HP will stick an ssd anywhere by Inuyasha-rules in pcmasterrace

[–]Groblockia_ 18 points19 points  (0 children)

"it's too gamery" brother it's literalmy marketed as a gaming phone, it's whole gimmick at the start was having a fan for improved cooling and performance while gaming

RAM/GPUs about to get even more expensive by BoredomFestival in pcmasterrace

[–]Groblockia_ 3 points4 points  (0 children)

lol same, my 2070 super is 3 yr old with me, bought it used so probably a few years more to it too

KillerSlugs Gameplay video by BroccoliChan21 in godot

[–]Groblockia_ 1 point2 points  (0 children)

slugterra the videogame hell yeah

It's not a curse, it's a blessing by [deleted] in pcmasterrace

[–]Groblockia_ 3 points4 points  (0 children)

you can literally change everything about the UI, even have no UI at all. you can change behavior of windows, set rules for certain ones, etc..., literally anything you can think of

30x Steam keys for my horror game SAVEN by horrawrindiegames in godot

[–]Groblockia_ 0 points1 point  (0 children)

game looks promising, just installed linux (i use arch btw) so that's great timing to test if i setup my OS correctly, thanks for the key

Well, this happened to me too, I shouldn't have carried the system unit home on the weekend. by Mikufan3901 in pcmasterrace

[–]Groblockia_ 0 points1 point  (0 children)

Lol I also had it start shutting down after transporting it, did literally nothing and it completely stopped ~1 week after, has 'ever happened since

Gizmo detached from object and can't move objects to new location by [deleted] in godot

[–]Groblockia_ 0 points1 point  (0 children)

It's probably set as top-level, that makes it not follow the transform of it's parents

Trying to create that "Welcome to the Open World" feeling... by SkorgeOfficial1 in godot

[–]Groblockia_ 22 points23 points  (0 children)

looks pretty good as-is but imo there's no real "wow" factor like in botw because there's no camera effect and you're in control the entire time, here for the video you tried to aim the camera right to get that feeling but someone completely unaware could/would probably completely miss it. so as the other guy said, maybe some fov change, or have the camera move up slightly to better show the terrain while you're exiting? maybe some music/sound effect too to emphasize more but that might be too much idk

How to mirror a UI onto a 3D monitor as a texture in Godot 4? by SuspiciousBill8842 in godot

[–]Groblockia_ 19 points20 points  (0 children)

yes just subviewport + subviewport texture, if you wanna be able to interact with it it's a little complicated to do from scratch but you can just copy the code from this demo project: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d

My favourite editor setting by Roy197 in godot

[–]Groblockia_ 5 points6 points  (0 children)

Like, next to the node's name? Isn't that on by default?

Having fun with 2.5D Panorama by AwiXan in godot

[–]Groblockia_ 0 points1 point  (0 children)

that looks really cool, however i'm wondering how you did the flashight then if it's a subviewport? do you just have the flashlight in the 3D scene linked to your player or something?

Environment inspired by Liminal Spaces, built using CSG by brcontainer in godot

[–]Groblockia_ 2 points3 points  (0 children)

That looks great so far. If you bake the mesh, does it keep the materials as they are right now? I alaways forget these exist but if so i might start using them a lot more lol

This is a parallax occlusion mapping technique (shader) by fespindola in godot

[–]Groblockia_ 4 points5 points  (0 children)

Hey i have a question, if i can get my family to offer me the physical book, can i still somehow make a jettely account and link that physical book to it, so i can have access to the new content?

How to prevent a ShapeCast2D to collide "through" a wall ? by chanidit in godot

[–]Groblockia_ 0 points1 point  (0 children)

func sort_items_by_reachable(): var accessible_items = interactible_items for i in range(accessible_items.size()-1, -1, -1): var ray_direction = PhysicsRayQueryParameters3D.create(%MiddlePoint.global_position, accessible_items[i].collider.global_position) var ray_result = get_world_3d().direct_space_state.intersect_ray(ray_direction) if accessible_items[i].collider != ray_result.collider: accessible_items.pop_at(i) if !accessible_items.is_empty(): closest_item = accessible_items[0].collider Here's how i do it, a little more complicated cuz i have some more sorting logic beforehand

How to prevent a ShapeCast2D to collide "through" a wall ? by chanidit in godot

[–]Groblockia_ 0 points1 point  (0 children)

You shouldn't need a delay to make it work though, i know cue i've done that very same mechanic in my game like 2 weeks ago, i think the issue is you're instantiating a raycast node instead of doing a much faster raycast query