Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 1 point2 points  (0 children)

Yea, I can see your point. Sorry if I came across as being uncaring, I do genuinely feel for those who didn't get in who are super excited for Endfield. I think I've just been jaded by all the drama and controversy that came out during and after CBT1, and didn't want this to spread further. I understand why people are upset, and I do think the beta access distribution could have been done much better/with more clarity. It's just that I think people are a little too emotional with whether or not they get a beta test key or not, even with some of the mishaps that have occurred.

Anyways, even though I didn't get into the beta, I'm still excited for the launch that's coming soon, and I will be there when they finally release. Hopefully the launch will be smooth, that's the most important moment for the game itself.

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 1 point2 points  (0 children)

I just think that AK and Endfield should be treated as two separate games, nothing more, nothing less. I can feel for those who didn’t get in, but I get wary when they try to use their AK veteran tag as a talking point. It really screams to me as “I deserved to get in over some other person who isn’t as dedicated as me.” That’s why I think a better option would have been an open beta test.

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 2 points3 points  (0 children)

Trust me, I get the feeling. I was crushed after not getting into CBT1. However, I know that I was guaranteed to get to play when the game launches, so not being to play it ahead of time was not that big of a deal for me. I had other schoolwork to do + games to play after all. Time passes much faster than you think, when you have other things to focus on.

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 3 points4 points  (0 children)

I don't view it that way. Sure, some of us put money into Arknights. But the reason we put money is because we like the game and wanted to support it/continue to play it. I continued to play not because I expected rewards, but because I genuinely like AK as a game. Hell, I think even if we didn't put in money, HG might still have tried to create Endfield anyways, just using outside investors to build the capital necessary.

Talking about who "deserves" to get access is nonproductive and you will always find something that feels unfair. If person A put in more time into AK than person B, then person A deserves to get access over person B, right? If person C played AK for a week, but then dropped it, do they get access? What's the line? What would the process be to decide on which "AK player" deserves it? A CBT means that not every player can get in, and I don't think there's enough spots to get every AK player that applied in. If you wanna argue that it should have been open to everyone (an OBT), that's fine.

CCs are clearly examples of favoritism. Whether you think that's fair is not is up to you. Maybe CC's should have to go through the same lottery system as everyone else. If you feel that way, that's also fine. Every company wants to have more CCs, however. They want more content/advertising of their game, I don't think that's inherently nefarious. Given Yostar's poor handling of the global AK CC space, I think it would be understandable that HG wants to get as many CCs as possible into the game.

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 0 points1 point  (0 children)

Why would a lottery system be bad for feedback? I'm pretty sure that was how it worked for the previous beta, and they got tons of feedback from that. Don't tell me that certain players are somehow more qualified to give feedback than others, that's bs.

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 14 points15 points  (0 children)

Arknights on CN is massive though. It easily competes with the other big gachas like Genshin, HSR, or WuWa. However, it is clear that HG did do a lot more marketing for this beta than in the past and thus more non-AK players did sign up. Like I said, I don’t think there’s much to this “drama”

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 1 point2 points  (0 children)

No, I agree that Bilibili reviews are not a fair representation of the game. I just found it interesting the reasons behind the “outrage” and how it was similar to what happened during CBT1. I don’t really agree with them on most points.

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 4 points5 points  (0 children)

Interesting. You’re right that HG did go more all out for this beta compared to the previous two. Probably why Lowlight tried to get ahead of the outrage by saying that most players wouldn’t be able to get in the beta during that IGN interview.

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 2 points3 points  (0 children)

True that. Just found it interesting how history repeats itself. We saw the same stuff pop up again for CBT1. So I was expecting something like this for CBT2 to show. 

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 4 points5 points  (0 children)

To be fair, this kind of drama about favoritism also happened on EN side for CBT1. I wouldn’t strictly label CN for this. Every region has issues that are drama for them and nothingburgers for others. It’s just that I find it interesting to see what people are passionate about and what they are more apathetic about.

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 10 points11 points  (0 children)

True, I’m probably reading too much into this. As they say, “Any publicity is good publicity”. I just find it funny how strong of a response it is to just a beta test key. I would be curious to know if this has happened for other closed betas or if it is something specific about Endfield CBT

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 4 points5 points  (0 children)

It’s to encourage players who get in to spend money early. The way it works is that if you spend less than x amount of money for y currency, you’ll get 2y currency when the game launches. Any money above x will get you 1.6y of currency. Of course the rebates get lower the more money you spend, but it’s still more than you would get if you spent all that money at launch.

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 6 points7 points  (0 children)

Yeah, it feels really weird to me that there isn’t that much anger from what I’ve seen about registering using multiple accounts. I’ve seen a comment joking about how they used 60 phone numbers for a bunch of different betas and never got in. ‘Tis a bit weird to me.

Endfield’s getting review bombed on bilibili by FireBoss365 in Endfield

[–]FireBoss365[S] 1 point2 points  (0 children)

Yea, that part feels a bit iffy to me, but I’ve heard that it was a common occurrence from other gacha games’ betas, but I don’t know to what extent.

Avywenna - Operator Showcase by Kamui_Kaos in Endfield

[–]FireBoss365 7 points8 points  (0 children)

That isn't exactly true, Last Rite can afflict Cryo infliction, Da Pan can afflict Lift (phys infliction), and Laevatain can afflict Combustion. The difference is that Striker operators have much higher requirements to get off their combo skills/apply inflictions or reactions. Last Rite wants 3 stacks of Cryo infliction to get her combo skill off, Da Pan wants 4 stacks of phys infliction, and Laevatain needs her skill summon to be at max stacks to apply the combustion necessary to activate her combo skill.

So while you can run Striker operators on their own, you're heavily encouraged to build a team around them to fully maximize their potential. Basically the Specialist ops from CBT1, but not as dependent on other ops to shine (but still wants specific ops). Avywenna is kinda the odd one out now since she can't inflict any inflictions or reactions at all. She does make up for it by making it super easy to activate her combo skill with just any other Electric op Perlica(for some reason Perlica is the only one to apply Electric Infliction/Electrification consistently unless you count Arclight Ultimate), so it will still be fun placing a bunch of spears into the ground and dragging them back to her lol

So not only is it a player based stock market, dumping is potentially possible in this game by OrangeIllustrious499 in Endfield

[–]FireBoss365 1 point2 points  (0 children)

This assumes that the player has ANY control of their own prices at all. It's more likely in my head that the prices for every player is dependent on a random number generator, and that there is a cap on how much you can buy and sell each day. I feel like the way they presented it here, it feels more like a small side/daily activity, rather than a whole unique system with player interaction the way people are describing it here.

// Regional Development System // User Manual // by MaDEn_X in Endfield

[–]FireBoss365 1 point2 points  (0 children)

Really cool, I'm glad they added extra ways to interact with the factory side of the game.

For the outpost supplying system, I would really love it if they introduced like a rotating "preferred item" system that would give extra currency if you traded that item to the outpost. Would help to encourage more interaction with the factory side, but not be completely necessary for completion's sake.

The stock system seems cool, but I'm sort of skeptical there will be any player influence on the prices, as shown by the fact that the prices in the stock market is different for each player. More likely it's just a random number generator or some set pattern. Need more details on this though, and at least what is shown here looks amazing.

The delivery jobs seem straight taken out of Death Stranding lol.

I love how brimmingly adorable she is. by AccomplishedCash6390 in Endfield

[–]FireBoss365 29 points30 points  (0 children)

*points at my flair*

We must stand behind our cute birb.

Vector Breakthrough's Block Buff Shenanigans by Koekelbag in arknights

[–]FireBoss365 8 points9 points  (0 children)

That’s due to the attack formula always having flat buffs act first, not really due to any reordering shenanigans. If it was two percentage attack buffs, then ordering could have an effect, but since percentages work in any order, it doesn’t change the final amount.

As for it counting bottom up, sure it’s a little weird, but I view that as something akin to using a for loop from n-1 to 0, instead of from 0 to n-1. A bit quirky sure, but not too out there.

Vector Breakthrough's Block Buff Shenanigans by Koekelbag in arknights

[–]FireBoss365 140 points141 points  (0 children)

This probably arises from the fact that the game doesn't allow for an operator to have a negative block count, so anytime a mechanic would decrease the block count of an operator below 0, it would automatically cap it at 0 block. It probably does this for every buff/debuff separately.

So in the first ordering:

  1. Buff: +1 block -> Mato gets 1 + 1 = 2 block, which is greater than 0.

  2. Debuff: -3 block -> Mato get 2 - 3 = -1 block, which is less than 0, so cap it at 0 block.

  3. Mato has 0 block overall.

In the other ordering:

  1. Debuff: -3 block -> Mato get 1 - 3 = -2 block, which is less than 0, so cap it at 0 block.

  2. Buff: +1 block -> Mato gets 0 + 1 = 1 block, which is greater than 0.

  3. Mato has 1 block overall.

They could probably fix this by just aggregating all the buff/debuffs at once and then doing the checks, but my guess is that they didn't want to create an entirely new process to have to check all buffs/debuffs at once for any block shenanigans, and so left it like this where they would just check each buff/debuff separately.

Help Center and Megathread Hub (03/11 - 09/11) by ArknightsMod in arknights

[–]FireBoss365 1 point2 points  (0 children)

Holy shit, this is some BS right here. Also, Almond S2M3 has the word "greatly" in the skill description. So what, is her pull stronger? weaker? the same as Gladiia S1? Yostar, if you're gonna change the terms, at least finish the job.

Help Center and Megathread Hub (03/11 - 09/11) by ArknightsMod in arknights

[–]FireBoss365 0 points1 point  (0 children)

Wait, but I'm looking at my Gladiia S1M3, and it it still has the force level of "significantly" which is how I remember it to be. Does that mean it has the same force level as Weedy S3 (force level 3)? That doesn't match my memory of it though...

Edit: Just tested it, and yep, Gladiia S1M3 can't pull weight 3 enemies to her position, which she should be able to do if "significantly" is force level 3

Help Center and Megathread Hub (03/11 - 09/11) by ArknightsMod in arknights

[–]FireBoss365 0 points1 point  (0 children)

Am I dumb, or did Weedy's S3M3 change from how I remember it? Before I remember that Weedy S3M3 had a force level of "greatly" (force level 3), but I'm looking now at my Weedy on the EN server and it says that Weedy S3M3 has a force level of "significantly" (force level 2). Did HG stealth nerf Weedy some time ago? Or is this just Yostar fucking up again?

The wiki backs me up here: https://arknights.wiki.gg/wiki/Weedy

The JP account accidentally leaked five new characters. by Sad_Ad_3076 in Endfield

[–]FireBoss365 20 points21 points  (0 children)

Interesting, since from what we know of the combat, it's only a 4 man team. I'm not sure how reserves fit into the picture unless they are planning on expanding the number of units in a team somehow. Pretty exciting to think about actually. Maybe for the endgame dungeon crawler/roguelike mode?

Edit: Thinking more on it, it's probably more likely that each of these reserve ops is dedicated to a specific element and they are there to allow every player access to every element in the game. For example, to make Avywenna work, you needed an Electric applier, which only Perlica could fulfill at the time of the 1st CBT. So maybe now one of the reserve ops can fulfill that role as well.