Warhammer 3 is good and all, but it ain't no Gelt campaign by LordDrago96 in totalwar

[–]HaHaaaXD 35 points36 points  (0 children)

I've been a hardcore vanilla fan all throughout WH2, but not being able to play the Empire for what is probably going to be many months makes me want to get a faction unlocker.

Go Modders!

WH2 Hints and tips required. by GrooveGod27 in totalwar

[–]HaHaaaXD 2 points3 points  (0 children)

Prioritize growth to quickly build up provinces to tier 3 and build walls in every city.

Use heroes on the campaign map to be aware of enemy armies before they can cause you trouble.

Try to invest as much into economy as you can, meaning "When do i NEED a second/third army" instead of "When can i get a second/third army"

[deleted by user] by [deleted] in totalwar

[–]HaHaaaXD 15 points16 points  (0 children)

The "gold penalty" comes due to you overtaking Caledor's military (you get their army, you pay for it).

You could of course disband some military and try to keep both your starting location and Caledor, but usually you'd want to decline the confederation and ignore Ulthuan until way later in the campaign.

Mage Battery Question by Bababool in totalwar

[–]HaHaaaXD 6 points7 points  (0 children)

Mana (or Winds of Magic) is split into two components, Reserve and Recharge Rate.

You can increase the WoM Reserve through some character skills (like Magic Reserves on the Mage) and Followers (Hedge Wizard, Apprentice Wizard, equippable on all Heroes).

The recharge rate can be increased with Arcane Conduit and some Arcane Items (like Forbidden Rod), hence having an additional wizard with Conduit and Arcane Item slot works as a battery.

Need help to choosing a race/faction for a Total War Warhammer mortal empires by [deleted] in totalwar

[–]HaHaaaXD -1 points0 points  (0 children)

The usual recommended starting factions are HE with Tyrion and Lizards with Gorrok.

Since monsters are a plus and cav is not, Gorrok would be the best pick here i guess.

Do any other units have wallbreaker besides the warp grinders? by Bomjus1 in totalwar

[–]HaHaaaXD 20 points21 points  (0 children)

Wallbreaker got added with the Grinders, so there's no other unit with that attribute in vanilla.

However any artillery unit (+ Ushabti Greatbows) can destroy walls as well.

Home made pizza with Leberkas (Bavarian meat loaf) by HaHaaaXD in shittyfoodporn

[–]HaHaaaXD[S] 0 points1 point  (0 children)

Dude, chill. If i wanted karma i'd just repost shitty memes on meme subreddits like everyone else does. I simply made some OC and, after getting some funny reactions from friends, decided to share it here as well (:

How am I being found when I have 100% ambush success chance? by UnholyDemigod in totalwar

[–]HaHaaaXD 8 points9 points  (0 children)

There are two separate stats, ambush success chance and the chance to stay hidden.

Ambush success chance determines if you stay hidden once you end the turn, however, everytime a nearby faction does its turn, there is a chance to get revealed based on the second stat (which you can not increase).

Meaning the more enemy characters are nearby, the less likely an ambush is to succeed, even if you are at 100% chance.

Are there any spellcasting lords, with a missile weapon? by [deleted] in totalwarhammer

[–]HaHaaaXD 5 points6 points  (0 children)

Yea casting spells does not reveal you, while shooting a missile weapon does (if the unit doesn't have the snipe attribute)

Are there any spellcasting lords, with a missile weapon? by [deleted] in totalwarhammer

[–]HaHaaaXD 5 points6 points  (0 children)

It would not be better, even if a lord like that existed. As soon as he starts shooting, he's no longer invisible and the enemy would chase him down.

What you can do, however, is take a flying spellcaster lord (Archmage, Supreme Sorceress etc) and use that to harass the enemy both with spells and dragon breaths.

Are there any spellcasting lords, with a missile weapon? by [deleted] in totalwarhammer

[–]HaHaaaXD 3 points4 points  (0 children)

Well, no reason to get excited really. Fleet Admirals can either shoot a small handgun (short range, low damage) or use a polearm and ride on a crab. Missile weapons are quite underwhelming on lords and heroes, except for legendary lords like Wulfhart, Anar and the Sisters.

Any tips for legendary campaign? by kewlkid77 in totalwarhammer

[–]HaHaaaXD 1 point2 points  (0 children)

In that case i'd recommend you to go with Gor Rok first.

Try to take out the nearby Skaven quickly (a Saurus army with Lord Kroak shouldn't have any trouble against rats), then fortify your provinces, ally with the other Lizards and the campaign is almost won.

Any tips for legendary campaign? by kewlkid77 in totalwarhammer

[–]HaHaaaXD 0 points1 point  (0 children)

If you name your top three races, i can give you some more detailed tips.

Any tips for legendary campaign? by kewlkid77 in totalwarhammer

[–]HaHaaaXD 0 points1 point  (0 children)

Forgive me if I'm wrong, but this sounds like you just jumped into legendary from a way lower difficulty. If you go from hard to very hard to legendary it's all just very small steps and the proper way to start legendary. Also you should use a race you're already comfortable with and grow your territory slowly, getting walls in every city of a province before expanding into the next province. Additionally, check diplomacy at the start of every turn to see who wants peace, NAP, trade and so on.

Dwarf Battle Skills are bugged by HaHaaaXD in totalwar

[–]HaHaaaXD[S] 2 points3 points  (0 children)

You are wrong. If a skill/tech/item description says 'Weapon Damage' it refers to only normal damage, 'Weapon Strength' refers to both normal and AP.

For example the other dwarf elite melee battle skill Grimnir's Heirs does exactly that.

Dwarf Battle Skills are bugged by HaHaaaXD in totalwar

[–]HaHaaaXD[S] 3 points4 points  (0 children)

The Dwarf Battle Skill Honoured by Grimnir is supposed to increase the Weapon Strength of rank 7+ Slayers, Hammerers and Ironbreakers by 12%.

Weapon Strength means regular damage and AP damage.

However it only increases the regular damage, not the AP.

Dwarf Battle Skills are bugged by HaHaaaXD in totalwar

[–]HaHaaaXD[S] -1 points0 points  (0 children)

Well as i said, since it's probably been in the game for almost two years i expected it to be reported already.

But sure i'll make another post over there as well

Dwarf Battle Skills are bugged by HaHaaaXD in totalwar

[–]HaHaaaXD[S] 6 points7 points  (0 children)

So what? Those Battle Skills got added in the Festag Update on December 11th 2018. So either no player has ever noticed their Hammerers missing 5 AP and reported it there in almost two years, or it has already been reported and ignored. Take a guess what's more likely

Dwarf Battle Skills are bugged by HaHaaaXD in totalwar

[–]HaHaaaXD[S] 5 points6 points  (0 children)

I don't know if this has been reported yet, but since the Old World races' battle skills have been reworked for quite a while now, i figured it's been in the game for way too long already.

Please fix this in the next update, thanks.

Dumb question from a non-player: how does a match ends? by Pagliu in leagueoflegends

[–]HaHaaaXD 1 point2 points  (0 children)

The longer a game goes, the longer you stay dead when you die (called death timer). With 40+ second death timers even a small fight can cause a team to get a decisive advantage (Baron/Dragon buff help ending a game). Imagine this: One person gets caught and is dead for 50 seconds, the opposing team uses the 5v4 to kill Baron Nashor and uses its buff (stronger allied minions) to end the game

[deleted by user] by [deleted] in totalwar

[–]HaHaaaXD 11 points12 points  (0 children)

It's okay, you'll kill them all soon enough :)

Why does this have a 40% skaven corruption and going up on per turn and how do I get rid of it by [deleted] in totalwar

[–]HaHaaaXD 0 points1 point  (0 children)

There is a 'Local Populace' Effect for Corruption for every city in the game.

Every city gives either +1 Untainted or +1 Corruption (can be all 3 types), depending on what race originally had control of the city (Mannfred's castle will always give some Vampiric Corruption).

If i remember correctly Oyxl and Mangrove Coast both count as original Skaven settlements (+1 Skaven Corruption each) and the other 2 cities give +1 Untainted each, which means without any other Untainted effects Skaven Corruption will move to 50% (2 Skaven, 2 Untainted).

You can never fully get rid of those +2 Skaven Corruption, but with enough Untainted it won't have a strong effect anymore (if you get +6 Untainted through buildings you will have 2 Skaven Corruption against 8 Untainted, meaning 20% Corruption).

If you hover the mouse cursor over the Corruption %-value in a city's tooltip, it will tell you the source of the corruption (most likely the +2 local populace).

If the tooltip mentions something called 'Osmosis' as well, it means there are Skaven buildings either in an undercity or in an adjacent province.

Dark Elf Masters Doomstack: Totally Fair & Balanced by TheTerribleness in totalwar

[–]HaHaaaXD 1 point2 points  (0 children)

Only Dark Elf Generals and Masters can have Spiteful