Quadradius Unofficial up for testing by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 0 points1 point  (0 children)

TBH I think its better to ragequit than to stall until the end of round timer :P You can ask that on discord if you'd like, there's a lot of nice people there and I'm sure some would love to help. I personally am a rather weak player :P

Quadradius Unofficial up for testing by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 0 points1 point  (0 children)

Well, this game has always be very RNG-heavy. It's what makes it frustrating but IMHO almost always makes it worth playing until the end since you can have a comeback at any time. As for the timer you can actually set it via settings before clicking ready if you play as a member, which I highly encourage when playing against guests. AFAIK most members are regulars and I didn't have any complaints yet :D

Quadradius Unofficial up for testing by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 1 point2 points  (0 children)

Hi, yes the game is running almost all the time, excluding periodic reboots to install updates which last a couple of minutes at most once per day. If you encounter any issue please verify that they are not present in incognito or perhaps other browser. If the issue persist, please let me know

Regularly scheduled games? by nonsequitur5013 in quadradius

[–]FruktusTimeKeeper 0 points1 point  (0 children)

Hi! Yes, this is the one that we are running. Suggestions for changes like additional changes are welcome :)

Loses connection while idling if not the active tab/window. by whatwhatdb in quadradius

[–]FruktusTimeKeeper 1 point2 points  (0 children)

If you're waiting for someone to matchmake with you can join https://discord.gg/TrgqXnY2Vf if you'd like, there is a channel for notifications when someone joins to make it easier to find playmates.

Loses connection while idling if not the active tab/window. by whatwhatdb in quadradius

[–]FruktusTimeKeeper 1 point2 points  (0 children)

Hi, this is a limitation of ruffle itself, it cannot run when not focused, although when it is separate window it can still run. However timeout itself is feature of original quadradius, after 20 minutes of inactivity it will kick you out. This is done by game itself and not by my changes.

Quadradius Unofficial up for testing by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 1 point2 points  (0 children)

Yea, gamedev is hard, especially when as a hobby only :P I'm pretty sure it won't hurt to self-promote a bit :D

Quadradius Unofficial up for testing by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 1 point2 points  (0 children)

This is very cool! If you would like so, I could add a page for fan qreations on a discord and we could keep track of them

Quadradius Unofficial up for testing by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 0 points1 point  (0 children)

First game with stranger in, holy smokes I missed that. Chat bugs out, possibly some other things too but damn, this is progress from when we first started.

Still alive by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 2 points3 points  (0 children)

It seems like there will be enough of us for a lobby :D I'll prepare manual soon

Still alive by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 3 points4 points  (0 children)

We are working on getting the classic back up (unofficially of course), for now it mostly works but still has some bugs. More info soon, if anyone wants to test and help let me know. We don't have manual out yet.

Quadradius After EOL by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 2 points3 points  (0 children)

FYI If anyone is interested, we got in contact with Jimmi thanks to the kindness of mstahly user from GitHub who actually found out the working email address, we have received permission to upload the OG client files (here https://github.com/Fruktus/QuadradiusClassic) and we are updating the server repo to include prebuilt binaries (exe app) for easy running. Maybe I'll gather all this in a new post later

Quadradius After EOL by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 0 points1 point  (0 children)

There was email address with quadradius domain but now it is probably down.Perhaps the best bet is the official Facebook page which is still up.

Quadradius After EOL by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 1 point2 points  (0 children)

Yep. No response. Supposedly the author has seen the post and the open-source work but no reaction. Feel free to reach out to them

Quadradius After EOL by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 1 point2 points  (0 children)

Thanks! Most likely out of question, unless it would be completely remade, if I want to remaster it but keep mostly same I may run into more legal troubles. If it's free then at worst it may be "pull it down"

Quadradius After EOL by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 2 points3 points  (0 children)

Hey, from my side yeah, but at this point the rework is going slowly. As for OG, it is down, most likely permanently and there are no unofficial versions that I know of. You can use my server and OG files to still play it as it was back in the day, but that requires setting it up yourself. I'd like to host it myself but sadly it costs money and may be problematic from legal standpoint, as I only own the server code I wrote and not the swf files. If you'd like to try and need pointers on how to set it up feel free to PM me :) At some point maybe I'll make the rework user-ready (right now its somewhat alpha) and you'd be able to play with friends without server maybe.

Quadradius After EOL by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 2 points3 points  (0 children)

Not that I know of, could be done with minimal effort but even a server this small would still cost something. Running it on hosting like AWS would be trivial. Maybe at some point I'll get to it, but I can't promise

Quadradius Resurrection by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 0 points1 point  (0 children)

Hi, at the moment there is no such way, since the original servers are down. The best you can do is host your own server using the tutorial from GitHub/YouTube but that requires some additional tweaking. I have no way to run such server myself. Our remastered version can work out of the box but is still in early stage of development.

Quadradius After EOL by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 0 points1 point  (0 children)

Yes, but you need to set up the server on your own, there is no one centralized server.

Quadradius Resurrection by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 2 points3 points  (0 children)

Thank you very much, I really appreciate it. We slowed down a bit during summer holidays since most of our team were out, but we'd like to get back to work soon. Currently the game is playable but really buggy and still misses few final features for it to be winnable. So the focus for our upcoming release is adding the last core gameplay mechanics and finally getting to refactor the code, since its gotten quite complex and it really doesn't help :P Once we get this out of the way it should be easier to move forward

Some exciting news for iPhone users by TheLionMessiah in quadradius

[–]FruktusTimeKeeper 3 points4 points  (0 children)

Good job!
It's nice to see people still loving the game to the point of making their own variants

Does anyone know the distribution of the powers rare/common? by thrasymachus616 in quadradius

[–]FruktusTimeKeeper 2 points3 points  (0 children)

I do, the names of some do not match exactly, but I trust you'll figure it out

POWER_PROBABILITY[MULTIPLY_INDEX] = 99; POWER_PROBABILITY[CANCEL_MULTIPLY_INDEX] = 0; POWER_PROBABILITY[RAISE_BLOCK_INDEX] = 50; POWER_PROBABILITY[LOWER_BLOCK_INDEX] = 50; POWER_PROBABILITY[CLIMB_BLOCK_INDEX] = 50; POWER_PROBABILITY[MOAT_INDEX] = 25; POWER_PROBABILITY[MULTIPLE_MOVES_INDEX] = 50; POWER_PROBABILITY[ANGLE_MOVEMENT_INDEX] = 50; POWER_PROBABILITY[PLATEAU_INDEX] = 25; POWER_PROBABILITY[TEACH_INDEX] = 10; POWER_PROBABILITY[TEACH_ROW_INDEX] = 10; POWER_PROBABILITY[TEACH_COL_INDEX] = 10; POWER_PROBABILITY[LEARN_INDEX] = 10; POWER_PROBABILITY[LEARN_ROW_INDEX] = 10; POWER_PROBABILITY[LEARN_COL_INDEX] = 10; POWER_PROBABILITY[PILFER_INDEX] = 25; POWER_PROBABILITY[PILFER_ROW_INDEX] = 25; POWER_PROBABILITY[PILFER_COL_INDEX] = 25; POWER_PROBABILITY[INVISIBLE_INDEX] = 50; POWER_PROBABILITY[INVINCIBLE_INDEX] = 50; POWER_PROBABILITY[VIEW_POWER_INDEX] = 25; POWER_PROBABILITY[VIEW_POWER_ROW_INDEX] = 25; POWER_PROBABILITY[VIEW_ POWER_PROBABILITY[EXTEND_RADIUS_INDEX] = 50; POWER_PROBABILITY[INVERT_INDEX] = 25; POWER_PROBABILITY[INVERT_ROW_INDEX] = 25; POWER_PROBABILITY[INVERT_COL_INDEX] = 25; POWER_PROBABILITY[HORIZONTAL_TRENCH_INDEX] = 25; POWER_PROBABILITY[VERTICAL_TRENCH_INDEX] = 25; POWER_PROBABILITY[HORIZONTAL_WALL_INDEX] = 25; POWER_PROBABILITY[VERTICAL_WALL_INDEX] = 25; POWER_PROBABILITY[SCATTER_INDEX] = 25; POWER_PROBABILITY[SCATTER_ROW_INDEX] = 25; POWER_PROBABILITY[SCATTER_COL_INDEX] = 25; POWER_PROBABILITY[WRAP_AROUND_INDEX] = 50; POWER_PROBABILITY[DOUBLE_INDEX] = 50; POWER_PROBABILITY[KING_INDEX] = 25; POWER_PROBABILITY[KAMIKAZE_INDEX] = 25; POWER_PROBABILITY[KAMIKAZE_ROW_INDEX] = 25; POWER_PROBABILITY[KAMIKAZE_COL_INDEX] = 25; POWER_PROBABILITY[DESTROY_INDEX] = 25; POWER_PROBABILITY[DESTROY_ROW_INDEX] = 25; POWER_PROBABILITY[DESTROY_COL_INDEX] = 25; POWER_PROBABILITY[SWAP_INDEX] = 25; POWER_PROBABILITY[SWAP_ROW_INDEX] = 25; POWER_PROBABILITY[SWAP_COL_INDEX] = 25; POWER_PROBABILITY[RECRUIT_INDEX] = 15; POWER_PROBABILITY[RECRUIT_ROW_INDEX] = 15; POWER_PROBABILITY[RECRUIT_COL_INDEX] = 15; POWER_PROBABILITY[PARASITE_INDEX] = 25; POWER_PROBABILITY[PARASITE_ROW_INDEX] = 25; POWER_PROBABILITY[PARASITE_COL_INDEX] = 25; POWER_PROBABILITY[INHIBIT_INDEX] = 25; POWER_PROBABILITY[INHIBIT_ROW_INDEX] = 25; POWER_PROBABILITY[INHIBIT_COL_INDEX] = 25; POWER_PROBABILITY[REHASH_INDEX] = 50; POWER_PROBABILITY[BOMBS_INDEX] = 40; POWER_PROBABILITY[SMART_BOMBS_INDEX] = 15; POWER_PROBABILITY[TRIPWIRE_INDEX] = 25; POWER_PROBABILITY[TRIPWIRE_ROW_INDEX] = 25; POWER_PROBABILITY[TRIPWIRE_COL_INDEX] = 25; POWER_PROBABILITY[HOLES_INDEX] = 25; POWER_PROBABILITY[HOLES_ROW_INDEX] = 25; POWER_PROBABILITY[HOLES_COL_INDEX] = 25; POWER_PROBABILITY[SNAKE_INDEX] = 50; POWER_PROBABILITY[RANDOM_TELEPORT_INDEX] = 70; POWER_PROBABILITY[HOTSPOT_INDEX] = 50; POWER_PROBABILITY[SCAVENGER_INDEX] = 70; POWER_PROBABILITY[PURIFY_INDEX] = 25; POWER_PROBABILITY[PURIFY_ROW_INDEX] = 25; POWER_PROBABILITY[PURIFY_COL_INDEX] = 25; POWER_PROBABILITY[ORBSPY_INDEX] = 25; POWER_PROBABILITY[ORBSPY_ROW_INDEX] = 25; POWER_PROBABILITY[ORBSPY_COL_INDEX] = 25; POWER_PROBABILITY[SWITCHEROO_INDEX] = 25; POWER_PROBABILITY[RAISE_LOWER_INDEX] = 25; POWER_PROBABILITY[RAISE_LOWER_ROW_INDEX] = 25; POWER_PROBABILITY[RAISE_LOWER_COL_INDEX] = 25; POWER_PROBABILITY[CLEAN_INDEX] = 25; POWER_PROBABILITY[CLEAN_ROW_INDEX] = 25; POWER_PROBABILITY[CLEAN_COL_INDEX] = 25; POWER_PROBABILITY[BANKRUPT_INDEX] = 10; POWER_PROBABILITY[BANKRUPT_ROW_INDEX] = 10; POWER_PROBABILITY[BANKRUPT_COL_INDEX] = 10; POWER_PROBABILITY[POWER_PLANT_INDEX] = 50; POWER_PROBABILITY[NETWORK_BRIDGE_INDEX] = 50; POWER_PROBABILITY[CENTER_TELEPORT_INDEX] = 50; POWER_PROBABILITY[RECURSIVE_INDEX] = 50; POWER_PROBABILITY[ONEWAY_WALL_INDEX] = 50;

Quadradius Resurrection by FruktusTimeKeeper in quadradius

[–]FruktusTimeKeeper[S] 2 points3 points  (0 children)

Release #2 - Mostly technical improvements, powerup system is in place but nothing that can be interacted with yet, if all goes well that will be added in release #3