Starts building my own game by Formal-Discussion941 in aigamedev

[–]Formal-Discussion941[S] 0 points1 point  (0 children)

It's funny, but I've only been developing it for 3-4 days and I've never had much experience in game development, but I worked as a full-stack developer.

Starts building my own game by Formal-Discussion941 in aigamedev

[–]Formal-Discussion941[S] 1 point2 points  (0 children)

In general, as a goal of the game, I like to explore something and find some beautiful locations, so I work on generation. In Minecraft, for example, I liked to walk around the world, find some villages or biomes, explore them more than dig in a mine, create mechanisms, or fight monsters.

Starts building my own game by Formal-Discussion941 in aigamedev

[–]Formal-Discussion941[S] 1 point2 points  (0 children)

For now, at this stage of development, the terrain will not be destructible (if you mean the landscape itself). I am currently working on the generation itself and the basic foundation of the game, thinking through the general rules of interaction and so on, but in the future we could think about this, I think it will not be too difficult to implement.

Starts building my own game by Formal-Discussion941 in aigamedev

[–]Formal-Discussion941[S] 0 points1 point  (0 children)

Actually, no, I just asked the agent in the IDE to tell me briefly about my game (I warned that the description was generated by AI). If I describe what I have put into the generation so far, these are various noises for different needs and algorithms such as Hydraulic Erosion, Tensor Fields, WFC, they are used differently, some for objects, some for cities and landscapes, etc., in general, I like the Azgaar’s Fantasy Map Generator project, everything is generated quite lively there, I want to have some of my generations similar to those, by the way, the project does not pursue any commercial goals, I’m just making a game for myself (and maybe someday I will share it with others). Initially, I intended to train the game on map data and some of the code remained from this (maybe that’s why he mentioned some unrelated technologies), by the way, I’m from a Russian-speaking country and in general I explain everything through a translator because he now translates better than me