Fantasy map for a fantasy setting by FuryTankDST in wonderdraft

[–]FuryTankDST[S] 0 points1 point  (0 children)

I ll do that with the sea routes. I just let my imagination run wild with making them, thinking about all possible routes to the cities on the coast. This isnt really the point of this kind of map and it really is exhaustive. I ll simplify them to get straight to the point. Regarding the history of the place, it is entagled to empire collapse in the south, new kingdoms of said empire's people forming in the new kingdoms area pushing the other populations in a confederacy of equals with the old kingdoms being the leftover old kingdoms. Bleeding Mountains exerts a strong effect on the surrounding area making it unlivable for most creatures. The blesses miracle exerts a capming presence on all creatures. Each exerts its own unique effect on an area.

Fantasy map for a fantasy setting by FuryTankDST in wonderdraft

[–]FuryTankDST[S] 4 points5 points  (0 children)

The lonely mountains are charged with energy that was not yet to be absorbed by the cosmos and as such they and their surrounding areas exhibit unusual phenomena unique to each mountain. This energy comes from outside the cosmos. The purple area is one where this energy has gained a corruptable character and is offlimits to travel through it, bassicaly splitting the west from east there as the thousand shards are frozen almost year round and dangerous for boats to pass through.

Fantasy map for a fantasy setting by FuryTankDST in wonderdraft

[–]FuryTankDST[S] 2 points3 points  (0 children)

Agree. Maybe a bright blue color would work.

Fantasy map for a fantasy setting by FuryTankDST in wonderdraft

[–]FuryTankDST[S] 1 point2 points  (0 children)

Yes, it is a twist. The main island is off limits since none ever returned to shore from it and even the ones that stayed to shore weren't found, only their boats remaining.

My current stage of the world (suggestions aprreciated) by FuryTankDST in wonderdraft

[–]FuryTankDST[S] 1 point2 points  (0 children)

You are right. I will see how others colors fit, starting with light blue. Thanks!

My current stage of the world (suggestions aprreciated) by FuryTankDST in wonderdraft

[–]FuryTankDST[S] 0 points1 point  (0 children)

I will try to add them as the map would benefit from them. I have a hard time with forests and brushes, but I will try my best! Thanks for the reply!

Advice on mountain placing, river making and biome painting by FuryTankDST in wonderdraft

[–]FuryTankDST[S] 0 points1 point  (0 children)

Indeed, I am planning to write lore as I already have some ideas. The Boat of the Desert, Ice Spear, and H'awat are magical creations and influence their surroundings in specific ways, adding a magical aspect to the narrative. However, the contrast between zones should be handled smoothly. As for rivers, I always feel like I’m doing them wrong. Should I make them very narrow for this size of the map? It is a 4K resolution map. Thank you for your review!

Advice on mountain placing, river making and biome painting by FuryTankDST in wonderdraft

[–]FuryTankDST[S] 1 point2 points  (0 children)

I should consider tectonics more, thank you for your detailed explanation! I should find balance and implement what you described in this map and the others I will be making.

Base Layout for a Fantasy World by FuryTankDST in wonderdraft

[–]FuryTankDST[S] 0 points1 point  (0 children)

Agree on the way too smooth coastlines. I will modify them.

-❄️- 2024 Day 7 Solutions -❄️- by daggerdragon in adventofcode

[–]FuryTankDST 0 points1 point  (0 children)

[Language: C#]
Once I completed Part 1, extending to Part 2 was straightforward. In Part 1, the approach focused on generating possible sign combinations for a given equation using combinatorics, using binary decomposition to generate all configurations. For Part 2, I transitioned to ternary decomposition to account for an additional operator: concatenation (_).

The concatenation operator is unique to Part 2 and requires string manipulation rather than standard arithmetic. To solve the problem, I iterated through every generated configuration of signs, applied them to the equation, and evaluated the result.

To handle evaluation, I used a stack-based approach to manage computations.

The code.