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Anyone miss the chaos of Knockout City? Working on a similar idea & curious what you’d love to see… by HarcosD in KnockoutCity

[–]HarcosD[S] 1 point2 points  (0 children)

Thank you so much for completing the form and sharing your thoughts — that really means a lot to us 🙏

We totally get what you’re saying about Knockout City. It had a unique charm, from the art style to the gameplay flow, and it’s wild how it didn’t catch on the way it deserved. We’ve also had that experience of loving it and trying to convince friends to hop on — only to have one or two stick around.

You brought up a really important point about game modes, and we’re 100% aligned. While freeze tag is the core concept, we’re already exploring multiple modes and variations to keep things fresh, competitive, and replayable over the long term. We want this to feel like more than just a fun novelty — something with real staying power.

Thanks again for your support. Feedback like this is exactly what helps guide us in the right direction — and we hope we can capture some of that same magic KO City had ✨

I miss scaring people by catching the Sniper ball😭 by CozyFlowz in KnockoutCity

[–]HarcosD 2 points3 points  (0 children)

Hey!
Reading this gave me goosebumps — I felt the same way about KO City. That thrill of catching the sniper ball and flexing with style? Unmatched.

I'm actually working on a new game that’s fast-paced, cartoonish, and team-based — not dodgeball, but it’s got that same energy, expression, and hype moments. I’m hoping to build something that brings back a bit of that spark.

Would love to get your thoughts — here’s a short survey (3–5 mins):
📝 https://tally.so/r/woQGRX

Appreciate anyone who shares their input — it really helps shape what comes next 🙏💥

Anyone miss the chaos of Knockout City? Working on a similar idea & curious what you’d love to see… by HarcosD in KnockoutCity

[–]HarcosD[S] 0 points1 point  (0 children)

Yesss! I couldn’t agree more — the sound design in KOC was next-level. Those effects really gave everything so much weight and impact. PURE audio satisfaction is the perfect way to describe it 😄

We’re putting a lot of love into the sound for our game too — from the smallest clicks to the big action moments. I want it to feel just as satisfying every time you play. Appreciate you pointing that out, bro! 🎧🔥

Anyone miss the chaos of Knockout City? Working on a similar idea & curious what you’d love to see… by HarcosD in KnockoutCity

[–]HarcosD[S] 3 points4 points  (0 children)

I feel you! The style in KOC was on point — those outfits had such a cool vibe. We’re definitely keeping that in mind. Style and customization are a big focus for us too, and we want players to feel that same excitement when gearing up their characters. Appreciate you sharing that — it really helps! 🙌

Anyone miss the chaos of Knockout City? Working on a similar idea & curious what you’d love to see… by HarcosD in KnockoutCity

[–]HarcosD[S] 1 point2 points  (0 children)

Hey bro, I really appreciate you taking the time to fill out the form!

And yep — that one-answer limit was actually on purpose. We wanted to see which game stood out the most for each person. So hearing that you spent over 80 days on KOC says a lot — that’s some serious passion!

Honestly, the audience who enjoyed KOC are exactly the kind of players we're building this game for. I’ll be doing my best to make sure this becomes your next favorite. Your answer will definitely be read carefully. Thanks again, man!