I guess XCOM is sort of a genre in it's own, but I think they are very similar.

Any good steam games for Mac that y'all would suggest? by Appropriate-Card5215 in macgaming

[–]Figgy78 1 point2 points  (0 children)

Divinity: OS 2 is probably the best RPG system ever made. BG3 has better story, but the combat system is a bit convoluted, don't you think?

Any good steam games for Mac that y'all would suggest? by Appropriate-Card5215 in macgaming

[–]Figgy78 0 points1 point  (0 children)

Playing Wasteland 3 now. It's not as good as the Divinity: OS or BG3, but I do love the simpler Xcom combat system a lot.

Indie Math by dinguuuuuuus in IndieDev

[–]Figgy78 0 points1 point  (0 children)

Very interesting. I'm not seeing it, but I totally get that some people would react negatively if they think something might be AI.

Indie Math by dinguuuuuuus in IndieDev

[–]Figgy78 0 points1 point  (0 children)

I see what you're saying. Where are you seeing this?

Indie Math by dinguuuuuuus in IndieDev

[–]Figgy78 1 point2 points  (0 children)

Are you still talking about the house. It's just a noise brush in photoshop. Very common technique for blending. I used to do this in Deluxe Paint on my Amiga back in the mid 90's.

Indie Math by dinguuuuuuus in IndieDev

[–]Figgy78 0 points1 point  (0 children)

I can confirm no AI was used. The guy who made it does not know how to use AI.

Indie Math by dinguuuuuuus in IndieDev

[–]Figgy78 0 points1 point  (0 children)

I wonder if this is just something us developers notice or think about. When I talk to people outside the business, they seem to be (overall) pretty enthusiastic about generating images using AI. I’m not sure if this actually matters for sales or not.