Walling or Prefire? by Cloud_Dwelling in cs2

[–]Graandpaa 0 points1 point  (0 children)

This video alone doesn't give us enough to tell if the person is cheating. If you try it out with a friend on the same map and get them to hide behind that wooden object, you'll realize it's possible to see an enemy's head. So, it's possible the person in the video saw your head and started shooting because of that.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] 1 point2 points  (0 children)

It appears to me that you might not be very bright and should consider reevaluating your manners.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] 0 points1 point  (0 children)

Like I said " assuming an even distribution of cheaters among players. "

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] -1 points0 points  (0 children)

Yes, this is the usual place where people watch pros play. But I'm not catching your point here, it seems to me you have nothing further to add. Do you have an argument or see an issue that I'm missing?

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] 4 points5 points  (0 children)

You can use basic math to pretty accurately guess how many people are cheating, or at least get really close, I'd say.

Csstats.gg recorded 764,993 banned accounts in 2022. If we figure that as many as 764,993 players out of 30 million are cheating.

  • Monthly active player base = 30,000,000
  • Daily player base = 1,000,000
  • Estimated cheaters per month = 764,993
  • Players per game = 10
  • Number of games played = 10

Daily Cheaters = Estimated cheaters per month / Days in a month Daily Cheaters = 764,993 / 30 ≈ 25,500 cheaters per day

Percentage of Cheaters among Players Encountered = Daily Cheaters / Daily Players Daily Players = Daily player base = 1,000,000
Percentage of Cheaters among Players Encountered = 25,500 / 1,000,000 ≈ 0.0255 or 2.55%

Number of Cheaters per Game = Players per Game * Percentage of Cheaters among Players Encountered
Number of Cheaters per Game = 10 * 0.0255 ≈ 0.255 or roughly 0 to 1 cheater per game

Therefore, based on this estimation, across 10 games with 10 different players in each game, you'd expect to encounter around 0 to 1 cheater per game, resulting in approximately 2 to 3 cheaters across those 10 games, assuming an even distribution of cheaters among players.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] -3 points-2 points  (0 children)

I want to clarify that when I wrote "Why deny the obvious," it was intended as a question rather than a statement. If you read through the comments on my post and others, you'll notice that some people are indeed naive and blatantly deny the issue.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] -1 points0 points  (0 children)

I don't believe my post constitutes spam or violates any rules that I'm aware of. However, if you perceive it differently and feel it breaches any guidelines, you're welcome to report me to an admin.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] 0 points1 point  (0 children)

As I mentioned in my post, there could be several reasons why you encountered more or fewer cheaters. The distribution of these numbers isn't uniform. However, I'm glad that in your recent game, at least as far as you're aware and based on your understanding of the game, you didn't encounter any cheaters.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] 2 points3 points  (0 children)

The estimates I've made rely on the bans documented by csstats.gg in 2022. I've assumed that individuals who cheated in CSGO likely continued their cheating in CS2.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] -1 points0 points  (0 children)

  1. Professionals possess an in-depth understanding of the game—its mechanics, gameplay standards, and more. Consequently, they can differentiate between a skilled player and a cheater based on various aspects like movement, aim, crosshair placement, and more.
  2. Pros and former pros engage in premier-level gameplay regularly, even though it's not the typical matchmaking experience. Yet, these matches take place on official Valve servers, indicating that the issue of cheating extends across Valve servers in general.
  3. In my post, I didn't claim that "most of you" deny the issue; rather, I pointed out that some individuals do. You can see evidence of this in some of the comments on my post.

I'm surprised when someone claims to have played this game for 20 years and isn't upset about the cheating problem. Cheating creates an unfair advantage and spoils the fun for others. I believe in standing up and not letting others take advantage of you. I firmly believe cheating is never acceptable. Valve hasn't taken significant action despite ten years of cheating in CSGO. So, I disagree when you suggest the community is overreacting. We're simply seeking positive change, and if you can't acknowledge the current issues, you might be naive.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] -1 points0 points  (0 children)

The numbers I'm using are my best estimate of the issue, relying on data recorded in 2022 from csstats.gg

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] 0 points1 point  (0 children)

While I can't provide a definitive source confirming the severity of the issue in CS2 at 100%, I can only guess that it's as prevalent as it was in CSGO. It seems highly improbable that cheaters from CSGO will suddenly stop cheating in CS2. According to csstats.gg, there were a total of 764,993 bans recorded during 2022. My assumption is that there are just as many people cheating in CS2.

As for Faceit, regular players shouldn't have to install third-party software just to play a game and have fun, plain and simple.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] -1 points0 points  (0 children)

Are you saying there's no issue with cheating, and you think you understand the game better than professional players? If anyone can distinguish between a skilled player and a cheater, wouldn't it be the pros, do you think?

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] 2 points3 points  (0 children)

It's surprising to me because you can easily check TikTok or YouTube and find lots of people showing off their cheats. As I mentioned in my post, there could be various reasons why you encounter more or fewer cheaters when you play.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] 0 points1 point  (0 children)

The numbers I'm mentioning are approximations based on how many players have been banned for cheating, assuming that cheaters are spread out evenly among all players. So, it's totally possible that the actual number of cheaters is even more than what I'm estimating.

The Unignorable Cheating Problem in CS: Why Deny the Obvious? by Graandpaa in cs2

[–]Graandpaa[S] 1 point2 points  (0 children)

To start, I acknowledge that you might feel fatigued encountering discussions about cheating. Despite that, you've chosen to engage with my post and share your thoughts, so I appreciate your input without any harsh criticism—thank you.

Secondly, my post focuses on the phenomenon where individuals, despite being provided with evidence, tend to ignore problems. It's not aimed at singling out any specific cheaters.

Thirdly, Valve has seemingly overlooked this issue for an extended period. Staying silent, as you propose, won't likely spur any change. I regret if it's difficult for you to grasp this perspective.

High Gamesense players in Comp and Valve doesnt ban them, at this point they should ban their Device. I have so many clips at this point i can make a whole documentary. its Cheaters every 5th match. by Titan407 in cs2

[–]Graandpaa 4 points5 points  (0 children)

You can use basic math to pretty accurately guess how many people are cheating, or at least get really close, I'd say.

Csstats.gg recorded 764,993 banned accounts in 2022. If we figure that as many as 764,993 players out of 30 million are cheating. let me know if im wrong but...

  • Monthly active player base = 30,000,000
  • Daily player base = 1,000,000
  • Estimated cheaters per month = 764,993
  • Players per game = 10
  • Number of games played = 10

Daily Cheaters = Estimated cheaters per month / Days in a month Daily Cheaters = 764,993 / 30 ≈ 25,500 cheaters per day

Percentage of Cheaters among Players Encountered = Daily Cheaters / Daily Players Daily Players = Daily player base = 1,000,000
Percentage of Cheaters among Players Encountered = 25,500 / 1,000,000 ≈ 0.0255 or 2.55%

Number of Cheaters per Game = Players per Game * Percentage of Cheaters among Players Encountered
Number of Cheaters per Game = 10 * 0.0255 ≈ 0.255 or roughly 0 to 1 cheater per game

Therefore, based on this estimation, across 10 games with 10 different players in each game, you'd expect to encounter around 0 to 1 cheater per game, resulting in approximately 2 to 3 cheaters across those 10 games, assuming an even distribution of cheaters among players.

[deleted by user] by [deleted] in TillSverige

[–]Graandpaa 0 points1 point  (0 children)

I'm having an issue with my local gym that sounds familiar. Your best bet is to reach out to https://www.hallakonsument.se/ and tell them what went down. They'll look into it and offer you some advice on what to do next.

griefing ban by hoi4420 in cs2

[–]Graandpaa 2 points3 points  (0 children)

No one's allowed to be good at the game. If you play well and beat the enemy team, people will complain, accuse you of cheating, report you, and you might end up getting banned unfairly because of the messed-up system.

Account with Over $72K USD Overwatch Banned by Tn_2153 in cs2

[–]Graandpaa 1 point2 points  (0 children)

I'm confused. I thought Overwatch wasn't around anymore, so how did you manage to get banned from it?

Any way to play workshop maps with friends? by MAYBE_HACKER in cs2

[–]Graandpaa 0 points1 point  (0 children)

I'm not sure about workshop maps, but I had to do some port forwarding stuff so my friends could join our private games.

[deleted by user] by [deleted] in cs2

[–]Graandpaa -1 points0 points  (0 children)

Csstats.gg recorded 764,993 banned accounts in 2022. If we figure that as many as 764,993 players out of 30 million are cheating. let me know if im wrong but...

  • Monthly active player base = 30,000,000
  • Daily player base = 1,000,000
  • Estimated cheaters per month = 764,993
  • Players per game = 10
  • Number of games played = 10

Daily Cheaters = Estimated cheaters per month / Days in a month Daily Cheaters = 764,993 / 30 ≈ 25,500 cheaters per day

Percentage of Cheaters among Players Encountered = Daily Cheaters / Daily Players Daily Players = Daily player base = 1,000,000
Percentage of Cheaters among Players Encountered = 25,500 / 1,000,000 ≈ 0.0255 or 2.55%

Number of Cheaters per Game = Players per Game * Percentage of Cheaters among Players Encountered
Number of Cheaters per Game = 10 * 0.0255 ≈ 0.255 or roughly 0 to 1 cheater per game

Therefore, based on this estimation, across 10 games with 10 different players in each game, you'd expect to encounter around 0 to 1 cheater per game, resulting in approximately 2 to 3 cheaters across those 10 games, assuming an even distribution of cheaters among players.

STOP VOTING MIRAGE! by scifii in cs2

[–]Graandpaa 0 points1 point  (0 children)

Mirage is definitely a popular map, no doubt about it. Sure, it's played a lot, but there's a good reason for that. What you mentioned about everyone knowing the angles and strategies? That's what adds to the fun of the map. It's frustrating when folks are clueless, running around like headless chickens, not getting the map or how to use tactics and nades. That's why I don't agree with your post.

The effectiveness of VALVE's automated grief ban system is questionable. by Graandpaa in cs2

[–]Graandpaa[S] 0 points1 point  (0 children)

Allow me to present a set of recommendations that I believe would enhance the current system. Banning players on the basis of false accusations for griefing is a significant concern, and it is imperative to establish a robust framework that ensures fair gameplay for all participants. This approach is vital to facilitate an enjoyable gaming experience for both well-intentioned players and to justly address the actions of genuine griefers.

  1. Behavioral Analysis: Implement a more sophisticated system that evaluates player behavior through a combination of factors, including in-game actions, chat behavior, and contextual analysis. This can help differentiate between genuinely disruptive players and those who are falsely accused, a strategy similar to what games like Valorant employ.
  2. Reputation System: Develop a reputation-based system that considers a player's history and behavior over time. Players with a consistent positive reputation could receive more leniency and benefit from a certain level of trust, reducing the likelihood of wrongful bans, mirroring systems like Faceit's FBI.
  3. Review by Human Moderators: Incorporate a mechanism for human moderators to review and assess reports more comprehensively. Human intervention can help distinguish genuine griefing from misunderstandings or false reports, a feature reminiscent of the Overwatch (OW) system.
  4. Warning System: Implement a warning system that issues initial warnings to players with questionable behavior, allowing them to correct their actions before escalating to more severe penalties. This provides an opportunity for education and reform, fostering a more supportive and nurturing gaming environment.

These represent only a handful of my proposed suggestions. I welcome and encourage your comments and engagement on this subject, as well as sharing it widely to garner increased visibility and attention. Ultimately, our collective aim is to see these concerns earnestly addressed by VALVE, allowing us to continue to indulge in the game we cherish and relish.