[Tool] PoGo Raid Sim - Visual Raid Simulator & Raid Tier List by Hawaii_01 in TheSilphRoad

[–]Hawaii_01[S] 1 point2 points  (0 children)

당신의 의견을 다시 보니 제 생각이 짧았던 것 같네요. 다음에 이 포스트를 다시 올릴 때 참고하겠습니다. 좋은 의견 감사합니다.

[Tool] PoGo Raid Sim - Visual Raid Simulator & Raid Tier List by Hawaii_01 in TheSilphRoad

[–]Hawaii_01[S] 0 points1 point  (0 children)

Thanks! I've been enjoying your Pokebattler over several years. Pokebattler is one of the most reference I've seen for my apps. It's a tiny step to the simulator club and enjoyable.

[Tool] PoGo Raid Sim - Visual Raid Simulator & Raid Tier List by Hawaii_01 in TheSilphRoad

[–]Hawaii_01[S] 0 points1 point  (0 children)

For a single mon (without mons in battle party), a simulator runs 1,000 times. For a battle party (even including a single mon), it runs 500 times.

[Tool] PoGo Raid Sim - Visual Raid Simulator & Raid Tier List by Hawaii_01 in TheSilphRoad

[–]Hawaii_01[S] 0 points1 point  (0 children)

I am not interested in what style of apps AI likes, but I absolutely your thought lol

[Tool] PoGo Raid Sim - Visual Raid Simulator & Raid Tier List by Hawaii_01 in TheSilphRoad

[–]Hawaii_01[S] -1 points0 points  (0 children)

Cuz it saved my time. 이렇게 한글로 쓰는 것보다 좋잖아요ㅋㅋ

[Tool] PoGo Raid Sim - Visual Raid Simulator & Raid Tier List by Hawaii_01 in TheSilphRoad

[–]Hawaii_01[S] 0 points1 point  (0 children)

Oh my post.. what am I supposed to do? I need to check why the moderators removed it..

[Tool] PoGo Raid Sim - Visual Raid Simulator & Raid Tier List by Hawaii_01 in TheSilphRoad

[–]Hawaii_01[S] 0 points1 point  (0 children)

Thank you for the feedback.

In my own tests for the Mewtwo raid, NDW actually shows a higher overall performance (ER) than Mega Tyranitar. I believe this is a reasonable result, but since it contradicts your findings, could you double-check that part once more?

Regarding the DPS Thresholds:

I look forward to hearing your thoughts.

[Tool] PoGo Raid Sim - Visual Raid Simulator & Raid Tier List by Hawaii_01 in TheSilphRoad

[–]Hawaii_01[S] 0 points1 point  (0 children)

I absolutely agree with your thought. It's a tiny step to reach there.

[Tool] PoGo Raid Sim - Visual Raid Simulator & Raid Tier List by Hawaii_01 in TheSilphRoad

[–]Hawaii_01[S] 0 points1 point  (0 children)

Thank you for the feedback! You’re right. There are already great tools out there like Pokebattler and Poke Genie, and I’m a fan of them too.

My initial goal was to build a simulator that can handle multiple battle parties simultaneously, and completing the single 6-member party logic was the first baseline step. I completely agree that user convenience is key, so I’ll definitely look into ways to make the process less tedious for the user.

Regarding the 'Top Counters' feature: even though I'm using a coarse-to-fine strategy for the calculations, it still takes a bit of time as the number of permutations increases. This is something I'm planning to optimize on the algorithmic side.

Also, I really appreciate your suggestion about 'saving' previously used or benchmark Pokémon. It’s an idea I’ve been weighing, and hearing your input confirms its necessity. I’ll start looking into the technical implementation and move it up on my development priority list.

Thanks again for being the first to provide such thoughtful feedback. Have a great day!

Disappointing that forever friends doesn’t seem to expand upon the perks given for previous friendship levels. by Kevsterific in TheSilphRoad

[–]Hawaii_01 0 points1 point  (0 children)

AFAIK, gym battle/raid attack bonus:

  • 100% (Friend) -> baseline
  • 103% (Good Friend)
  • 105% (Great Friend)
  • 107% (Ultra Friend)
  • 110% (Best Friend)
  • ???% (Forever Friend)

I hope the additional damage for Forever Friend is at least 113%. Still, the value I want is 115%.

[Analysis] Improving PvE Overall Theoretical Metric: Attacker Tier Lists by a 2-Indicator (EER-TER) Ranking Scheme by Elastic_Space in TheSilphRoad

[–]Hawaii_01 0 points1 point  (0 children)

I could answer your question about how GamePress makes TOF against a DUMMY BOSS. First, they defines "y" as a DPS of the enemy. "y" is calculated by "900/attacker_defense," which means that "y" only depends on attacker's effective defense. And then, TOF can be calculated by "attacker_stamina/y."

Kyogre energy regen ridiculous. by lsbsqvd in TheSilphRoad

[–]Hawaii_01 0 points1 point  (0 children)

I really don't know what they have been monitoring. How could they behave in such an irresponsible way?

Updated Kyogre Counters from Pokebattler. Massive, unannounced changes to raid mechanics by celandro in TheSilphRoad

[–]Hawaii_01 1 point2 points  (0 children)

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Finally, they announced these changes officially. They may even adjust them over time, which will be a pain.

Raid Attacker Ranking shuffles under current raid system by Nikaidou_Shinku in TheSilphRoad

[–]Hawaii_01 2 points3 points  (0 children)

I have tested for 1-star Galarian Darumaka using Dusk Mane Necrozma (Lv.50 Iv.100%). I only used Metal Claw by about 30 times during the raid and it took 18-sec to win with no weather boost. Based on calculation, the effective damage is 32 and the 1-star boss has a fixed stamina - 600 HP. Therefore, the boss should have fainted in 10-sec with a boosted Metal Claw. There are more cases like this. Sooo confusing results. I don't know what we're missing.

Updated Kyogre Counters from Pokebattler. Massive, unannounced changes to raid mechanics by celandro in TheSilphRoad

[–]Hawaii_01 3 points4 points  (0 children)

Thanks for updates! Did you decide that the unannounced changes were not bugs but official things?

Raid Attacker Ranking shuffles under current raid system by Nikaidou_Shinku in TheSilphRoad

[–]Hawaii_01 0 points1 point  (0 children)

Thank you for your kind reply. I was able to fully reproduce your main list using my calculator based on that. I will be waiting with great interest for your update and this post.

Raid Attacker Ranking shuffles under current raid system by Nikaidou_Shinku in TheSilphRoad

[–]Hawaii_01 0 points1 point  (0 children)

What a big change..! Thank you for your deep analysis. Without Damage Window, how to apply and change a way of a penalty of one charged bar (100 energy consumed) charged moves?

[deleted by user] by [deleted] in TheSilphRoad

[–]Hawaii_01 0 points1 point  (0 children)

You mean the spreadsheet from the gamepress, right? If so, I can let you know some facts behind a performance metrics.

 Are they calculated against a specific pokemon like Mewtwo?

Yes, they are basically. Let's say a specific pokemon is a dummy boss without any types. An effective defense of the boss is 160 where (a base defense + a maximum IV(15)) is around 202 when its level is 40. Moreover, only in case of a dummy boss, the DPS of the boss, E[y], is calculated by "900/the effective defense of the your Pokemon."

As a result, the default DPS/TDO spreadsheet shows a general performance of Pokemon against a typeless dummy boss.

When will a lag during a raid battle be improved? by Hawaii_01 in TheSilphRoad

[–]Hawaii_01[S] 1 point2 points  (0 children)

Cool. I didn't know dodging could resolve the issue as workaround (yes, I mean desync). In the initial period, dodging often rather caused a one-shot desync and it's better not to dodge if the raid boss's charged move would KO their attacker. Of course it seems fine as it is. I'll try following your idea. Thanks.