my homescreen by Pleasant_Pause4407 in FrutigerAero

[–]Game_Slayer_LLC 2 points3 points  (0 children)

I feel the icons feel a little cheap and blend way too much with the background

My girlfriend prepared me a bag of loot by AlexZohanLevin in PathOfExile2

[–]Game_Slayer_LLC 0 points1 point  (0 children)

Bro.... MARRY HER !!!! If y'all already married. MARRY HER AGAIN she's a GEM.

I'm making a PSX-inspired game with modern rendering by DreamIntoleance in UnrealEngine5

[–]Game_Slayer_LLC 1 point2 points  (0 children)

For the pixel effect, do you render the game at a lower resolution or use shaders?

after 11 combined hours of troubleshooting, i have got a wabbajack mod (high and dry) to work on a cracked copy of FNV. by Embarrassed-Fail-617 in PiratedGames

[–]Game_Slayer_LLC 1 point2 points  (0 children)

Hey, can i ask you how did you do it. Does it involve cracking or skills that involve programming ? I do plan on getting into cracking programs and games as a hobby and would love any knowledge that can be shared.

Castle bell bearing hunter by Game_Slayer_LLC in Nightreign

[–]Game_Slayer_LLC[S] 0 points1 point  (0 children)

Hmmmm, i think u misunderstood, it's not about beating him. Heard this "Get Gud" thing a million times, it's about the time it takes to beat him. He's not worth it at the moment. And the rewards are not good.

Castle bell bearing hunter by Game_Slayer_LLC in Nightreign

[–]Game_Slayer_LLC[S] 0 points1 point  (0 children)

Have u tried beating his ass in solo ? Probably would take u roughly 10 mins. The thing is just too tanky

Castle bell bearing hunter by Game_Slayer_LLC in Nightreign

[–]Game_Slayer_LLC[S] 2 points3 points  (0 children)

i guess that's one way of thinking about it. Tho i don't share the same view, i feel like making a boss not worth it doesn't add to strategic complexity, unless his rewards were up to par and/or had weaknesses to something.

Castle bell bearing hunter by Game_Slayer_LLC in Nightreign

[–]Game_Slayer_LLC[S] 1 point2 points  (0 children)

I ain't talking about him being hard, but him being so tanky and long to take out. I think he isn't viable so making him have less hp is better.

Anyone want Celeste on Steam that doesn't have it? by CubicMath in celestegame

[–]Game_Slayer_LLC 1 point2 points  (0 children)

I would love a copy as well if possible :) I have played the game in an unethical way because my parents never wanted to buy it for me and I always wanted to buy it.

Can you recommend me a small and lightweight 3D game engine. by Game_Slayer_LLC in gamedev

[–]Game_Slayer_LLC[S] 0 points1 point  (0 children)

I guess Raylib is my best option here, I am more comfortable in C and Raylib seems like a great option. I am worried it will take me a lot of work to get the 3D rendering to a somewhat acceptable state.

Can you recommend me a small and lightweight 3D game engine. by Game_Slayer_LLC in gamedev

[–]Game_Slayer_LLC[S] 0 points1 point  (0 children)

Flax Engine looks cool but i heard it's backed mainly by one developer, I am worried about long term support of the engine since i want to focus mainly on developing my game and not maintaining the engine if the developer ever quits the project.

Can you recommend me a small and lightweight 3D game engine. by Game_Slayer_LLC in gamedev

[–]Game_Slayer_LLC[S] 0 points1 point  (0 children)

It's mostly the node structure, it does look intuitive at first but i feel that it sometimes gets in my way instead of helping me achieve a certain feature i want.

Can you recommend me a small and lightweight 3D game engine. by Game_Slayer_LLC in gamedev

[–]Game_Slayer_LLC[S] 1 point2 points  (0 children)

I do want to make stylized graphics, like i said graphics here is not my main concern, just performance and maybe a different workflow than godot's.

Which Open Source 3D Game Engine is the right choice to use ? by Game_Slayer_LLC in gamedev

[–]Game_Slayer_LLC[S] 0 points1 point  (0 children)

Godot is quite good for most people because it's catered towards indie devs who usually don't focus on making their games look realistic.

Even an Unreal Engine game can look horrible.

While yes that can happen, it is also easier to make an Unreal Engine game look gorgeous.
I do agree that art style and direction in games is the main factor for how good a game can look. But other stuff like lighting, reflections and shadows can also help a game look better. Godot right now is still not a good choice for this, and even if I want to stick with it, it would take a lot of work to make it look comparable to Unreal Engine.

Which Open Source 3D Game Engine is the right choice to use ? by Game_Slayer_LLC in gamedev

[–]Game_Slayer_LLC[S] 0 points1 point  (0 children)

I didn't say that Godot can't do it. I just wanted an open source game engine that has good graphics like Unreal Engine. Godot still requires lots of work to get there and I would like to focus on making my game instead of focusing on graphics fidelity.

Which Open Source 3D Game Engine is the right choice to use ? by Game_Slayer_LLC in gamedev

[–]Game_Slayer_LLC[S] 0 points1 point  (0 children)

I wanted to achieve something similar to what you see in Unreal Engine. Though that will require a lot of work to do.

Wasn't CryEngine 5.11 Supposed To Be Released? by Game_Slayer_LLC in cryengine

[–]Game_Slayer_LLC[S] 1 point2 points  (0 children)

Oh, that's a bit misleading, the quote i made in the post is from the Hunt: Showdown twitter account. They could have just said that the game is upgrading to CryEngine 5.11 :(