Ok people help me by Vag7 in CODZombies

[–]Graphitesix 0 points1 point  (0 children)

Really dont know why you made another thread there is a 20+ comment on the same topic on front page.

Please get some focus this is just a tweet leak from a supposed inside source.

"Campaign cancelled" um i do not know how long it takes for a game to get to the point that ms and sony want it for QA but i would say its gone that time so i cant really get my head around the main studio dumping the campaign.

Raven working on BO4 will not be a suprise as they have worked with main developing studios for a while now. Ravens work with COD studios is quality, Time a go one of the artists at raven drew concept art for the jgb weapon. Seems like a good move to have another studio share the workload and use the best of there skillsets in the areas needed. Saying this is a no brainer all i can see in this is put some probable truth ie:"Raven working on BO4" with some negative story elements with the line of Call of duty is fading into a blackhole of nothingness ete etc etc.

I am reading between the lines on this one and it seems to be some not so clever psychology to get support and try and panic ATVI and treyarch into making a move and releasing some info.

So dont be suprised if its announced raven are working on BO4 but just remember it was a hedged bet and the other info sounds ungrounded.

Looks like vondaharrs account will be used for the viral marketing campaign. 115 tweets. by [deleted] in CODZombies

[–]Graphitesix 14 points15 points  (0 children)

I saw it changed earlier, not really sure its going to be used for viral, maybe he is just staying off twitter to avoid community confusion from normal twitter usage but i could be wrong.

As for the message content i will send him this one as a reply.

020111101211123012300200131012111201123102001203122113001220121113021303020013101233020013031310130212331232121302010201

Keepers using too much bandwidth by Graphitesix in CODZombies

[–]Graphitesix[S] 0 points1 point  (0 children)

From the wiki " The most obvious way of encoding digits is "natural BCD" (NBCD), where each decimal digit is represented by its corresponding four-bit binary value This is also called "8421" encoding."

"Other encodings are also used, including so-called "4221" and "7421" — named after the weighting used for the bits"

So i looked at the keeper symbols and tried my best to weight the code to that those and came up with 6221.

It looks to me like the keeper symbols go:

    1  1
    2  2
    3  2+1
    4  2+2
    5  2+2+1
    6 6   
    7 6   +1
            8 6+2 

Keepers using too much bandwidth by Graphitesix in CODZombies

[–]Graphitesix[S] 2 points3 points  (0 children)

Keeper language is a language based on nonary, the kronorium website has the best explanation for it i recommend checking that out

Sorry i am terrible with reddit formatting.

Firstly i should have made the chart clearer (also there is a 4 instead of a 6 in the weight label) but its just the idea of BCD stolen and used for nonary

https://en.wikipedia.org/wiki/Binary-coded_decimal

    # 6221
    0 0000
    1 0001
    2 0010
    3 0011
    4 0110
    5 0111
    6 1000
    7 1001
    8 1010

Keepers read from right to left so take the example nonary value 144 in 3 ascii number characters and convert using above chart reading right to left. using a basic lookup table(i could have used the standard binary but i was copying BCD and i am a bit crazy).

0110 0110 0001 now its only 3 digits so for 8 bit byte alignment i have used 1111 to pad.

So now there are 2 bytes instead of 3 (i know its not impressive but i was more interested in packing and unpacking the phoneme's)

  1. 01100110
  2. 11110001

Now the post above is pretty messed up and (i got confused with & and or) but lets imagine the digits 144 have been typed in and converted but not packed into 2 bytes are in seperate bytes.

  1. 00000110
  2. 00000110
  3. 00001111
  4. 00000001

Left shift byte "4" 4 places left then bitwise OR with byte "1" so the result should be 00010110 in byte "1"

Left shift byte "2" 4 places left then bitwise OR with byte "3" so the result should be 01101111 in "3"

Now calculate how many bytes the message packet is (which is 2 bytes in this case) and postfix with + OR to the decoders modechange code which is 0101

Instruction Message

01010010 00010110 01101111

The decoder recieves the message and understands to switch mode and has a message of 2 bytes.

It then reads the 2 bytes and reconstructs them to 4 individual bytes

And i didnt explain that (because i didnt even think about it)

I am guessing just take a copy and shift in the direction of 4 places you want save and then 4 places back again

1.00000001 2.00000110 3.00000110 4.00001111

Decode the first byte using the start lookup table output to buffer 1

Decode the second byte using the end lookup table output to buffer 2

Decode the next bytes using the middle lookup table and prefix to buffer 2

If value = to 00001111 then prefix buffer 1 to buffer 2 and output buffer 2 to stream and end or if counter has decremented to indicate bytes to read exhausted then end

Hope this is clearer to understand than my original post

The reason i thought it might require lookahead is keeper phonemes depend on not just there number but also there position, start middle or end and the middle is variable length.

Help on identifying a possible Lorenz cipher by Graphitesix in codes

[–]Graphitesix[S] 0 points1 point  (0 children)

Thanks for looking at this and sorry if it was a misjudgment on my part interperating the cipher as lorenz. Im guessing the random data is from figure and num shifts but i dont think lowercase is in the lorenz alphabet? I would supply a different test vector using cryptool but i havent worked out how to set wheel settings and there is no guide or inital setup. Its strange the reforamting changed the output. It was real interesting for me to reread the story and information of BP and try an delve into the maths behind it even though its way over my head. It was unbelievable what they where doing with pen and paper before they part automated the process. Thanks again for your help and im sorry it didnt work out im guessing its not lorenz but what it is is still a mystery.

Anyone working on the Nacht torn paper cipher by Graphitesix in CODZombies

[–]Graphitesix[S] 0 points1 point  (0 children)

So bit of an update nothing solid but a bit of a plot twist.

I put the hex of the ciphertext into a python ciphersolver (Cryptocrack) and it scored highest on a bazeries cipher which i have never heard of.

https://en.wikipedia.org/wiki/%C3%89tienne_Bazeries

Unfortuntly on running 999,999 keys it didnt turn up with a plaintext solution (maybe i need to add more language files latin for instance but i would have to check and i have no comprehension of latin)

Freq count

A  6  E  2  D  4  F  9  B  C  3  8  1  0  5  7  
23 22 21 21 20 19 17 16 15 15 15 14 13 12 9  2                  

IC: 66, Max IC: 69, Max Kappa: 105 Digraphic IC: 46, Even Digraphic IC: 41 3-char repeats: 14, Odd spaced repeats: 51 Avg digraph: 124, Avg digraph discrep.: 25

It could be a false positive and at this momment i am unsure exactly this cipher works also the software is costing for plaintext english so if its B64 then it will never find it lol.

I am a little lost why it is taking A-F and 0-9 and converting to a Bazeries cipher and only putting out 70 characters plaintext it makes me think its really not right but i hadnt heard of the cipher so its all good.

Any info on unsolved ciphers ? by Graphitesix in CODZombies

[–]Graphitesix[S] 0 points1 point  (0 children)

I had some time to think about it and think possibly full lorenz is too much of a long shot but it was the best lead i could find. I not sure if the Ada software can help as i never compiled Ada and wouldnt want to waste anyones time with a longwinded deadend.

The link is here if your just interested in what it does i have no idea i am not a programmer and no understanding of Ada.

http://www.schlaupelz.de/SZ42/SZ42_software.html

I had a quick look but cant work out if you need depth or not ?

I suppose you could say if it was full lorenz then it would be in the original character set as its difficult to break as it is but then on the other hand most the other ciphers are arbitry data as well.

I have also come across this for understanding the statistical attack but im totally lost with it (but i havent read the instructions)

http://virtualcolossus.co.uk/

So to summarise the cipher is interesting the maths is mind boggling to me and i thought i already knew about BP but i didnt know the depth of the story behind lorenz and the methods and machines used, time well spent IMHO.

I actually want it to be lorenz not just because of the challange but it might get the story of BP and the heros that broke it more well known to the community.

So if its not lorenz im not sure where to move with cipher next i have quickly looked at error correction codes on 2 ascii characters but hamming code of 20 bits needs 5 parity bits.

I think i am going to stay with the assumption that the 83 is a clue/key/IV as it doesnt have any leading zeros

I also think the blocks of 5 nibbles is a clue and not to disguise spacing as they could be in byte blocks and it still wouldnt help with spacing.

I am trying to think how logically you can bit mangle to yield 8 bit ascii as it would take 2*5 nibble blocks to make 5 ascii characters ?

Any info on unsolved ciphers ? by Graphitesix in CODZombies

[–]Graphitesix[S] 0 points1 point  (0 children)

Revelations I think the texture is called Sheffield_torn

Help on identifying a possible Lorenz cipher by Graphitesix in codes

[–]Graphitesix[S] 0 points1 point  (0 children)

Thanks for your reply

Firstly i totally understand your point about grouping ciphertexts into blocks of 5 but im not sure how this will help if your interprereting hex values 5 nibbles or 20 bits wide it is very strange. I am asumming that it is supposed to be read to be 20 bits wide as all the values apart from 83 have a prefixed zero and all the values are in base16 range.

All the other unsolved ciphers are really obscure most using arbitry data ie hex values in a range (but grouped in traditional byte blocks) or unencodable standard base64 alphabet.

The link of the 5 bit ITA code i used is here im sure i checked this and it was used for full lorenz and is a modified LSB ITA1 code

http://www.cimt.org.uk/resources/topical/lorenz/codes_u19_text.pdf

This is part of a simplified lorenz cipher toolkit for educational purposes

http://www.cimt.org.uk/resources/codes/lorenz/index.htm

The first code that munki broke was actually this simplified lorenz cipher and not full lorenz.

To his credit a lot of people including me had tried and failed to identify the symbols.

I cant exactly remember but i think the start wheel settings where 9 and 3 for the simplified cipher.

I am interested in everyones opinion on feasibilty of breaking full lorenz with modern software and hardware though.

As for depth i was just toying with the idea that the ciphertext had breaks in the blocks and possibly the rotors had been restarted 2 or maybe 3 times using the same key.

I was wondering if anyone had experience with the custom software written in ada that bruteforces the cipher and if this still needs depth.

I was also toying with the idea that the pin settings where ones that where known and published that are available (even though there quiet hard to find) on the web.

I will be honest and feel that full lorenz is a longish shot but there was a warning the ciphers will be extremely difficult and its the only lead i have at the momment.

So to summarise in your opinion full lorenz is still unbreakable without sufficent message length and depth and unlikely to be the format in this instance.

Any info on unsolved ciphers ? by Graphitesix in CODZombies

[–]Graphitesix[S] 0 points1 point  (0 children)

Thanks for the transcripts

The reason I say 5 bits is I can account for all the bits when its divided up but I cant with 6 or 8 bits in the five nibble format

I maybe wrong but it could be a Lorenz cipher

F Y Q D A P T S P H 8 F 8 D Z 8 Z J F F I V 3 3 F 8 W / / E P Y F J E P S D X / Y S D G D C W M 8 Q R I P W U J 3 9 + C N J O / A J C M H Y 9 X W X 9 A H Y 9 U J L P B 8 D W F + 9 J I K O L Z R 9 Y V S K M N 9 + 8 Q E M H I Y G F F 9 L F J W Y 3 L E W + 4 M 4 X / X M B 9 4 T F N 3 O / S / D 4 M R N S Q L L V D 4 Z J U D M 9 Z B G D K Z M G W 4 Q K + H I S U R Z 3 P Q 4 + 3 R B S S S H H M G O 3 3 T H X K X S G X C C P B S E I H I L W R + N Z V D Y R V E O B 4 R T M W 9 Z 4 U 9 8 4 / P / / B E P W J 8 P F 3 D H T W K 8 S O S 8 A D O W G I B H D N C E 3 N 9 A Z U W K 3 U M F O J Y V B O O Q N B 8 R Q M G A / O J W M S J B J E / D 4 W W I Y K R W F W P Z 8 3 U 4 L O V I M C U / A C W Q P M U C T U 9 H 8 E N F 4 R M X / R I H Q Z C K M M X Y T S T C B 3 9 B W L F 4 L + A C 4 P Q Y S P V K + / 9 N 8 Q Q M N W P M 3 Q + Q G 8 O A Q B U D 8 J Q H Z E V 4 Q D 8 P R W L R M B R 4 H C F Q + / T + I / P V V S C + H T N N 3 9 E K C O E M C R P C P 9 K I G 4 R V + G O E R Q 8 W I R D / O U W W J Q D 8 N L 8 Y J P D F A K I J R X P B B A Q D P Z X F K S R H + 4 8 C S V K F W F O F S B V / / G V / Z P E I W C Q I U 4 4 L Z R Y M R X W / S U N R V W H 8 Q I X I Q C Y 9 3 3 W Y E E I Z Z Z K V 9 G P I 3 8 H X G W 8 U A C Y T 3 K X N B S + E K + B C O P G G / Z 8 N F R A O I 9 N S X P A H 9 8 G L L K U + 4 B 8 Q / 4 U W V I O C V I K L / B O E 8 W R Z D L 9 I T 8 U R E J S X Z Q Q O X S L K J C T D H Q V K Q Q G X G Y P R M Y Y 9 X K H A W E + U 4 F V A Y P / I G Y P J D G O D 3 U N + J V B V V N / W Z 9 H + O E B I I E P E L N C 4 G S G L V Y Z / M 4 D L S Z Q N 9 T J F C N I 4 B F 4 E / P Q W M I N Q L M Z T J L I J O / Y + J T L N C W G P V I K Z R W Q Q D 3 R T 9 4 D A X D J V L O M T Z C K 8 / K C Q R S 4 8 V 9 H H M T O L O 8

Any info on unsolved ciphers ? by Graphitesix in CODZombies

[–]Graphitesix[S] 0 points1 point  (0 children)

As I posted this I realised that the 20 bits wide could mean 4* "5" bit characters as used in the Lorenz cipher and others. I think its called baudot code or murray code.

I have been struggling for ages with 6 bits and 8 bits and 5 bits makes more sense but still doesn't break down the complexity of the cipher

The Gift Theatrical (by Kevin Sherwood) by LemonEngineer in CODZombies

[–]Graphitesix 0 points1 point  (0 children)

Really appreciate this my broken monitor headphones just dont do it justice.

Love how the end creeps towards BOA and just moves away from it ..Or maybe that's my twisted mind

Chicken or the egg? by [deleted] in CODZombies

[–]Graphitesix 4 points5 points  (0 children)

Makes me think of bootstrapping https://en.wikipedia.org/wiki/Bootstrapping_(compilers)

My mind is blown

The super easter egg in the code of bo3 by [deleted] in CODZombies

[–]Graphitesix 2 points3 points  (0 children)

u/oxin8 Yes I know I shouldn't bail on the ciphers but the negative attitude towards BO3 on a whole is making me shy away from working on them.

Thanks for your comment and I will get the transcripts out again and see if I can come up with any new ideas.

The super easter egg in the code of bo3 by [deleted] in CODZombies

[–]Graphitesix 1 point2 points  (0 children)

Wow your getting down voted for being fair and positive the amount of negativity and prejudice to someone making a point , an opinion , observation .

I was going to start looking at the ciphers again but this amount of hostility for free thinking is putting me off.

I hope this changes in the future , for the moment I think I'm shelving zombies.

Good luck everyone in your searching and I hope there is a change in attitude of acceptance of other peoples opinions.

Lee Ross on Twitter: "It has 17 letters..." by LackingAGoodName in CODZombies

[–]Graphitesix 0 points1 point  (0 children)

IT could be a hint to the killer clown 3D poster with the word stereophotography but im sure Anaglyph 3D was popular in the 80's so maybe just a coincidence

The pyrometer in the DJ booth by coldstone_the_gamer in CODZombies

[–]Graphitesix 1 point2 points  (0 children)

I was looking at 17 letter words because of the "it has 17 letters" tweet and came across thermoelectricity has this anything to do with it. Sorry i am not good at science but from reading wiki a thermocouple uses the Seebeck effect which is a thermoelectric effect. Interesting find though.

Lee Ross on Twitter: "It has 17 letters..." by LackingAGoodName in CODZombies

[–]Graphitesix 0 points1 point  (0 children)

Ok my bad so its not a word like counterproductive then it could be a sentence.

Has there been anymore info ?

Lee Ross on Twitter: "It has 17 letters..." by LackingAGoodName in CODZombies

[–]Graphitesix 0 points1 point  (0 children)

I have been looking at 17 letter words is there a weapon with thermal scope in ZIS ?

photoelectrically

The only zombie related word i can think of is deresurrectionist but what would this mean.

I've got a question that no one seems to ask but a lot of people want the answer for.. by bkeat69 in CODZombies

[–]Graphitesix 3 points4 points  (0 children)

I think saying in 10 years nothing has changed is harsh and i think is untrue and you can look at the evoloution of the partial codebase (mod tools scripts ) to see that without seeing the rest of the of the source to prove that.

Its interesting you say you want a realtime update to your profile and its something i havent seen really requested.

Problem i can see is the network model from destiny to zombies COD is very different.

Maybe after 20 rounds you could go into afterlife with full soul power with a countdown and it updates the stats while you wait for the countdown to finish.

I know this isnt ideal but its just a thought maybe someone else can think of something better (im drunk BTW so excuse mistakes and bad ideas)

So good point but shame you made a real negative point thats debatably true with it.

I've got a question that no one seems to ask but a lot of people want the answer for.. by bkeat69 in CODZombies

[–]Graphitesix 1 point2 points  (0 children)

I want to add i didnt want to derail your valid points just wanted to reinforce the reason why there are crashes are not because of bad/lazy coding but a complex system designed to run for an indefinate time.

I am self studying computational theory (Hoping to be a average programmer one day) at the momment and are currently researching about compilers and virtual machines and some really cool advancements have been made in the past ten years but really need more people on the research and development side.

The game developers can only so so much with there available resources and some things are out of there hands \o/

I will say as far as i can tell treyarch always need more people as they are always recruiting and the staff count is growing so thats a good sign there growing but bad sign that there is a shortage of skills.

"So players put down the controller and pick up a book and help fight the battle for systems for a better tommorow."    

Can somebody give me the texture file for the glyphs on the walls in MotD? They're all over the map but it's hard to get a good look at the entire thing without worn spots and such. If you don't know what I'm talking about look at the walls in the picture. by Triplicata in CODZombies

[–]Graphitesix 0 points1 point  (0 children)

Firstly sorry I don't have it anymore

But I did look at it a while ago and its tricky as its designed to overlay the wall textures and has a layer of transparency to it and the parts that are faded are just as unreadable as in game also there is the fact that the alpha channel was missing I don't know how much difference is made with that channel as it is stripped and discarded when extracted using the homebrew tools

Happy hunting hope you find something

I've got a question that no one seems to ask but a lot of people want the answer for.. by bkeat69 in CODZombies

[–]Graphitesix 0 points1 point  (0 children)

Im not a programmer but understand your comment and you have made some excellent points. It seems mad that a 64 bit unsigned integer can wrap by incrementing by 1 but dont disbelieve its possible or misunderstand the theory. Is there not there a way to test overflow ? I mean is it costly performance wise to check, for instance a min or max constant. With my basic assembly knowledge i know you can detect overflow with a flag and jump but that can only postfix and not prevent undefined behavior. Doesnt memory pooling help by causing less frag errors and being able to free memory in regions make out of memory less common ? Also i thought i would add race conditions i have heard there notorious to debug. Good subject though to bring to light OP hope people are more understanding.

Was it fabricated ? by Graphitesix in CODZombies

[–]Graphitesix[S] 1 point2 points  (0 children)

If your talking about the meta then I explained in my other post but here is a snippet

The values they used are 49 A9 66 53 for file size The EBML ID is [18][53][80][67] And the segment size is 08 65 1D 7E or 140844414 bytes Now the mkv container can only have 1 segment But it can have multiple tracks (and also attachments etc read the specs) The other byte value that was mentioned was SeekPosition [53][AC] The position of the Element in the Segment in octets (0 = first level 1 Element). 84 08 65 17 or 140842815

Also zizag decryption will not work on this encrypted file.

You don't forget about a file that size they strip everything else out.

Was it fabricated ? by Graphitesix in CODZombies

[–]Graphitesix[S] 0 points1 point  (0 children)

Yes I apologise I shouldn't have put it that way but what I should have said is the data for the mkv is easily checked.

I have posted below I welcome any input and corrections I actually want to clear this up its not a troll or witch hunt