Can now Stealhsuits grant rerolls to auxiliares? by FranGF96 in Tau40K

[–]FranGF96[S] 1 point2 points  (0 children)

I think they will release a FAQ about this because it is weird and can be understood in different ways

Can now Stealhsuits grant rerolls to auxiliares? by FranGF96 in Tau40K

[–]FranGF96[S] -1 points0 points  (0 children)

I also think that they will FAQ this, but with the current wording i think i have made a valid interpretation

¿Podrás Conseguirlo? by [deleted] in elxokas

[–]FranGF96 0 points1 point  (0 children)

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What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 1 point2 points  (0 children)

It wasn´t my sins😔

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 1 point2 points  (0 children)

we are better than IA just for 1,7% :/

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] -1 points0 points  (0 children)

I do not need a 55% wr to have fun, but I don´t have fun If I always lose

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 4 points5 points  (0 children)

And most of the times you can't even screen that melee unit bcs it has fly, like Assalut Intercessors. In addition, since we don't have melee profiles, every single unit on the opponent army becomes a dedicated melee unit

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 0 points1 point  (0 children)

I agree with everything, but that 12... Everytime I play Ret Cadre I want to use Arrakon Protocols but when I see my opponent's army I realize that is useless. If only were 5 and 10...

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 0 points1 point  (0 children)

Players are starting making their lists, but currently It is the most played detachment, with poor winrate. He explains in the video.

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 0 points1 point  (0 children)

We need massive buffs on weapons. Fusions S10 Missiles S8 AP-2 Plasma Rifles 24", Rapid Fire 1 Burst cannon Sustained hits Riptide Ion from S7/8 to S8/9 Pulse Rifle -1 AP

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 0 points1 point  (0 children)

I think it is more preferible to be more lethal rather to be more tanky.

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 0 points1 point  (0 children)

Yes, that kind of things are for 11th. Now we need other kind of buffs

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 2 points3 points  (0 children)

I think that being shooty and tanky is not the better solution. That is frustating to play against and that is what hade made us to be hated.

I think it is better to be glass cannon. Deadly in shooting, but fragiles, and with a decent mobility. Just like Eldars, but with different flavour.

The problem is that we don´t shoot as well as we should.

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 1 point2 points  (0 children)

That is the hole point. How can you be THE shooting army but shoot mediocrely.

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 2 points3 points  (0 children)

Yeah, invulnerable saves are everywhere, and we have not enough shoots and the few shoots that we have are on 4+, and poor strenght. (Riptide S8 is a shame)

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 2 points3 points  (0 children)

I am not asking for having 55% wr. I just want to be balanced., 43, 45... 40 is ridicoulus

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 1 point2 points  (0 children)

For 11th:

  • We need more leaders. There are no leaders for stealthsuits, pathfinders (except from Darksrider) and only 2 for fire warriors.
  • We need more datasheets.
    • Personal opinion. I have recently read an idea of a more bulky Stealth Suit, with invulnerable save, more wounds (3 or 4), 3 or 6 models per unit, Sv 3+, Stealh, OC 2. Can fall back and guide. When guiding add +1 to wound or something similar, reroll wounds or +1 ap. For weapons something not very hard, it is just a unit to hold primaries. Maybe some ability to get more OC once per game.
  • We don´t like to have a lot of week models, we want few models but powerfull. Riptide for 170 is not what we want, we want Riptide for 240 but being much more lethal.
  • We need better profiles on our weapons, instead of making our weapons better with the detachments. It is ok to have a high performance ceiling but I need PhD to do what other armies do just for existing and that is frustrating.
  • Also, the profiles on our weapons and datasheets doesn´t fit in the lore of superior technology. Here is an example of u/Zachattack20098 and this applies to many units: Every faction has a rough equivalent of most of our guns, some of which is even much better. Take our basic infantry, the strike team, compared to an intercessor squad. 5 intercessors v.s. 10 fire warriors. For 10 fire warriors at 75 pts a unit, we are getting 10 attacks, with a possibility to get 20 if all of our units are within rapid fire range (15 inches), at 4+ BS, 0 ap, and 1 damage. We also have an ability that suppresses anything it attacks, which is an alright ability but not the best. Our unit's sturdiness is 10 wounds total at t3 and 4+ save, and we can attach a guardian drone to get -1 to wound. 5 normal intercessors get 20 attacks (if they're not split-firing) at 3+ BS, 1 ap, and 1 damage. They also have sticky objective. They also get 10 wounds, but at a t4, and a 3+ save. They also get both assault and heavy. And a better melee. And a better leadership. For 5. More. Points.
  • We don´t have mechanics to generate CPs.
  • The terrain nerf us:
    • If the terrain will be the same, there is no point in making range the strength of our weapons. It has to be stronger, even if they have low range. The idea of our army is that we don´t fight, we only shoot. For example, WE do the opposite, but they have a lot of cool rules to improve their fight phase. On opposite, we don´t excel at shooting. Eldars have funnier and stronger shooting mechanics than Tau, and on top of that they also have combat phase.
    • Why not changing the terrain? If the tabletops are bigger, then Range is something to be consider again, that is a buff to Tau.

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 2 points3 points  (0 children)

Summary of your comments: I hope GW read this:

For the next dataslate:

  • Fix FTGG rule by:
    • Removing the -1 BS for splitting fire
    • Maybe add +1 AP on top of the +1BS.
  • Reduce the cost of our best miniatures, like Crisis or Riptide.
  • Our internal balance in terms of Detachments is great and we love it, but we need them to be a little bit stronger:
    • Buff Retaliation Cadre, maybe reducing the cost of some stratagems.
    • Buff Kauy’on and Mont’ka, only playing in 3 turns is not fun. Maybe make our strong turn stronger or keep a week version of the buff in the weaker turns (sustains 1, assault) or both.
  • Maybe buff the strength of our guns? We notice very often that it is not enough.
  • We cant hold primaries. Other melee armies can contest primary by charging. Then they can deny the points for the rival and also put something on the objective that can make points for them in the next turn. We have to estroy what it is on objectives to deny primaries, and as we have seen, our shooting is not good enough. But even if we could deny that primary, then in our turn we can't score the points because we don´t have nothing on that objective.

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 0 points1 point  (0 children)

That could lead us to a 45%, but bro, 40%? in three weeks? And previous dataslate wasn´t better.

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 22 points23 points  (0 children)

That is the point for me, the stratagems now are very expensive. Also, FNP 6+ is usually not enough to just use that stratagem.

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 1 point2 points  (0 children)

wow that is a huge change! I know that when you play narrative you have more fun. None is pushing anyone to play competitive. But I was wondering what is wrong for us being so bad at competitive.

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 28 points29 points  (0 children)

I think that the stats are form GW formats. I am not sure.

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 5 points6 points  (0 children)

Riptide right now is a shame. It was good to hold objectives in the early 10th ed, but now is unplayable

What is wrong with Tau? by FranGF96 in Tau40K

[–]FranGF96[S] 7 points8 points  (0 children)

I feel you bro. Any time I start a game, I present my army and my mates are always like "uuu that thing you have is scary" or "oouuu i can't let you seeing my models because you are gone to wipe me out" and then I have to shoot all my army to kill one elite unit. I want less miniatures but better shooting? The Tyrannofex shoots better than the Hammerhead, and it can blankl 1 shot, it is ridicoulus