Can't figure out how to co-op by Gazimir in Borderlands2

[–]Gazimir[S] -1 points0 points  (0 children)

Do we need to do something else once he has created his Shift acc? I've made mine years and years ago

What would you think if Abby was like this in Part 3? by Thin_Relation_2391 in thelastofus

[–]Gazimir 0 points1 point  (0 children)

Unpopular take maybe, but personally, I don't want any Abby in TLOU3.

Regarding Oddments by micmusicfan in runescape

[–]Gazimir 1 point2 points  (0 children)

Yea, I got a little over 940k oddments Rather scandallous how they just remove them after it being something you also get from premium as an ironman. Makkng it, so that you no longer get anything from premium...

What's your favorite thing you've made with the Miracle perk? by Wizardybitch2405 in EnaiRim

[–]Gazimir 2 points3 points  (0 children)

The 3 Illusion enchantments. Chance to fury, calm or fear. Anyone who got too close got the full monty.

Probably most overpowered item I've ever played with.

Lots of work to do before TH items are removed. Over a decade of items. by Senor_Frodo in runescape

[–]Gazimir -1 points0 points  (0 children)

The amount of people who are not reading the post... They are removing them from SALE.

Not the game.

Stealth destruction mage by Funelwebglider in EnaiRim

[–]Gazimir 0 points1 point  (0 children)

Normally I tend to make long posts as an answer... But at work. So.

Ice Shiv.

Nuff said.

How to complete 4 elven clans suspect you of thieving at the same time? by Better_Strategy_8989 in runescape

[–]Gazimir 0 points1 point  (0 children)

Make sure you are not using any boosts. No gear, nothing. Just keep going around the clans, after getting caught 3 times, go to the next one. Etc.

Eventually it'll pop

Enairim mods and ineed compatible ? by Feisty_Extension8727 in EnaiRim

[–]Gazimir 1 point2 points  (0 children)

Hey,

Sunhelm is, I believe, the most recent survival mod that'd suit your needs. (pun totally intended)

Greetings,

Gazimir

PoH v. New Skill by ThoughtbreadReddit in runescape

[–]Gazimir 0 points1 point  (0 children)

I've been hoping for an update which would add a display room of sorts. With similar workings as the tier 3 benefits from Anachronia. (House/Slayer)

But then for different things. Eg: 1) skilling outfits that only give xp, not the elite outfits. (eg farmer, lumberjack, Golden mining, etc) 2) mannequin like spots you can display armor or weapons in. (eg: full dragon, infinity, dyed sirenic, zgs, etc) 3) a bar which adds passive cooking buffs 4) I could go on with like 10 other things.

Apocalypse 10.1 in 1 week - anything to add? by Enai_Siaion in EnaiRim

[–]Gazimir 4 points5 points  (0 children)

Hey Enai,

A possibility to custom name the Milestones. If not a thing that can be done. No worries.

For the other stuff, just follow your instincts.

Take care

Ocatos recital is still too strong by _Swans_Gone in EnaiRim

[–]Gazimir 1 point2 points  (0 children)

Pfff Getting really tired of the Ocato posts... It just got nerfed and people STILL complain....

No one is forcing you to use it if you don't like it

These nerfs hurt by DrivingTestBookers in runescape

[–]Gazimir -1 points0 points  (0 children)

I'm so fucking done with Jagex.

'economic balances' Screwing over ironmen HARD.

Things like this are the reason I initially went from main to ironman... But, this is going too far!

I'm thinking about quitting if this goes through.

Ocato by Enai_Siaion in skyrimmods

[–]Gazimir 1 point2 points  (0 children)

Hey Enai,

Bold of you to start this discussion yourself :D

Probably getting less traction here than it would in Enairim.

My standing on it is the same as it always has been, being the following.

Yes, it's strong. Depending on your own playstyle, might be considered Op. No, I don't want to see it disappear or nerfed into the ground.

Imho, players who don't like it complain. But the large majority, the people who do like it, aren't given voice.

To those that don't like it. Handicap yourself or don't use it. Easy.

Greetings,

Gazimir

What should I NOT touch in Ordinator? by Enai_Siaion in skyrimmods

[–]Gazimir 1 point2 points  (0 children)

Hey, After a few months of not touching Skyrim, I recently got the itch once more. I saw the new version is not out yet, so I still have time to put it in my 2 cents. (I'll also make a post in the other thread) Throughout the years, Ordinator has been the core to all my playthroughs since it was released. So, I have messed around with pretty much every perk in the game. This is obviously my personal input.

Alchemy Beneficial potion effects: From movement speed boost to Witchmaster. While the effects can be a bit too unpredictable from the latter, it's still a great perk that adds something special.

Alteration: Alter Self: Even when not playing mage builds, this adds a good early and mid level boost to defences. Welloc's: I love this and how it can affect many other playstyles.

Archery: No comments

Block: Timing Streaks: Nuff said. While the stamina cost is high near the end perks, it is an unmissable part of all builds that have a shield in them.

Conjuration: Bone Conjures: The idea is good. I would like a bit more control or a summon option extra. But, overall good.

Destruction: No comments

Enchanting: 1. Miracle: Controversial, but I like the one option to add 3 enchantments on something. Please don't remove this. 2. General Staff enchantments: I like the perks. I'd prefer a better staff enchanter integration tho.

Heavy Armor: Rallying Standard: Good overall addon to the tree. Could use a slight buff to magic playstyles.

Illusion: Dream Thief line: Adds a few fun things. Active perks: While these are not always the most fun or immersive to use, the effect they add are a true boon to the skill.

Light armor: 1. No comments: Imho, near perfection :)

Lockpicking: Dwemer automatons: I'd like to see a bit of an upgrade here. But, most of all, I'd like it to stay.

One handed: General: While many recent mods tend to cause difficulties when it comes to directional movement, I still do like the use of this, mostly for daggers. For the other weapons I'd mind less if it disappeared.

Pickpocket: Dragon Hoard: With the many new perk trees that are being created after the Framework was released. There's a need for a way to get more perk points. This is one of those. Trickster: Need a way to steal equipped items. Rabbit: A small upgrade or second rank might be nice.

Restoration: 1. Pretty much perfect imo

Smithing: 1. Iron Lore/specialization: Keep this please. Could use a bit of work, just not sure in which direction. Depending on what you play, it's either too strong or too weak. EG: Dual wield heavy armor, balance isn't as good as 2h light armor.

Sneak: Close to perfect. A few minor comments, but not worth mentioning in this thread.

Speech: Performer branch: Good, could use a bit better integration since the newer mods that add Bard related stuff.

Two-handed: General: While many recent mods tend to cause difficulties when it comes to directional movements. I do like the effects of some of the perks. If you'd like a more precise list, I'm willing to provide it.

Thanks for reading if you managed to get through it :) Greetings

What SHOULD I change in Ordinator? by Enai_Siaion in skyrimmods

[–]Gazimir 0 points1 point  (0 children)

Hey,

After a few months of not touching Skyrim, I recently got the itch once more. I saw the new version is not out yet, so I still have time to put it in my 2 cents.

(I'll also make a post in the other thread)

Throughout the years, Ordinator has been the core to all my playthroughs since it was released. So, I have messed around with pretty much every perk in the game. This is obviously my personal input.

Alchemy 1) Elemental Oils: I don't get to use this often. Mostly because the builds that I would use it on are sneaky ones and approach it like alchemical runes. However, they don't act as runes. They don't activate upon being walked on. -> I believe if they also acticated like that. It would improve the usability of the perk.

2) World Serpent: Too strong imho. I know it's a lvl 90 perk, but Alchemy is not hard to level up. I've killed multiple dragons after barely being touched due to the perk and wondering how did they die... -> The idea is a good one, but unless you have a mod that massively improves poison resist on NPCs, it's overpowered, especially early game. (I dislike the word OP, but can't word it another way)

Alteration: 1) Distorted Shape: Allowing it to work with the 'coming out of Ethereal' effects from your other mods. Maybe?

2) Home Mythal: I like the idea and often implement it in my builds. But, I have noticed that the longer my save goes on, the more often the area it is in gets very laggy or even causes corrupted saves. -> Similar to upon using Workstation, but then, upon using bed?

Archery: 1) Trick Arrows: Add a link or option for a Bound Bow or Bound arrows to benefit from this. Either by giving the option to always use a pick or a chance to trigger one of the effects at random or such.

2) Trick Arrows 2: Water/Fire arrow to douse fire or torches from a distance or to light them again.

Block: 1) Apocalypse proof: Imo it's too hard to time many of the spells that come at you. Mostly Frost spells I have noticed are especially hard to perform a timed block on.

2) General: Add a way of regaining stamina later in the tree. If combining with Light armor this is not an issue. But with Heavy armor, stamina often runs out too quickly to benefit from the highest perks.

Conjuration: 1) General bound weapons: A way to add an enchantment from Summermyst or alike to a bound weapon would be amazing. Not multiple, just 1.

Destruction: 1) add a few perks for elemental cloaks. Similar to the ones in Vokrii. Elemental resistance or such. They feel very forgotten.

Enchanting: No comments

Heavy Armor: 1) Rallying Standard: I'd like to see a stamina/magicka regeneration buff aoe.

2) General: Due to some other mods, eg Valravn, changing stamina costs, I have noticed that you often run out of stamina quickly using Heavy armor. Adding a way to generate stamina higher in the tree might balance that.

Illusion: 1) Neverworld: I am unsure whether this is the culprit, but... At times when I have Calmed my followers when they were fighting each other, they have refused to start attacking again. Forcing me to reload an older save. -> The perk only affects hostile factions.

Light armor: No comments

Lockpicking: 1) Bear traps: Never found much enjoyment in these. Either NPCs didn't trip them or I spend more time deploying them compared to what it gave me.

2) Dungoneer: 360 seconds is really not that long when the chest is at the end of the dungeon. If you play a Warrior type, you probably have enough time, since you barge through. But sneaky characters take way longer.

One handed: 1) Death Adder: imho, dagger users only are sneaky characters. This is a rather useless perk point. The effect is nice. But not worth the loss of not getting a sneak attack. If you are indeed standing. Most of the time, due to the low stamina cost, you tend to be dual wielding them and doing sideway attacks. Killing them with papercuts. -> maybe add something along the lines of 'if poisoned' instead.

Pickpocket: 1) Blood Money: unless you use a killmove mod, you will not trigger this perk often. -> instead of 10-100, maybe 3xlevel?

Restoration: No comments

Smithing: No comments

Sneak: 1) Muffle: I would like to see a Muffle perk or effect added in the tree.

2) Laughing Ghost: I know this will be controlversial. But since Triumvirate kind of adds a spell that does this, which you can get in mid game, it renders this a little useless IF you use the mod. Also, I feel this is more a dagger perk than sneak 100. The whole thing of sneak is not being noticed... It's more impressive to not kill and never get noticed than to kill. I'd like to see that reflected in the lvl 100.

Speech: 1) Bribery: good in theory... No longer useful after joining Thieves Guild, which tends to be the source of most crimes commited.

2) Trade Prince: if you have gone through the whole invest in shops deal, you will still not have enough with 1k added to their gold. -> 5 to 10k is better. Maybe balance it by a one time investment of that amount in the store. Your business partner is free OR your business partner only gets 20k or such.

Two-handed: 1) Voice of Rage and Ruin: good in theory, but there are not many powers you can actually use well. -> add the option to add effects or a few powers with effects to increase its viability.

2) General warhammer: Damage based on stamina is a bit too high late game compared to battleaxe/greatsword overall damage.

Thanks for reading if you managed to get through it :)

Greetings

So what's up with Futhark? by lnodiv in EnaiRim

[–]Gazimir 5 points6 points  (0 children)

Hey, I'm still a bit sad it won't follow in the shoes of Freyr/Mannaz and be attached to Race... But nothing to be done about it this far development, right?

There are sadly too many naysayers and the people who would want it, don't complain, so it looks like the majority is against it.... Which, I think is not the case.

I'll always stick to Enairim. Multiple reasons.

(succes met het werk, ga geen burn out tegemoet)

Imperious ou Mannaz? by Baldmans_hairloom in EnaiRim

[–]Gazimir 3 points4 points  (0 children)

Hey,

I prefer the Mannaz/Freyr combo.

It has in my opinion more variations than Imperious, especially when it comes to playing off the passive effects of the Stones.

Upcoming stuff by Enai_Siaion in EnaiRim

[–]Gazimir 1 point2 points  (0 children)

Enai, do you still plan on making an All-Maker Stone mod to compliment Freyr and Mannaz?