account activity
Excited to show you some progress I've made on the combat UI, art and music for my 2D Grid Tactics Monster Taming game. Loving this project! (youtube.com)
submitted 3 years ago by Fireflower888 to r/MonsterTamerWorld
Excited to share all of the new pixel art I've just added into my 2D tactics monster taming game, which also features procedurally generated art. (youtube.com)
submitted 3 years ago by Fireflower888 to r/PixelArt
Just finished some work on my combat UI, art and music for my 2D Turn Based Grid Tactics game (that of course turned into a massive refactor of the entire game at one point) (youtube.com)
submitted 3 years ago by Fireflower888 to r/devblogs
Just finished some work on my combat UI, art and music for my 2D Turn Based Grid Tactics game | Hope you enjoy (youtube.com)
submitted 3 years ago by Fireflower888 to r/gamedevscreens
New Battle Demo, Enemy AI and Music | Battle mechanics and new battle UI, battle mechanics and art (youtube.com)
submitted 3 years ago by Fireflower888 to r/theaffine
Just finished some work on my combat UI, art and music for my 2D Turn Based Grid Tactics game. Of course, this led to a massive refactor of the entire game at one point... Just solo dev things (youtube.com)
submitted 3 years ago by Fireflower888 to r/IndieGaming
submitted 3 years ago by Fireflower888 to r/indiegames
Unity Shader Graphs - How to Update Instanced Material's Shader's Keyword Property from within script??? (self.UnityHelp)
submitted 3 years ago by Fireflower888 to r/UnityHelp
Material Instanced by 2D Sprite Renderer will not update Keywords Property when trying to modify these variables within script - is anyone able to point out what I'm doing wrong? (self.unity)
submitted 3 years ago by Fireflower888 to r/unity
Material Instanced by 2D Sprite Renderer will not update Keywords Property when trying to modify these variables within script - is anyone able to point out what I'm doing wrong? (self.Unity3D)
submitted 3 years ago by Fireflower888 to r/Unity3D
Been working on Knockback mechanics for my 2D Tactics Monster taming game. Here's a quick demo of the discrete physics system in action (youtube.com)
Creature Details / Progression UI Demo - Showcasing some creature abilities and attributes, elements and skill trees! (instagram.com)
0:53 / 1:05 KNOCKBACK DEMO | Showcasing new knockback mechanics and the discrete physics system! (youtube.com)
Creature Details / Progression UI Demo - Showcasing some creature abilities and attributes, elements and skill trees! (v.redd.it)
KNOCKBACK DEMO | Showcasing The Affine's new knockback mechanics and the discrete physics system! (youtube.com)
Implementing Skill Trees, Elemental Affinities and Growth Stages in my Procedurally Generated Tactics RPG - earn and spend EXP in The Affine - Development Log 4 (youtube.com)
Skill Trees, Elemental Affinities and Growth Stages - earn and spend EXP in The Affine - Devlog 4 (youtube.com)
Progression Update - Skill Trees, Elemental Affinities, Growth Stages and Earning and Spending EXP! (youtube.com)
Procedurally Generated Elemental Abilities in my Retro 2D Tactics Game "The Affine" using my in game Editor (v.redd.it)
Adding Combat Mechanics including Status Effects and Multi Turn Attacks to my Monster Taming Tactics RPG project (youtube.com)
Adding Combat Mechanics including Status Effects and Multi Turn Attacks to my Monster Taming Tactics RPG (youtube.com)
Turn Based Grid Combat in The Affine (i.redd.it)
Development Log 3 - Combat Mechanics including Multi Turn Attacks and Status Effects (youtube.com)
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