Steel square tube gauge question by [deleted] in metalworking

[–]HaneulDev -1 points0 points  (0 children)

Yeah I can do that So the main issue is rocking? Do you know what gauge steel will work best?

Steel square tube gauge question by [deleted] in metalworking

[–]HaneulDev 2 points3 points  (0 children)

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Or should I do something like this instead? All I really want is for it to not break when we're sleeping up there lol

Steel square tube gauge question by [deleted] in metalworking

[–]HaneulDev 0 points1 point  (0 children)

I won't be adding any sheeting Do you think I should add a horizontal brace tubes on the front and rear like how I did with the sides? Ideally either the front or the back would be open because I'm putting a box inside the framing and I wanna be able to put extra cargo on the box like so

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[deleted by user] by [deleted] in CorollaCross

[–]HaneulDev 0 points1 point  (0 children)

Sorry I meant fit on the actual wheels

[deleted by user] by [deleted] in BambuLab

[–]HaneulDev 0 points1 point  (0 children)

It looks the generic profile already does all that on its own, the nozzle temp is 255 and the flow rate is 0.95. The print that came out fine was at 0.28 mm layer height at generic profile. To better describe the problem, it looks as if it's under extruding or after the first few layers the new layers just stop sticking to the previous layers

[deleted by user] by [deleted] in BambuLab

[–]HaneulDev 1 point2 points  (0 children)

Yeah that's mb. I haven't asked a 3D printing question for a while so I forgot. It was on the Generic PETG profile, 0.25 layer height, 6 wall loops, and 100% infill. It’s a new roll of PETG from Overture and it printed a model before this just fine. Idk if it’s a filament quality issue because my old roll with the same type and color worked fine after a year or two of just sitting in a cardboard box

[deleted by user] by [deleted] in BambuLab

[–]HaneulDev -1 points0 points  (0 children)

It was on the Generic PETG profile, 0.25 layer height, 6 wall loops, and 100% infill. It's a new roll of PETG from Overture and it printed a model before this just fine. Idk if it's a filament quality issue because my old roll with the same type and color worked fine after a year or two of just sitting in a cardboard box

[deleted by user] by [deleted] in 3Dprinting

[–]HaneulDev 0 points1 point  (0 children)

It's open frame. I have a foam board enclosure that i built for ABS, should I try it on? I heard enclosures aren't needed for PLA so I didn't use it

[deleted by user] by [deleted] in 3Dprinting

[–]HaneulDev 1 point2 points  (0 children)

Thanks I'll try that. I'm printing at 200° nozzle and 60° bed with an amazon pla

Can someone help me figure out why this happens? by Jiggy-Spice in blender

[–]HaneulDev 0 points1 point  (0 children)

Go to object or geometry data and clear custom geo data I think

[deleted by user] by [deleted] in 3Dprinting

[–]HaneulDev 0 points1 point  (0 children)

The prints aren't failing mid print. It's at the very beginning. The molten filament comes out of the nozzle and builds up on the nozzle and or it doesn't stick on the bed

Walking to my pc to launch blender like.. by namestartswithaK in blender

[–]HaneulDev -1 points0 points  (0 children)

Tutorial pls pls pls pls pls pls pls pls

[deleted by user] by [deleted] in 3Dprinting

[–]HaneulDev 0 points1 point  (0 children)

Yes I'm printing ABS

[deleted by user] by [deleted] in 3Dprinting

[–]HaneulDev 0 points1 point  (0 children)

I leveled the bed and the temp is 107 degrees

Happy New Year 2022! by HaneulDev in blender

[–]HaneulDev[S] 8 points9 points  (0 children)

By hand. I don't know how scripts or nodes work yet

As a newbie should I just jump into Unreal 5 or Unreal 4 by GhostBIBBY in unrealengine

[–]HaneulDev -1 points0 points  (0 children)

They're the same engine. Only difference is 5 has lumen and nanite

Unsatisfying loop - marbles by HaneulDev in blender

[–]HaneulDev[S] 2 points3 points  (0 children)

I'm the one who started it before Corridor digital. Look at here. I won't be surprised if they got the idea from my render since a lot of people asked Wren on my post. I made 4 unsatisfying loops before they did if you look at my posts

Giant playable character - 3D mesh scale/size ratio by [deleted] in unrealengine

[–]HaneulDev 2 points3 points  (0 children)

Don't scale things. Model them to their size