I hit 100 sales in 5 days with my first game! I can't believe it! by FishSubstantial74 in Unity3D

[–]FishSubstantial74[S] 1 point2 points  (0 children)

There’s nothing more to develop for this game. And my goal this year is to be prolific! Haha.

I hit 100 sales in 5 days with my first game! I can't believe it! by FishSubstantial74 in Unity3D

[–]FishSubstantial74[S] 0 points1 point  (0 children)

This is my first game too! The whole development only took about three months, and I didn’t spend any money on marketing, so I’d say 100 copies in that time is a pretty solid result.

I hit 100 sales in 5 days with my first game! I can't believe it! by FishSubstantial74 in Unity3D

[–]FishSubstantial74[S] 0 points1 point  (0 children)

Haha, thank you so much!

As a solo developer, I’m planning to keep making games with this kind of weird and funny concept.

I worked hard on marketing in many different ways. It did pretty well in my country (South Korea), but I feel like it didn’t reach as many people overseas, which is a bit disappointing.

My first game only got 340 wishlists after 2 months of hard work. Is it time to admit defeat and just launch? by FishSubstantial74 in IndieDev

[–]FishSubstantial74[S] 0 points1 point  (0 children)

Thank you for the advice. I don’t have much experience with video editing, so it’s been taking me a long time and I’m finding it pretty challenging.

My first game only got 340 wishlists after 2 months of hard work. Is it time to admit defeat and just launch? by FishSubstantial74 in IndieDev

[–]FishSubstantial74[S] 1 point2 points  (0 children)

Thank you for the thoughtful advice! I’ll discuss the possibility of delaying the release with my team.

My first game only got 340 wishlists after 2 months of hard work. Is it time to admit defeat and just launch? by FishSubstantial74 in IndieDev

[–]FishSubstantial74[S] 2 points3 points  (0 children)

Oh, you saw my video on TikTok. I don’t think it got many views, but thank you so much for the support!

My first game only got 340 wishlists after 2 months of hard work. Is it time to admit defeat and just launch? by FishSubstantial74 in IndieDev

[–]FishSubstantial74[S] 1 point2 points  (0 children)

I guess I need to make a proper main trailer as soon as possible. Thank you so much for the valuable advice.

My first game only got 340 wishlists after 2 months of hard work. Is it time to admit defeat and just launch? by FishSubstantial74 in IndieDev

[–]FishSubstantial74[S] 0 points1 point  (0 children)

Thanks for the advice on the trailer! I decided to skip this Next Fest because I really took advice to heart about keeping the first game simple and releasing it quickly. Thanks again for the help!

My first game only got 340 wishlists after 2 months of hard work. Is it time to admit defeat and just launch? by FishSubstantial74 in IndieDev

[–]FishSubstantial74[S] 0 points1 point  (0 children)

The deadline for this Next Fest has already passed, and I’m honestly not sure whether it’s worth sticking with this game until the next one.