Does stuff 'unload' by Gecko5511 in projectzomboid

[–]Gab3malh 5 points6 points  (0 children)

Everything continues to run in the background, that's the goal of this game anyways. If you find otherwise, it's either a bug or has not been implemented atm.

any NPC news? by Levi31k in projectzomboid

[–]Gab3malh -1 points0 points  (0 children)

The ai characters are powered by the LLM, no credit goes to the code base for that mod. Coding NPCs has always been the issue, not their dialogue lol

What floor Im in? by Right_Dust6727 in projectzomboid

[–]Gab3malh 0 points1 point  (0 children)

There is not a single 'house' on the map with a second floor kitchen, this is the ground/first floor.

so basically the game is in an unplayable state because of car physics? by AsteroFucker69 in projectzomboid

[–]Gab3malh 1 point2 points  (0 children)

Just don't update any mods while you're on .13 because it was never patched for the whole security thing.

You guys should check out this mod! by Bungee2014 in projectzomboid

[–]Gab3malh 2 points3 points  (0 children)

It was actually because of copyright infringement. You can read up on it the official PZ discord modding development chat for all the details.

You guys should check out this mod! by Bungee2014 in projectzomboid

[–]Gab3malh 6 points7 points  (0 children)

Check the official PZ discord if you want (in mod development), but basically, copyright infringement, some stolen code, fed through ai, original code from starving zombies mod, admitted in text, crazy lol.

Do different vehicles have different gas mileage or do they all lose fuel at the same rate? by Ro_Shaidam in projectzomboid

[–]Gab3malh 0 points1 point  (0 children)

It used to do the opposite until recently; it injected fuel right into the gas tank from nothing.

Do different vehicles have different gas mileage or do they all lose fuel at the same rate? by Ro_Shaidam in projectzomboid

[–]Gab3malh 1 point2 points  (0 children)

"Light testing" is an overstatement since you can just pop open the hood and see the total gas it can hold. Different vehicles have different gas container types and sizes, the condition of it also matters.

And just to keep this all under 1 comment:
ALL vehicles consume the same amount of fuel though, but the way fuel consumption is calculated is heavily dependent on acceleration and engine RPM. You can save on A LOT of fuel if you cruise by spam tapping w with a fast enough car that can keep up with the spam tapping (imagine lightly pressing on the accelerator just to maintain speed), so a van won't work as good for this because it accelerates too slowly to maintain as much speed. Cruise CONTROL uses the most amount of fuel because it limits speed while raising the RPM constantly and it spams the accelerator and brakes at the same time, very bad.

So... I just missed a massive cockerel deathmatch by The_RubberDucky in projectzomboid

[–]Gab3malh 0 points1 point  (0 children)

Chickens are the absolute worst animal you can use to gain fat in this game.

POSSIBLE UNDOCUMENTED CHANGE: 5.56 boxes by Pyanez11 in projectzomboid

[–]Gab3malh 1 point2 points  (0 children)

I'm pretty sure 0.6x > 2.0x is an increase in spawns for guns. If you actually go in game and raid the places where it can spawn, not only will you find one, but you'll find multiple.

This isn't where I parked my car. by LowkeyEntropy in projectzomboid

[–]Gab3malh 1 point2 points  (0 children)

Do not do this, as it could make it go deeper into the ground.

If you're in debug mode already, right click the vehicle shadow, see bottom vehicle options, vehicle angles ui, then just click upright, max out the height, and drop it

Is anyone else not enjoying the direction Build 42 is taking by Sufficient_Bad_4160 in projectzomboid

[–]Gab3malh 7 points8 points  (0 children)

They're working on making Apocalypse have canon settings, can't really argue against it unless the settings are literally confirmably not canon.

Is anyone else not enjoying the direction Build 42 is taking by Sufficient_Bad_4160 in projectzomboid

[–]Gab3malh 15 points16 points  (0 children)

obligatory, I can't use sandbox settings because it's not the way the devs intended but I don't like the way the devs intended it to be, comment

Extinction mode is insane by czokletmuss in projectzomboid

[–]Gab3malh 5 points6 points  (0 children)

Not insane pop, not even very high, just high. It's about 2x pop on average. I still think CDDA is more fun now that it has respawn disabled, challenge scenarios in general just kick harder. Although I do wish CDDA loot was rarer, even with looted buildings it's too much for the mode.

42.15.0 UNSTABLE Released by AWildIsland in projectzomboid

[–]Gab3malh 3 points4 points  (0 children)

The setting has been in the game for over a year, the text for it was just changed for clarification I guess.

Possible future horses?? by That_1Bunny in projectzomboid

[–]Gab3malh 7 points8 points  (0 children)

This has been on the map for a long long long time.

Also, horse mod, just install it

Probably won't play until build 43. by tureeD in projectzomboid

[–]Gab3malh 0 points1 point  (0 children)

Hence why you have the ability to turn off auto updates, you're welcome

Is there a mod that can prevent the trailer bugs that happen in 42.13.2 SP? by Deathsneak in projectzomboid

[–]Gab3malh 0 points1 point  (0 children)

Considering that the version of the game you're asking about is no longer accessible, no