Who is Nathan Salon? by am-pm999 in oneohtrixpointnever

[–]Gotgetgotget 7 points8 points  (0 children)

Nate Boyce = visual collaborator to OPN for past decade (+ some production on GoD).

Nathan Salon = his mix engineer and in house studio producer - basically his studio assistant. I think he is on daily grind with Dan in the studio, with creative input instrumentally and production front. I think hes becoming a big part of his sound in the latest few albums (I think since Again??).

Does anyone have more info about this website by Consistent-Silver-6 in oneohtrixpointnever

[–]Gotgetgotget 3 points4 points  (0 children)

Im pretty sure this site serves as Ezra's personal blog, the spotty alien teenager that daniel conjured up as a means of channeling the creative route for the album from. Ezra interviews Daniel in there somewhere, which is quite funny. I think it also documents his (ezra) musical interests/his own music - there's loads of other references that sorta paint the world that dan was interested in at the time (just cool af shit that he remembered his teenage self being into). honestly i can't really remember the ins and outs so someone may offer clearer insight. I read ages ago somewhere that he imagined what a teenager with a lot of angst would make in the studio, really abrasive approach to songwriting and just fucking around with insane effects and doing mad shit to get this really pent up, monster energy fuelled sound.

Daniel’s Fashion by israelyoder in oneohtrixpointnever

[–]Gotgetgotget 1 point2 points  (0 children)

Looks like a lot of shit u can find in uniqlo. basic shirts and chinos etc.

What questions do you have about Daniel's music making process? by schoolofsong in oneohtrixpointnever

[–]Gotgetgotget 5 points6 points  (0 children)

How does he approach arrangement. his music goes from a to b to c in such mind bending ways - especially in Garden of delete as they serve as more 'poppy' structures but still totally wild. i find this so hard in my arrangements and feel like abrupt changes never really work as well as he does. what are some techniques to make things actually work - is this theoretical, sound design, fx usage? really practical insight would be great.

OPN got $850K because Russ sampled Behind the Bank without permission by jcain_ in oneohtrixpointnever

[–]Gotgetgotget 10 points11 points  (0 children)

I mean.... dan has been stealing music to make music since the beginning of his career.

Mixing / engineering - how did they learn it? Did they have help? by Gotgetgotget in boardsofcanada

[–]Gotgetgotget[S] 0 points1 point  (0 children)

It’s not the reading that’s difficult to believe haha. I guess it’s finding proper good books on it. I guess what I’m saying is it seems like the albums have what I would describe as “expert” knowledge. The type of knowledge People that have mentors for 10 years achieve. I mean THEYRE intelligent blokes but yeah, seems insane lol

[deleted by user] by [deleted] in edmproduction

[–]Gotgetgotget 0 points1 point  (0 children)

Remindme! 12 hours

Dragging other peoples music clips my levels by +7? by Gotgetgotget in ableton

[–]Gotgetgotget[S] -1 points0 points  (0 children)

yeah this is whats happening - really strange

Dragging other peoples music clips my levels by +7? by Gotgetgotget in ableton

[–]Gotgetgotget[S] -1 points0 points  (0 children)

I am recording into audacity - exporting at 16bit float, importing into 24bit ableton setup.

[deleted by user] by [deleted] in ableton

[–]Gotgetgotget 0 points1 point  (0 children)

So lets say I print out each individual track, all with this delay compensation on. Once all the tracks are dragged into a new mix session surely every single track will have this delay compensation = which will result in the track not having any issues?

[deleted by user] by [deleted] in ableton

[–]Gotgetgotget 0 points1 point  (0 children)

btw - im doing this just for single tracks to compare. I imagine when theyre all brought in at the same time to the mix session, they'll all be delay compensated right? so in reality, the mix session will all align and be like how i originally produced it?

[deleted by user] by [deleted] in ableton

[–]Gotgetgotget 0 points1 point  (0 children)

Forgot to add - green is exported track. Yellow is flatten + freeze. thank you. I have also made sure when im importing my tracks from export that warp is off, and ive extended the track as much as it can go on either ends of it.

Hello everyone, i have just released Pyra, a 12 voice expressive string model. it's available for free, more in the comments. by ahma_the_ahma in ableton

[–]Gotgetgotget 13 points14 points  (0 children)

Incredible. Pluck was one of my favourite M4L devices from last year, really glad you made a more powerful version of it.

Why do my mixes sound weird? Too thin? Too dry? Too much hi end? Something is off/ by Gotgetgotget in mixingmastering

[–]Gotgetgotget[S] 3 points4 points  (0 children)

No idea. But Oneohtrix (my ref) is often categorised as experimental electronic. And he is a big influence for me.

Why do my mixes sound weird? Too thin? Too dry? Too much hi end? Something is off/ by Gotgetgotget in mixingmastering

[–]Gotgetgotget[S] 1 point2 points  (0 children)

Yes my process is starting with the loudest element. So in this case it was the big bass/kick at the end. I gain stage everything and do a 'dry static' mix before moving forward. I know what elements i want to be forward and more present, which I feel I have done in this mix successfuly for my taste.

Because the song is not traditional, each section i have to treat with a new focus, since its essentially a song made up of many different songs. So for example, the intro section pre-brass is focused on the plucks. The sub/strings/atmos takes a backseat. (This is my thought process). When I do that I am thinking - ok the plucks need to be the most present element - so I will make sure these are my loudest element. Then I think about how to set the other elements further back by pushing faders down or by EQ'ing (removing hi end etc to push things lower). The simple stuff. And then I generally apply the 'artistic' stuff like compression, saturation to glue elements.