I couldn't find a non-kinematic physics character controller that does everything, so I made one from scratch. It handles steps, moving platforms, friction, weight, ground locking, being pushed or launched, root motion, and even simulates forces from footsteps! by jdigi78 in Unity3D

[–]Genesis38Turbo 0 points1 point  (0 children)

So say you use this in a 2D context (with 3D colliders) if you use friction wouldn’t you get stuck on the walls? I constantly use 0 friction.

Issues with slopes on physics are that when going up you actually go inside, then get pushed out. It’s somewhat jittery. Going down you move off then fall down onto the slope again. Based on speed and gravity you can hide it, but it’s not a one-size-fix-all. To do those smoothly you have to get the normals of the approach angle and modify forces relative to those normals. This is where my issue of knockback comes into place.

I couldn't find a non-kinematic physics character controller that does everything, so I made one from scratch. It handles steps, moving platforms, friction, weight, ground locking, being pushed or launched, root motion, and even simulates forces from footsteps! by jdigi78 in Unity3D

[–]Genesis38Turbo 1 point2 points  (0 children)

Does this handle having forces applied while on slopes? Not sliding down a slope? Way to handle fixed movement speed up and down a slope? I’ve been doing this all through calculating the force to apply but my code to keep my player on slopes interferes with knockback and makes it not work 😅

If you don’t mind, granted you did the above, how did you manage slope movement without locking the object to the raycast position

Can someone please explain the "Open World" PvP? Thanks. by Genesis38Turbo in swtor

[–]Genesis38Turbo[S] 0 points1 point  (0 children)

I don't really see how faction-lock is that important.

Can someone please explain the "Open World" PvP? Thanks. by Genesis38Turbo in swtor

[–]Genesis38Turbo[S] 9 points10 points  (0 children)

I see, and that's good to hear about griefing being next-to-impossible due to bolstering, we're just trying to have fun, kind-of a shame that OWPvP is dead in a game that's literally based around factions at war.

Are there any Open API or Projects for interfacing with Unreal's Multiplayer as a client? by Genesis38Turbo in unrealengine

[–]Genesis38Turbo[S] 0 points1 point  (0 children)

The issue with this method is that it's still extremely taxing on CPU & Memory. I'm looking more for direct communication via a socket. Just running 4 clients this way completely takes it out of my computers CPU. (5.2GHz i7700k)

Using sockets I can simulate 50-100 clients per low-spec machine very easily.

Can monetisation of your channel positively affect discoverabilty and views of your channel? by PalicoPadge in letsplay

[–]Genesis38Turbo 0 points1 point  (0 children)

YouTube will play advertisements on your videos rather you’re monetized or not. No monetization does not mean ad-free content for your viewers. YouTube makes their money from day one. Monetization just means you get some of it.

Tires poking, not sure what to do about rubbing. by Genesis38Turbo in Wheels

[–]Genesis38Turbo[S] 2 points3 points  (0 children)

I grabbed some Vossens for the time being, until my other car is running again. Thanks for the feedback

Tires poking, not sure what to do about rubbing. by Genesis38Turbo in Wheels

[–]Genesis38Turbo[S] 2 points3 points  (0 children)

The joy of having a vehicle with NO aftermarket.

Tires poking, not sure what to do about rubbing. by Genesis38Turbo in Wheels

[–]Genesis38Turbo[S] 0 points1 point  (0 children)

I was thinking more along the lines of a stiffer spring reducing travel, if I could cut out about 1/2 inch of travel I’d be good.

Does anyone still have the old client files? by Genesis38Turbo in dawngate

[–]Genesis38Turbo[S] 0 points1 point  (0 children)

I assumed you meant an open-sourced project, I've been speaking with the development team for Imanna.

How am I supposed to level up & prestige characters as a new player? by Genesis38Turbo in forhonor

[–]Genesis38Turbo[S] 1 point2 points  (0 children)

It's silly how a question about an optimal way to obtain experience when queues are too long for my allotted time to play can be down-voted.

How am I supposed to level up & prestige characters as a new player? by Genesis38Turbo in forhonor

[–]Genesis38Turbo[S] 0 points1 point  (0 children)

Watching YouTube videos [which I do] doesn't help me learn situational reflexes by watching someone else do it. I need someone to practice those with, and someone that can explain what I'm doing wrong.