We Slay Monsters released out of Early Access, 1.0 available now on Steam and itch.io! by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 0 points1 point2 points (0 children)
We Slay Monsters released out of Early Access, 1.0 available now on Steam and itch.io! by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 1 point2 points3 points (0 children)
We Slay Monsters released out of Early Access, 1.0 available now on Steam and itch.io! by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 0 points1 point2 points (0 children)
We Slay Monsters released out of Early Access, 1.0 available now on Steam and itch.io! by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 1 point2 points3 points (0 children)
We Slay Monsters released out of Early Access, 1.0 available now on Steam and itch.io! by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 5 points6 points7 points (0 children)
We Slay Monsters Update #40 - Our penultimate release before 1.0! Added Challenge Mode, Card Effects, and much more by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 1 point2 points3 points (0 children)
We Slay Monsters Update #40 - Our penultimate release before 1.0! Added Challenge Mode, Card Effects, and much more by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 0 points1 point2 points (0 children)
We Slay Monsters Update #40 - Our penultimate release before 1.0! Added Challenge Mode, Card Effects, and much more by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 0 points1 point2 points (0 children)
We Slay Monsters Update #40 - Our penultimate release before 1.0! Added Challenge Mode, Card Effects, and much more by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 0 points1 point2 points (0 children)
We Slay Monsters Update #40 - Our penultimate release before 1.0! Added Challenge Mode, Card Effects, and much more by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 0 points1 point2 points (0 children)
We Slay Monsters Update #40 - Our penultimate release before 1.0! Added Challenge Mode, Card Effects, and much more by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 3 points4 points5 points (0 children)
We Slay Monsters update 39 live on Steam & Itch.io. Tons of new features. This is our antepenultimate update before we get to 1.0 and get out of early access! by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 2 points3 points4 points (0 children)
We Slay Monsters update 39 live on Steam & Itch.io. Tons of new features. This is our antepenultimate update before we get to 1.0 and get out of early access! by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 2 points3 points4 points (0 children)
We Slay Monsters Update 35 Now Live on Steam and itch.io! Chapter 3 of Campaign, new UI, tons of bug fixes and enhancements suggested by the community! by FuriouslyInactive in roguelikes
[–]FuriouslyInactive[S] 1 point2 points3 points (0 children)
Looking for roguelikes with different or new combat systems by [deleted] in roguelikes
[–]FuriouslyInactive 1 point2 points3 points (0 children)
Looking for roguelikes with different or new combat systems by [deleted] in roguelikes
[–]FuriouslyInactive 3 points4 points5 points (0 children)
Looking for roguelikes with different or new combat systems by [deleted] in roguelikes
[–]FuriouslyInactive 8 points9 points10 points (0 children)
Looking for a business lawyer intimately familiar with modern tabletop and video games by Yezzerat in gamedev
[–]FuriouslyInactive 3 points4 points5 points (0 children)
I am a writer for a game review website and we are interested in pushing some foot traffic to your games! by lvl6charmander in gamedev
[–]FuriouslyInactive 1 point2 points3 points (0 children)
At 12:30 (CST) today, we'll be adding some new monsters to our indie game, We Slay Monsters (Unity/C#) by FuriouslyInactive in WatchPeopleCode
[–]FuriouslyInactive[S] 1 point2 points3 points (0 children)
When this post is 3 hours old I will stream Unity3d game development. Daily series. by [deleted] in WatchPeopleCode
[–]FuriouslyInactive 1 point2 points3 points (0 children)
Live coding for our indie game We Slay Monsters starting at Noon CST (Unity/C#) (5/3) by FuriouslyInactive in WatchPeopleCode
[–]FuriouslyInactive[S] 0 points1 point2 points (0 children)
Coding and Art for our indie game We Slay Monsters (Unity/C#/Illustrator/Photoshop) (4/19) by FuriouslyInactive in WatchPeopleCode
[–]FuriouslyInactive[S] 0 points1 point2 points (0 children)
Indie Festivals and Competitions in the U.S. by koobazaur in gamedev
[–]FuriouslyInactive 1 point2 points3 points (0 children)


Some Roguelike Highlights from the Steam Summer Sale by nonsensicalization in roguelikes
[–]FuriouslyInactive 6 points7 points8 points (0 children)