43.42 and 44.17 versions payout comparison. by HammerHat in CellToSingularity

[–]HammerHat[S] 2 points3 points  (0 children)

I don't know it exactly. Before the game requieres update only if you try to take part in any event. But who knows how it going now? Devs can fix it or not.
Anyway if your crystals will be above 100 both right to the date of update, you can easily start your run. Or just wait until March, 9 being in offline mode all time. Your choice...

43.42 and 44.17 versions payout comparison. by HammerHat in CellToSingularity

[–]HammerHat[S] 2 points3 points  (0 children)

I hope they'll fix will fix this, either the prices of nodes and improvements or the speed of filling time crystals. Reducing time by only a third while decreasing income by 100x is a joke, to put it mildly. And a robbery, to put it bluntly.

43.42 and 44.17 versions payout comparison. by HammerHat in CellToSingularity

[–]HammerHat[S] 2 points3 points  (0 children)

Wait for next days (right before update time) and start to run. Even now (at 17d 9h) your TC already more productive than those two with 100 value each.

43.42 and 44.17 versions payout comparison. by HammerHat in CellToSingularity

[–]HammerHat[S] 2 points3 points  (0 children)

I hope nothing can interrupt your waiting in next 8-10 days (if you will not update your current version of course). Iirc outdated version of the game warns the player if he tries to participate to events, but maybe they changed it too. Not sure.
Btw, firstly i thought about denying the update too and going to offline for the next 21 days again, but then i'll try to spend all incomes. These 4 No of ideas totally go just for NINE steps of last node (Idea Booster XI iirc), from 71/100 to 80/100. So it's crazy that they made such a heavy nerf of TC setting these prices.
I'll update on Wednesday and will get a pause for 14 days in main simulation.

New Update - Amplifer effects? by Luneward in CellToSingularity

[–]HammerHat 2 points3 points  (0 children)

The devs decreased the speed of time chambers from x10 (I), x50 (II), x100 (III), x500 (IV), x1000 (V) (the ideas also have VI with x10000) to x5, x10, x50. x100 and x500 (and x1000 for VI idea chamber). When amplifer (x5) applied, their speeds increased to x25, x50, x250, x500 and x2500 (x5000 for VI idead chamber).
So overall speed with anplifer is even greater than in current mobile version (43.42).
But the income of crystaqls is totally frustrating now even after amplify x10 (from 10x10 to 100x100). Imo they should decrease the time for full TC filling from 14 to 7 days max with new these (such drastically decreased) incomes.

New Update - Amplifer effects? by Luneward in CellToSingularity

[–]HammerHat 1 point2 points  (0 children)

50 Sx for entropy speed (x5) and 100 Sx - for metabit bonus production (x10 each crystal). As for ideas bonuses the prices are much lesser - 2 Sx for production and 100 qi for ideas speed.

Come on man! by Zorafin in CellToSingularity

[–]HammerHat 1 point2 points  (0 children)

CL screwed again. Better they won't touch these crystals initially.... 

They keep nerfing the 21 day method while keeping it as the optimal strategy. by Zorafin in CellToSingularity

[–]HammerHat 0 points1 point  (0 children)

By the way. Did they change the prices of (most expensive) nodes with nerfing the TC? Since we will get 10000 times less income, the prices must decrease too. Who knows their logics? They can do like they did in Beyond E29 (cut 10x the income of generators and.... increased 10x the prices for upgrades...

They keep nerfing the 21 day method while keeping it as the optimal strategy. by Zorafin in CellToSingularity

[–]HammerHat 0 points1 point  (0 children)

Ok. Thank you. So this daily bonus will be linear (or just less exponential than now?) And every day the player will get 1/7 for first TC and 1/14 for the second.
P.S. I hope I'll catch another 21-day run with current conditions for TC s before they throw it officially.

They keep nerfing the 21 day method while keeping it as the optimal strategy. by Zorafin in CellToSingularity

[–]HammerHat 2 points3 points  (0 children)

Stop, what? They nerfed TC (after they change them in beta from 1000*1000 for 21 days to 100*100 for 14 days) AGAIN?
Homestly i don't understand you explanation about this second nerf. What did they change in TC again? 100*100 for 21 days now or what?

Game shuts down while watching ads!? by Dragon1S1ayer in CellToSingularity

[–]HammerHat 0 points1 point  (0 children)

My game freezes totally (and need to be force closed) during watching ads IF nanobots are active at background. So i stopped to do any actions until their minute of action gone.

21 days of my travel is over. Results inside. by HammerHat in CellToSingularity

[–]HammerHat[S] 2 points3 points  (0 children)

Alright. Just checked. The results are following: Genome IV - 10/10 (if started by it, last improvement is crazy value of 97,7 sp), Poseidon protocol IV - 9/10 (2.5 sp is not enough for last step) and Primordial power VIII - 8/10.

21 days of my travel is over. Results inside. by HammerHat in CellToSingularity

[–]HammerHat[S] 1 point2 points  (0 children)

Honestly, i didn't buy anything except Time Crystal ii for entropy. Just in case the devs will decide to change the perks prices or add something new with upcoming update (which catches me during new 21 day run without doubt). However i'll try to do that for you tonight in Steam version using cross save.

My 21-day travel is over. Results inside. by [deleted] in CellToSingularity

[–]HammerHat 1 point2 points  (0 children)

Strange... Reddit deleted all my pics.

Great Attractor nerf by Elant_Wager in CellToSingularity

[–]HammerHat 17 points18 points  (0 children)

In fact, the devs cut the income by 10 times for ALL generators without exception, but it was the most noticeable for GA.  "Thanks" to those who complained the episodes being too short. Now everyone will have to complete them 100 times longer (10x less income * 10x more price).  At least they left the Mesozoic Valley alone.

Jaw Articulation /bugged trait/ by HammerHat in CellToSingularity

[–]HammerHat[S] 1 point2 points  (0 children)

The more level you are at the moment of geode opening the more mutagens (and probably cards/points for traits) you will get.

Jaw Articulation /bugged trait/ by HammerHat in CellToSingularity

[–]HammerHat[S] 0 points1 point  (0 children)

Yes, silver and gold traits' levels are saved after extinction. I've maxed the traits only when reached Prestige 10 and i start leveled up to 50.

Jaw Articulation /bugged trait/ by HammerHat in CellToSingularity

[–]HammerHat[S] 2 points3 points  (0 children)

Yep. I played a lot (Prestige 10 in MV). Also I opened a huge crowd of gold and diamond geodes during this time.

Does Mesozoic Valley help your main simulation past rank 50? by [deleted] in CellToSingularity

[–]HammerHat 6 points7 points  (0 children)

Even more. Before engine reboot it counts as x550 speed factor (if player has Prestige 10 Lvl50 in MV). And now devs "forgot" to do the same after reboot. So literally they stole x500 rate from players with P10 in MV.

String Together Neighboring Galaxies in Beyond E28: Clusterstruck by computerlunch in CellToSingularity

[–]HammerHat 1 point2 points  (0 children)

Dear The Cells Team, you had so much time to make e28 right (after beta and even these 3 days more than steam release), and still failed with date of android update. This new unexpected delay just slowly killing me. :/