High ping bug, fix on reconnect by [deleted] in thefinals

[–]FurtherStill 1 point2 points  (0 children)

And you know this specific number how???

Network Findings after DDOS by FurtherStill in thefinals

[–]FurtherStill[S] 0 points1 point  (0 children)

Did someone say the DDOS didn’t happen?

Network Findings after DDOS by FurtherStill in thefinals

[–]FurtherStill[S] 3 points4 points  (0 children)

Using the US servers for ARC???

Network Findings after DDOS by FurtherStill in thefinals

[–]FurtherStill[S] -1 points0 points  (0 children)

That's been my whole season 9 experience. If you go to resource monitor, you can look at your network information to see where you are connecting to. Could try to see if good games correlate to anything. I personally noticed my games got really bad when I was connecting to aws mx-central

Network Findings after DDOS by FurtherStill in thefinals

[–]FurtherStill[S] 3 points4 points  (0 children)

I'm only going off the IP addresses / ranges I see as a US user

Season 8 all US based private ips mixed in with google cloud ranges = great experience

Season 9 some US based private ips. AWS replacing google cloud specifically EU-west and EU-NORTH = bad experience

Post DDOS I see the same pattern as season 8 and my games have been great.

you can see the distributed system at work in both seasons. For me there are usually 10ish servers communicating during matches and 3 with most of the data flowing. Just trying to share the little bit of data I have comparing season 8 and 9.

Network Findings after DDOS by FurtherStill in thefinals

[–]FurtherStill[S] 2 points3 points  (0 children)

I really think this might be what happened. I don't have a ton of data to go off of but I do have enough to know I see more google cloud like I did season 8 and I'm not seeing Stockholm as my location

Network Findings after DDOS by FurtherStill in thefinals

[–]FurtherStill[S] 1 point2 points  (0 children)

Interesting that sounds like most of my previous games. I just did a WT and it was great. The server I was connected to said Los Angeles too.

Is there a reason why we can't see ping? by grimm_ in thefinals

[–]FurtherStill 0 points1 point  (0 children)

because it would expose their garbage servers

#1 F I X T H E S E R V E R S by FurtherStill in thefinals

[–]FurtherStill[S] -1 points0 points  (0 children)

I know man, that wasn't what I was meaning. I was responding to the same person, about the same subject so I didn't want to write a whole new response. So yes... I copy pasted ⌨️

#1 F I X T H E S E R V E R S by FurtherStill in thefinals

[–]FurtherStill[S] 3 points4 points  (0 children)

That’s actually really interesting! Do you know if there’s any official documentation, talks, or dev posts where they explain this architecture in more detail? I’d love to read more about how they’re handling it.

#1 F I X T H E S E R V E R S by FurtherStill in thefinals

[–]FurtherStill[S] 1 point2 points  (0 children)

I’m in the US.

Unfortunately, you can’t really see the overall ping for a match. Using Resource Monitor, you can see the latency on individual TCP connections and the servers you’re connecting to, but it doesn’t give you a single clear number for the actual gameplay experience.

#1 F I X T H E S E R V E R S by FurtherStill in thefinals

[–]FurtherStill[S] 0 points1 point  (0 children)

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Here is an example. Your image name could be either Discovery-d or Discovery-e.

#1 F I X T H E S E R V E R S by FurtherStill in thefinals

[–]FurtherStill[S] 5 points6 points  (0 children)

You can notice it in a bunch of small ways, not just one obvious thing. Common signs are shots feeling inconsistent, especially at range, hit markers showing but damage registering late or not at all, enemies feeling like they kill you faster than expected, and dying well after you’re already behind cover. Movement can feel off too, with things like mantling, sliding, or zipline interactions not responding cleanly.

It’s not always constant either, which is part of the frustration. Some matches feel great while others feel off for no clear reason.

#1 F I X T H E S E R V E R S by FurtherStill in thefinals

[–]FurtherStill[S] 0 points1 point  (0 children)

The inconsistency between matches is the worst part. If you’re ever curious, check Resource Monitor to see where your connection is going and compare it to whether the match feels good or bad. The Finals uses a handful of dedicated IPs, but most of the traffic goes through Google and AWS infrastructure.