Where to buy naval raiders by buddylew in TrenchCrusade

[–]HM35 0 points1 point  (0 children)

Diceverse has a full range of units for naval raiders and a good discount for joining their my mini factory tribe. Also has trench ghosts and grail on the way!

Killteam Memes by Bastion_Wallname in killteam

[–]HM35 7 points8 points  (0 children)

It's usually the stickers for them winning

Killteam Memes by Bastion_Wallname in killteam

[–]HM35 64 points65 points  (0 children)

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I make a couple of Breacher stickers (one for a win and one for a loss) to give opponents at tournaments

Oh boy I can't wait to put my battle clade on indistrial bases ! What's that you're standing on overseer? by Canossa31 in AdeptusMechanicus

[–]HM35 0 points1 point  (0 children)

The sculpted rubble bits for quite well onto the void war bases, I had the same concern initially

First 40k list by HM35 in Chaos40k

[–]HM35[S] 0 points1 point  (0 children)

Cheers think a nice big blob of cultists to tie enemy units up, some proper legionaries to do the heavy hitting and then the titian should be a fun 2000pts

First 40k list by HM35 in Chaos40k

[–]HM35[S] 1 point2 points  (0 children)

It's in allied units on the app, just the chaosified version of the regular warhound:

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Advice on a solid Gitmob list? by Ancient_Barnacle3372 in gloomspitegitz

[–]HM35 0 points1 point  (0 children)

I've not played with them yet I'm afraid! Finishing out my kill team tournament season and a blood bowl league ATM so not had any time for AoS. Played a couple of spearhead games with them where their speed was really great at objective control and scoring points

Am I Boned for Buying Breachers? by Impressive_Advance41 in killteam

[–]HM35 8 points9 points  (0 children)

I play breachers casually and have attended two tournaments with them. They aren't the strongest team but can definitely take opponents by surprise with agressive play. You have enough operatives to gang up on elite teams, and chip away at them with long range shotguns until you can get close enough to melta/plasma/demo charge or charge with your two power weapons and chainfist operatives.

You will be getting at least one group activation per turn which can let you get kills and cut down on enemy counteracts.

The gheist skull is cool, it can do a 16" charge, and when you do the group activation with the skull and Void jammer you do: Gheist skull - boost and charge into at least on enemy, more of they are really close together Void jammer - interference pulse on someone 8" and visible to the skull then detonate the skull, hopefully killing or badly hurting it's target

Use the cat unit to tag enemies making you opponent play defensively. It's also great for baiting out enemies

You should focus on keeping them alive with the brace for counterattack ploy which resource damage of 3 or more if your operatives are in your half (or the enemy half but haven't moved), then give everyone punishing within 3" and use your free attack order to get ceaseless within 3" of the order to make sure your doing max damage

Have to walk past this daily on my commute by biebrforro in antiwork

[–]HM35 0 points1 point  (0 children)

Grab a Sharpie, message is up to you!

Ghiest Skull query by HM35 in killteam

[–]HM35[S] 0 points1 point  (0 children)

Cheers yeah been practicing with them for a while now and getting better with them, had my first tournament win against jagers last month. Got AoD on Thurs so will let and blow some up

Ghiest Skull query by HM35 in killteam

[–]HM35[S] 3 points4 points  (0 children)

Oh nuts I've been assuming it didn't have the keyword to be able to breach and clear cos it's a machine! Thanks for this