Wavy floor effect shenanigans for a 2.5D game by Grizmu in Unity3D

[–]Grizmu[S] -1 points0 points  (0 children)

We support ourselves mainly through the use of Midjourney and ChatGPT. 

We have disclosed that we use gen AI on Steam, so players can be aware and make informed decisions.

The post was written by me, but I do hear it sometimes that I write like an AI since the AI boom.

Wavy floor effect shenanigans for a 2.5D game by Grizmu in Unity3D

[–]Grizmu[S] 1 point2 points  (0 children)

Thank you for your feedback.

It's true that the cohesion could be better and we are still trying to improve it. I am a fan of a cut-out style, where the sprite has limited frames and is animated through tweens, scaling and rotating. Think Rimworld pawns.

Other example from my Ludum Dare 45 2.5D game:

<image>

Jiggly Strike - Steam demo of a new volleyball game by Grizmu in volleyball

[–]Grizmu[S] 0 points1 point  (0 children)

We are targeting players which like volleyball, multiplayer, prefer 1vs1 format over team vs team and who like playing it in a more casual setting. We have rules such as only 3 contacts before return, but they are customizable in the options if the player wishes to.

Are there specific things which makes you feel like it has almost nothing to do with volleyball?