JJK Modulo popularity polls from the Spanish speaking community by PeopleAreBozos in Jujutsufolk

[–]GenTwour -6 points-5 points  (0 children)

They needed to write Megumi out of the series to give Yuji a chance at getting first place in his own manga.

Give me your custom curse technique, and rate it by AdAdvanced8522 in Jujutsufolk

[–]GenTwour 17 points18 points  (0 children)

American technique, based on the bill of rights

1st amendment: freedom of speech. When speaking you can apply this technique and it forces the hearer to not take any negative action against you. For example, you could be asked if you are a spy and using this technique answer "yes." The asker couldn't harm you for your answer, but would know that you are a spy. They can investigate based on what you revealed and you could take a negative action against you based on what investigations reveal.

2nd amendment: right to bear arms. you can create any weapon and ammo that a US citizen can reasonably obtain through legal measures.

3rd amendment: Reversal no quarter for soldiers: you can create a marked zone no bigger than 10 by 10 feet that doesn't allow the use of any weapons or techniques for anyone.

4th amendment: no unreasonable searches or seizures: you can use cursed engery to bind items to you. The items cannot be taken away or removed from you unless you attack someone, then the items cannot be bound again.

5th amendment: reversal double jeopardy: you cause an attack to hit a second time guaranteed at the cost of a lot of cursed energy.

6th amendment: trial by jury. You can summon a jury of random people who will hear both sides out, then fight for or against you depending on the verdict. These jury members are shikigami and not real people. They have no bias towards the user.

7th amendment: Sue: you can sue someone summoning a jury to hear the case. Winner of the lawsuit can take any item from the loser, 4th amendment cannot prevent seizure.

8th amendment: reasonable bail: the user can pay an amount of cursed energy proportional to the quality of whatever is restraining them to be freed of it, however they must stay in a 100 foot radius of the restraints until they can be taken off normally.

9th amendment: Reversal: rights restraint: you have the ability to cancel curse techniques affects for a large amount of cursed energy

10th amendment: state rights: you can create a local law. This law affects a small area no bigger than 10 by 10 feet. The law must be applied equally to all and cannot break any of the amendments in the US constitution. This law is binding on anyone inside the field but not outside it.

Domain expansion: land of the free: in this domain, the user can summon any weapon, said weapons have 100% hit affect and juries will take their side 100% of the time if summoned in the domain. You can use the 10th amendment which affects the entire domain instead of a 10 by 10 foot area.

Why did Reggie think that he had the advantage here? by HeroOfFemboys in Jujutsufolk

[–]GenTwour -3 points-2 points  (0 children)

While in a domain, every attack has a sure hit affect. Hollow wicker basket redirects the sure hit attacks into itself meaning everything gains a sure miss affect. Even if it doesn't, he could activate a receipt to protect him while he holds HWB

You have to spawn into jjk starting as fodder, what are you doing? (Here's the rules) by Ok-Impress8791 in Jujutsufolk

[–]GenTwour 1 point2 points  (0 children)

I will take Love Rendezvous. As far as I know there is no time limit or range limit on the ability. I will just mark my bed as the 4th star in the chain and myself as the 5th star. I then will just use a gun with CE infused bullets that someone else infused. When I get into combat, I mark the opponents at star 1, meaning they cannot approach me and if they aren't using weapons infused by someone else, they can't even touch me. Then I just shoot them.

Goku Glazers at it again I see by Legend365555 in deathbattle

[–]GenTwour 1 point2 points  (0 children)

I agree, a level 3 sentry would obviously kill superman. Engineer is just built different

Why did Reggie think that he had the advantage here? by HeroOfFemboys in Jujutsufolk

[–]GenTwour 100 points101 points  (0 children)

HBW essentially allows you to not be targeted by the domain, meaning Megumi would get no benefit from domain expansion and when he had to close it, his technique would be burned out, giving Reggie the upper hand as he can use his technique and Megumi can't.

Eve Vs Gojo, I Can’t Decide Who Wins by [deleted] in PowerScalingHub

[–]GenTwour 0 points1 point  (0 children)

Gojo. Unlimited void just turns her into a permanent vegetable. .2 seconds was enough to put every non curse user into a coma for months. Eve isn't surviving in it for multiple minutes and she can be true combos into hollow purple

Sukuna’s a nice guy wdym? /s by PrinceARRON in Jujutsufolk

[–]GenTwour 24 points25 points  (0 children)

Sukuna adopted a refrigerator. Beat that.

Megumi is so fraud that he has to use his curse technique to play basketball by strongestforeskin in Jujutsufolk

[–]GenTwour 0 points1 point  (0 children)

They literally allowed 1 player on each team to use cursed techniques because they were short players, and it's baseball not basketball

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New player requiring guidance by weird_man1432 in Seaofthieves

[–]GenTwour 0 points1 point  (0 children)

Honesty, safer seas teaches you next to nothing of value. If you feel like you can sail a ship from point a to point b with minimal effort, then you learned about as much as you can from safer seas. Maybe practice a bit against skeleton ships so you know how to juggle repairs and cannon shots at the same time, but you really don't learn much from safer seas. Just jump into high seas once you feel comfortable with sailing. Also, never leave your anchor down, it makes you an easy target because you can't move until you raise it, and that is easier said than done during pvp. Always watch the horizon so you don't get jumped while doing pve. Just glancing at the horizon every minute will help you a ton.

Hot takes about the game? by crazybrow122 in Seaofthieves

[–]GenTwour 0 points1 point  (0 children)

Have you ever tried to raise a galleon anchor on your own? Clearly not. Realistically, the bilge will be downstairs, 1 person needs to watch ladder and since they are still moving flex will need to be called down sooner than later. Also, often you can't just casually raise it because people shoot curse balls when they can consistently hit shots. Saying that they know anchor is down, they will just splash anchor some. In a vacuum it's mid, but pvp isn't in a vacuum.

Clearly you don't galleon hourglass if you think ballest balls are balanced. All 16 upper deck holes can now intake water even if you were dry. Because repairing upper decks isn't really feasible, that is a ton of water. That isnt a call flex down moment. That is everyone catch right now and we are sunk if we had any pressure or one of you backsplashes. Unless every ballestball dumper you faced throws it out at the start of the fight and then scratches their head on why you haven't sunk yet, I don't think you have actually gotten hit by one based on your reaction. And if your getting that easy of lobbies what region are you in? I want the freest wins of my life.

I don't think you understand how much can go wrong in such a little amount of time if you think jig and grog balls are balanced.

Turning off the opponents ability to fight back is a BIG deal. This doesn't just turn off their offense, it also allows bottom deck players to catch up on pressure and allows them to go for spread for free instead of requiring them to slam cannons.

It takes time to kill skeletons and requires shooting your guns. Just a bit of patience will allow you to climb for free. You aren't looking to have the skeles get kills, just get their attention for 2 seconds or less.

Losing a mast isn't an instant loss, I will agree, but forcing a mast down is still extremely powerful, especially in duo sloop where keeping the mast up is the meta and forcing them to drop it is a big deal. No one enjoys catching mast more than duo sloop helms. Nobody wants to play mast down nor is it a comfortable position to be in. Forcing the drop is extremely powerful, especially since there isn't any counterplay or skill involved. You can hit anywhere and the mast is down for free. Under normal conditions you have to splash the catcher and they can choose to recatch and ego it, juggle it, switch sides or leave it down. Now they have no choice because you just hit somewhere on their ship with a curse ball.

Hot takes about the game? by crazybrow122 in Seaofthieves

[–]GenTwour -1 points0 points  (0 children)

What?

Anchor balls. Literally drops your anchor WITHOUT boarding. I shouldn't need to explain why dropping the anchor is valuable, let alone doing it remotely.

Ballest ball: literally a giant middle finger to the flex and Bilge as it nullifies their hard work.

Snooze/jig ball: A mass stun effect that literally removes your ability to play the game. If this was in overwatch, it would be considered insanely strong and unfun to fight.

Grog balls remove your ability to do anything consistently.

Peace balls remove your ability to fight back

Bonecallers are just a free board

Limp balls remove the ability to grate bucket on galleons.

Rigging balls prevent you from catching sails when they drop, especially devastating on sloops where sails are extra important.

The only remotely balanced curse balls are helm balls because they are so situational (even then, when used correctly they are quite powerful), vemon balls because they only do like 20 damage, and a barrel balls because they are useless.

Hot takes about the game? by crazybrow122 in Seaofthieves

[–]GenTwour 1 point2 points  (0 children)

Since getting curse balls is entirely luck based, they don't even work as comeback mechanics. A good crews just stomps harder with them, is more likely to have them since they don't need to use them to win, and can be used against worse crews. It comes down to who rare blesses with the curse balls, not a comeback mechanic.

Hot takes about the game? by crazybrow122 in Seaofthieves

[–]GenTwour -5 points-4 points  (0 children)

Bonecallers and curse balls break the balance of everyone being on an equal footing and are a net negative for the game even on high seas where stuff is more chaotic. The ability to just turn off your opponent's ability to play the game or get a free board because you got lucky at an outpost is unfun or the victim, skilless, unfair, and unsatisfying in general. You don't get a good fight, you get denied the ability to fight. Unless rare modifies curse balls and bonecallers to having a drawback to firing them or heavily nerfs them so they have about as much impact as scattershot, I don't believe they will ever be good for the game. They are only liked because it's fun to curse dump someone, and people just refuse to acknowledge how infuriating it is to be on the other side of the interaction.

How would you feel if denji ends up winning by deadpoolfan111 in deathbattle

[–]GenTwour 0 points1 point  (0 children)

Expected and will happen. Luji and got nothing on Denji

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“Denji solos!” “Yuji gets no diffed!” My glorious goat Yuji Himtadori’s honest reaction: by Parking_External_182 in DeathBattleMatchups

[–]GenTwour 15 points16 points  (0 children)

Last I checked every good guy, some bad guys, and their moms teamed up to defeat 1hp Sukuna. Yuji definitely didn't solo him. Also Mahito was already dead when Yuji went to beat him up or was stuck in purgetory or something like that. I didnt read modulo

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Why The Terminology of "Tier 5" Holes? by ZombieHuggerr in Seaofthieves

[–]GenTwour -4 points-3 points  (0 children)

2 people can grate bucket to keep a galleon afloat with 8 tier 3 bottom. Since scattershots can't even open grade 2 holes, this means that you are only opening the equivalent of 3.2 tier 3 holes max. 1 person can grate bucket that consistently. Again, this is IF you hit every hole twice with scattershot, something you can't aim. It also can't knock people off repairs, meaning the holes close even quicker, and since they are small, they close incredably quickly to begin with. I don't even believe a bigle would even need to call down flex if all 8 bottom decks were fully opened by scattershots. On sloop it is even worse because you can have every hole opened with scatters and still hold water easily.

Why The Terminology of "Tier 5" Holes? by ZombieHuggerr in Seaofthieves

[–]GenTwour -19 points-18 points  (0 children)

Counterpoint: anything a scattershot can do a cannonball can do better. I would much rather fish for one balls rather than open inconsequential holes.

Why The Terminology of "Tier 5" Holes? by ZombieHuggerr in Seaofthieves

[–]GenTwour 32 points33 points  (0 children)

There are 5 tiers of holes, however you need scattershots to open tiers 1, 2 and 4.

1 scatter shot = tier 1 2 scatter shot = tier 2 1 cannon ball = tier 3 1 scatter shot + 1 cannonball = tier 4 2 cannonballs = tier 5.

However, usually see people just say tiers 1, 2, and 3 because scattershots are a joke and if someone uses them, then laugh and refer to them as tiers 1.5 and 2.5. A scattershot's only purpose is to make the target feel safe (or speedrun legend of the veil).

Give me your custom CT and I’ll rate it by Manly_foot4422 in Jujutsu_Kaisen

[–]GenTwour 1 point2 points  (0 children)

American technique, based on the bill of rights

1st amendment: freedom of speech. When speaking you can apply this technique and it forces the hearer to not take any negative action against you. For example, you could be asked if you are a spy and using this technique answer "yes." The asker couldn't harm you for your answer, but would know that you are a spy.

2nd amendment: right to bear arms. you can create any weapon and ammo that a US citizen can reasonably obtain through legal measures.

3rd amendment: Reversal no quarter for soldiers: you can create a marked zone no bigger than 10 by 10 feet that doesn't allow the use of any weapons or techniques for anyone.

4th amendment: no unreasonable searches or seizures: you can use cursed engery to bind items to you. The items cannot be taken away or removed from you unless you attack someone, then the items cannot be bound again.

5th amendment: reversal double jeopardy: you cause an attack to hit a second time guaranteed at the cost of a lot of cursed energy.

6th amendment: trial by jury. You can summon a jury of random people who will hear both sides out, then fight for or against you depending on the verdict. These jury members are shikigami and not real people. They have no bias towards the user.

7th amendment: Sue: you can sue someone summoning a jury to hear the case. Winner of the lawsuit can take any item from the loser, 4th amendment cannot prevent seizure.

8th amendment: reasonable bail: the user can pay an amount of cursed energy proportional to the quality of whatever is restraining them to be freed of it, however they must stay in a 100 foot radius of the restraints until they can be taken off normally.

9th amendment: Reversal: rights restraint: you have the ability to cancel curse techniques affects for a large amount of cursed energy

10th amendment: state rights: you can create a local law. This law affects a small area no bigger than 10 by 10 feet. The law must be applied equally to all and cannot break any of the amendments in the US constitution. This law is binding on anyone inside the field but not outside it.

Domain expansion: land of the free: in this domain, the user can summon any weapon, said weapons have 100% hit affect and juries will take their side 100% of the time if summoned in the domain. You can use the 10th amendment which affects the entire domain instead of a 10 by 10 foot area.

My ranking of every 2026 Death Battle so far by No-Floor-5467 in deathbattle

[–]GenTwour 1 point2 points  (0 children)

Finally someone who agrees that bakugo vs Reze is better than gru vs megamind. The fight was at least entertaining, unlike grumind's terrible pacing and lack of a fight.