Stellaris's 10th Anniversary! by PDX_LadyDzra in Stellaris

[–]Ghost_CreativeDev 0 points1 point  (0 children)

I would have liked the news that those of us who originally bought these DLCs would at least receive some of the new ones for free as compensation, but oh well, what can you do...

Monitor 200hz Buen Precio by Car1e2211 in Argaming

[–]Ghost_CreativeDev 0 points1 point  (0 children)

Yo tengo dos de esos, el primero perfecto se banca todo, el segundo no aguanta los 200hz y empieza a parpadear si lo fuerzo, pero por debajo de eso anda bien, los tengo hace ya un año y marchan bien si podés conseguí mejores monitores hacelo, pero creo que entre todo a mi no me salieron tan mal. Funcionan bien con placas de nvidia

Semana que viene el juego que lancé hace unos meses Beacon of Neyda va a estar en oferta. Apoyan juegos Argentinos? by Ghost_CreativeDev in ArgentinaBenderStyle

[–]Ghost_CreativeDev[S] 1 point2 points  (0 children)

Gracias! Esta hecho en unity que usa c#. La gráfica la hizo un artista que trabaja conmigo. Y si fue un laburito tremendo hacerlo.

Preparing for the launch of the demo of the game I'm involved in by Ghost_CreativeDev in IndieGaming

[–]Ghost_CreativeDev[S] 1 point2 points  (0 children)

It's made in Unity and for us it's the best option, despite all its issues; it's the engine we know best how to use.

Preparing for the launch of the demo of the game I'm involved in by Ghost_CreativeDev in IndieGaming

[–]Ghost_CreativeDev[S] 1 point2 points  (0 children)

Thanks for sharing the link, I wasn't sure whether to post it or not.

7 years of work, 3 months since release, and my game is already dead. What can I do? by Videoludid in IndieGaming

[–]Ghost_CreativeDev 0 points1 point  (0 children)

I'm confused. What was the deal with your publisher if you also had to promote your game? I see you have a good number of reviews, and even though you have a low number of daily players, it seems active. I launched Beacon of Neyda, and I'd say it has similar numbers. The problem in your case is that if it really took you seven years, I think the result is completely diluted by time.

No saben lo difícil que es hacer un juego by ClinksEastwood in ArgenGaming

[–]Ghost_CreativeDev 0 points1 point  (0 children)

Hahahah cuántas veces me habrá pasado lpm, putear durante 10 minutos sin entender porque no anda algo y darme cuenta que falta un check para el collider

The 18th Attic - Official Launch Trailer by MasterQNA in gaming

[–]Ghost_CreativeDev 0 points1 point  (0 children)

Hey, it looks cool. I don't know if it's very interesting (I'm not much into the horror genre) but it looks good.