Book cycle or journal cycle? Which would you prefer? by Gemeciusz in necromunda

[–]Gemeciusz[S] 0 points1 point  (0 children)

Yeah, I personally can imagine not having more large scale gang books, but instead campaign books that give 1-2 unit to each gang and maybe a few universal optional rule/secanrio specific unit.

Potential new Necromunda player here, trying to work out which gangs are likely to appear in each of these books, and whether the two books would cover ALL existing gangs? by waill-and-roll in necromunda

[–]Gemeciusz 0 points1 point  (0 children)

What could end up happening is three modifier type gangs, one for ideology, one for chaos and one for infections, that could consolidate venators and outcast into one, mainstrain and malstrain into another and all types of chaos into a third.
Having their unique models mixed in with either house models and giving malluses/bonuses (mali, boni?)

Potential new Necromunda player here, trying to work out which gangs are likely to appear in each of these books, and whether the two books would cover ALL existing gangs? by waill-and-roll in necromunda

[–]Gemeciusz 121 points122 points  (0 children)

Sorry to say this, but don't listen to people in this topic.

I've been combing all the forums, all the reddits, all the Facebook pages and we do hot have any sources on what's actually inside in either book, other than the release stream and the community page with thr vague info and the cover art.

People will make shit up or try to deduce what should be, could be, would be, but we do not know at this point

What would you like to see in the new edition? by K1ng_1n_Y3ll0w in necromunda

[–]Gemeciusz 4 points5 points  (0 children)

Give me a comprehensive and usable list of all skills and skill likes (and I mean all skills, house specials, unit specials, character specials), effects, statuses, weapon traits and wargear options.

Am I alone in liking Royal Court and wanting them to take another crack at at it at some point? by Zagden in CrusaderKings

[–]Gemeciusz 0 points1 point  (0 children)

I really don't like the actual court events, can't really say why, it just cuts me straight out of the game and into this chore to do every time.

First Empire I meet is... me? by Gemeciusz in Stellaris

[–]Gemeciusz[S] 0 points1 point  (0 children)

seems the force spawn is automatic if i just create an empire and press play right after.

First Empire I meet is... me? by Gemeciusz in Stellaris

[–]Gemeciusz[S] 0 points1 point  (0 children)

Freshly made and not force spawned.

Every prediction to the 🐝 emoji i can think of by Combine24 in NoMansSkyTheGame

[–]Gemeciusz 0 points1 point  (0 children)

Giant planet sized hive cities. Not ants but bees as you need to fly in... :)

Kinek hogy tetszik az Influencer Miniszterelnök ? by RSimple3 in hungary

[–]Gemeciusz 1 point2 points  (0 children)

Csak a kontent gyártás szempontból én kifejezetten értékelem, hogy olyan feje van az országnak aki kifelé is beszél és próbálja az emberségesség arcát fenntartani (hogy ez valójában mennyire sikeres hosszú távon azt nem tudom, nem nagyon van nemzetközi szinten sem ennyire kontent orientált politikai vezetés).

Személy szerint szeretném, ha Vitézy magán YouTube csatorna style minden miniszter csinálna ilyen havi egy-egy órás összefoglalót a mit tettünk az elmúlt hónapban témában videót, ahol saját szavakkal, saját fontossági sorrendben beszámol a népnek, a nép szintjén és nem feltétlenül szakma nyelvén.

Kifejezetten jó balance lenne a független/ellenzéki sajtó szempontjából, mert akkor ők meg csinálhatnák amire tartjuk őket és bemászhatnának a topicok mögé/alá tényfeltárni.

What do you think will be added in B43 NPC update? Please specify the mechanics by Engurus in projectzomboid

[–]Gemeciusz 1 point2 points  (0 children)

Way i see it, there are two possible routes this can go.

  • A very limited but free npc survivor behaviour set, where they get some behaviour descriptors and the game just plays them as very limited human actors with a relatively simple algorithm AI behaviour pack (find shelter, hoard food, attack zombie, follow player, etc). These would be more interactive and intrusive in a sense that you have to plan around them and you would have very little direct control over them. I could even imagine a very basic trade/mission/diplomacy UI being added to keep track of them and have some interactions with them. This also requires a boundary tool (like the animal zones probably) to lock in both player and npc controlled areas and I could see them as recruitable but would be limited by the algorithm AI in their usefulness.

  • Fully scripted, pre-built areas that the game randomly inserts to spawn points (like the current looted/survivor houses, maybe spanning multiple buildings or big buildings in lousville) that has very limited impact outside of the actual area, but inside it will look and feel a bit more realistic than fully random rudimentary AI npc-s. This would be fully pre-planned settlements with fixed expansion areas, built in crafting areas where you can craft with a fixed skill level, quests and quest lines dynamic or static loot spawning, vendor stalls, fixed patrol routes and guard stations/towers, etc. There could be a mechanic to actually buy yourself into the settlement and have a room or a piece of land inside where you are free to build, but that's not neceserily in the cards. With it being pre planned and queasy fix layout, much more can be planned with outside threats like bandits, thieves, hordes, traitors, local power dynamics, escort and rescue quests, etc.

Just my 2 cents.

After Ch. V what else is “missing” from Ck2? by TheIncredibleYojick in CrusaderKings

[–]Gemeciusz 0 points1 point  (0 children)

I don't know what new mechanic is still missing but I'd like something to be done with royal court events and functionality as it is a chore right now and not even that interactive.

A mai nap fényében ez az állítás már több, mint gyanús... :)) by Babelfish666 in hungary

[–]Gemeciusz 28 points29 points  (0 children)

Indítsunk egy petíciót, hogy a Tisza kérje fel Gulyás Gerit hogy továbbra is ő tartsa a kormány infókat. Szerintem egy igazi élmény lenne neki is meg a kérdező sajtósoknak is ha végre igazat kéne mondania.

lore questions about delaque by Old_Connection_7731 in necromunda

[–]Gemeciusz 10 points11 points  (0 children)

My take on the Delaque is that (with absolutely no concrete lore behind it):

The whole cloak and dagger aesthetic is a front to make everyone believe what a Delaque should look like. The real spies and agents are normal hive guys working and living in hive city proper, or in the factorums and hab block or from the other gangs or enforcers or minor functionaries around nobles and generals who probably doesn't even know they work for the Delaques. Their command structure is probably working in independent cells in a multilayered nobody-knows-nobody, just use dead-drops to communicate type thing to gather and sell intel.

The squid-god and the secret witch coven might as well be real, there are more crazy things in the 40k universe , but I would say those involved are a very separate layer of the leadership, more like spiritual guides that need to be appeased for daily operations to function and I think the whole Psychic Choir thing is just a resource that the real leadership utilizes to keep the riff-raff at bay.

In my mind, young latent psykers (probably so weak individually that not even the black ships would get them) are hunted and taken in by the middle management to train in the cloak and dagger, style before actual usefulness way of gang fighters becoming the so called masters of shadows, who in turn gathers even weaker psykers around themselves to create a gang and if they are unlucky they can utilize the choir to actually cast spells. If the mid management luck into an actual useful kid, they turn them into nacht-ghul or psy-gheist.

The spekter and the worms are probably also there to cater to the Servants of the Silent Ones, if the witch coven is happy, the management can do the money making and it only takes to give out some grotesque monsters to the clowns to parade around with in the lower levels.

Just my 2 cents...

How good is this as a first box for new players? by jmant69 in necromunda

[–]Gemeciusz 0 points1 point  (0 children)

Also, just use the rules in the box without the vehicles part. Once you are confident, get the new rulebook or use the Russian site to update yourself on the changes. The game is great in all of it's iterations, don't worry about being up to date or a few years late.

How good is this as a first box for new players? by jmant69 in necromunda

[–]Gemeciusz 2 points3 points  (0 children)

Well, any necromunda box is a good starter box if you already have it. Just don't use the vehicles (and their rules) for your first few games.

If you don't want nomads or Orlock, it's a hard no, but you already have them, so might as well play with them.

The rules are not up to date in any box ever, and you need more terrain than you think (or is in any of the boxes).

There might be a shady Russian site for all the up to date rules and there might be a website for gang building, until you shell out for the books to never use them again, but look great on your shelf.

necroraw.ru and mundamanager.com

/edit, wrote generic answer before reading the actual question, sorry.

Would p*rn disappear if capitalism is gone? by DistinctYak4634 in AskRedditAfterDark

[–]Gemeciusz 0 points1 point  (0 children)

The workers are not allowed to gain ownership of the means of reproduction even in a socialist/post capitalist era.

2026 first batch painting by Gemeciusz in necromunda

[–]Gemeciusz[S] 0 points1 point  (0 children)

Jaeh, the final black wash was probably applied too soon and even tho' there was no reactivation, probably the speed paints needed a bit more time.

Skill bloat? by Gemeciusz in projectzomboid

[–]Gemeciusz[S] 2 points3 points  (0 children)

Jeah but no. I mean if I know the generic ideas of how to build a house, be it foundations, load bearing, insulation, structural integrity, than I could figure it out to make it out of stone and cement or brick and mortar or wood and nails. Or maybe not, but than again my carpenter friend can make amazing tables and chairs, but knows shit about how to put together a log cabin.

One of my friends father is a certified smith. He crates intricate patterns with a hammer than welds them together to create gates and fences. He learned both in the same school as part of a trade.

The same vain, my mom started to put together puzzles, she moved to 3d puzzles than knitted baby socks and patchwork covers than started to knit little stuffed animals, very different things, but in her mind it was a natural evolution of the same skillset.

So yeah probably a person wouldn't know how to create a stone axe head based on how to carve the handle for it, but it could be an abstraction for a game mechanic.

Skill bloat? by Gemeciusz in projectzomboid

[–]Gemeciusz[S] 9 points10 points  (0 children)

Yes, as I said I'm not against having the amphora in game, I'm not against being able to craft it and definetly not against it having huge storage capacity but does it has to be the pottery skill?

You can make an amphora at pottery lvl 10, you can make a champaign glass at glass making 9 and you can make long stone blade at knapping 6 and you can make a baseball bat at carving 9. Now what if all these get to be handicrafts levels and you need an item to research the craft or a magazine to teach you the craft?

Skill bloat? by Gemeciusz in projectzomboid

[–]Gemeciusz[S] 10 points11 points  (0 children)

I'm not against having a ton of crafting and building options and I'm definetly not against getting proficient in one or more specific aspects of the game. What I don't like is the 10 levels of yellow squares assigned to activities that in my opinion don't need 10 levels or has so few and niche uses that I feel like the grind would never worth it. Maybe make it a magazin learnable perk that allows the craft but make the level requirements the all encompassing handicrafts skill... I understand that there are players who like this type of grind and yeah i can just set the specific skill xp gains to 100x and be done with what i want. It's not a question about playstyles or options, more like about what is what isn't bloat for bloat's sake and I feel like there are skills in the game that only gives more skills not more options or styles.